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accessible
everyone
@mike_crabb
m.j.crabb@rgu.ac.uk
about me
Dr Michael Crabb
Lecturer/Researcher
@mike_crabb
UoD BBC RGU
accessible
everyone
future of
game accessibility
model of
accessibility
Visual
Cognitive
Physical
Communication
Emotional
Socio-Economic
Intersectional
Permanent
Situational
Temporary
Challenges
One arm Arm injury New parent
One arm Arm injury New parent
See
Blind Cataract Distracted driver
Hear
Deaf Ear infection B...
Bartender
One arm Arm injury New parent
See
Blind Cataract Distracted driver
Hear
Deaf Ear infection Bartender
Speak
Non-v...
“Literature reveals numerous studies that clearly
demonstrate that studying non-representative users
can lead to inaccurat...
Visual
Relating to blindness,visual impairment, andcolour blindness
Cognitive
Relating to issues of
memory, fluidintelligen...
Eating a pot
noodle while
using your
phone
Juggling whiletexting
Defending the
realm against
dragons
current state of
play
?
What do you know?
Where did you learn?
How do you deal with?
What do you not know?
What do you need?
How important is this?
Visual
Relating to blindness,visual impairment, andcolour blindness
Cognitive
Relating to issues of
memory, fluidintelligen...
What do you know?
Where did you learn?
How do you deal with?
What do you not know?
What do you need?
How important is this?
Personal Experience
Accessibility Applications
Websites
News Articles
Life Experience
Family Members
University Lectures
C...
Want to get
involved?
simulation as a developer
tool
[ad break]
media
accessibility
subtitles!
Why Subtitles!?
Hasn’t it all been done before?
College Chums (1907)
Texting and the
Internet in Film
https://www.youtube.com/
watch?v=uFfq2zblGXw
dynamic text
existsin television
Sherlock
A study in pink (2010)
Subtitle School 101
“Place subtitles in the middle and at
the bottom of the screen”
to be continued…
Want to get
involved?
board game
accessibility
It’s not just Monopoly…
35%Year on Year
Growth
ColourADD System
http://www.coloradd.net/
Colour Blindness
Visual Accessibility
Cognitive Accessibility
Emotional Accessibility
Physical Accessibility
Communication...
Colour Blindness
Colour Blindness
Visual Accessibility
Emotional Accessibility
Communication
There are few games so effective at turning 30-45 minutes of
your free-time into the kind of crucible of escalating despair...
100+Gamesreviewedand
accessibilityteardownscreated
800,000K+wordswrittenforsite
209ktwitterimpressionsinlast28
days
Increasedworkwithboard
gamemanufacturers
prototypegame
accessibilityanalysis
Board Game
Accessibility
Guidelines 1.0
how can technology help?
Want to get
involved?
take home
messages
When talking about
accessibility, make sure that
everyone has a shared
definition
1
Use permanent, temporary,
and situational accessibility
challenges to guide
discussion
2 (but don’t take it too far!)
design experiences that are
accessible and fun3
accessible
everyone
@mike_crabb
m.j.crabb@rgu.ac.uk
Eye by il Capitano from Noun Project
Head by Vectors Market from Noun Project
Hand by Mello from Noun Project
Talking by L...
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Accessible Everyone

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Presentation given at Accessibility Scotland (Edinburgh 2017)

Published in: Technology
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Accessible Everyone

  1. 1. accessible everyone @mike_crabb m.j.crabb@rgu.ac.uk
  2. 2. about me
  3. 3. Dr Michael Crabb Lecturer/Researcher @mike_crabb
  4. 4. UoD BBC RGU
  5. 5. accessible everyone
  6. 6. future of game accessibility
  7. 7. model of accessibility
  8. 8. Visual
  9. 9. Cognitive
  10. 10. Physical
  11. 11. Communication
  12. 12. Emotional
  13. 13. Socio-Economic
  14. 14. Intersectional
  15. 15. Permanent Situational Temporary Challenges
  16. 16. One arm Arm injury New parent One arm Arm injury New parent See Blind Cataract Distracted driver Hear Deaf Ear infection Bartender Speak Non-verbal Laryngitis Heavy accent
  17. 17. Bartender One arm Arm injury New parent See Blind Cataract Distracted driver Hear Deaf Ear infection Bartender Speak Non-verbal Laryngitis Heavy accent Deaf !=
  18. 18. “Literature reveals numerous studies that clearly demonstrate that studying non-representative users can lead to inaccurate conclusions or missed insights”
  19. 19. Visual
Relating to blindness,visual impairment, andcolour blindness Cognitive
Relating to issues of memory, fluidintelligence, attention andemotiveness Physical
Relating to fine-grainedand gross motor skills Communication
Relating to issues ofhearing, of talking, ofreading, and of expression Emotional
Relating to issues ofanger and despair IntersectionalRelating to all issues andwhere they intersect Permanent Temporary Situational
  20. 20. Eating a pot noodle while using your phone Juggling whiletexting Defending the realm against dragons
  21. 21. current state of play
  22. 22. ?
  23. 23. What do you know? Where did you learn? How do you deal with? What do you not know? What do you need? How important is this?
  24. 24. Visual
Relating to blindness,visual impairment, andcolour blindness Cognitive
Relating to issues of memory, fluidintelligence, attention andemotiveness Physical
Relating to fine-grainedand gross motor skills Communication
Relating to issues ofhearing, of talking, ofreading, and of expression Emotional
Relating to issues ofanger and despair IntersectionalRelating to all issues andwhere they intersectWhat do you know Where did you learn How do you deal with What do you not know What do you need Importance
  25. 25. What do you know? Where did you learn? How do you deal with? What do you not know? What do you need? How important is this?
  26. 26. Personal Experience Accessibility Applications Websites News Articles Life Experience Family Members University Lectures Charity Awareness Where did you learn?
  27. 27. Want to get involved?
  28. 28. simulation as a developer tool
  29. 29. [ad break]
  30. 30. media accessibility
  31. 31. subtitles!
  32. 32. Why Subtitles!? Hasn’t it all been done before?
  33. 33. College Chums (1907)
  34. 34. Texting and the Internet in Film https://www.youtube.com/ watch?v=uFfq2zblGXw
  35. 35. dynamic text existsin television
  36. 36. Sherlock A study in pink (2010)
  37. 37. Subtitle School 101 “Place subtitles in the middle and at the bottom of the screen”
  38. 38. to be continued…
  39. 39. Want to get involved?
  40. 40. board game accessibility
  41. 41. It’s not just Monopoly…
  42. 42. 35%Year on Year Growth
  43. 43. ColourADD System http://www.coloradd.net/
  44. 44. Colour Blindness Visual Accessibility Cognitive Accessibility Emotional Accessibility Physical Accessibility Communication Socioeconomic Accessibility Intersectional Accessibility
  45. 45. Colour Blindness
  46. 46. Colour Blindness
  47. 47. Visual Accessibility
  48. 48. Emotional Accessibility
  49. 49. Communication
  50. 50. There are few games so effective at turning 30-45 minutes of your free-time into the kind of crucible of escalating despair you just can’t wait to experience again.
  51. 51. 100+Gamesreviewedand accessibilityteardownscreated 800,000K+wordswrittenforsite 209ktwitterimpressionsinlast28 days
  52. 52. Increasedworkwithboard gamemanufacturers prototypegame accessibilityanalysis
  53. 53. Board Game Accessibility Guidelines 1.0
  54. 54. how can technology help?
  55. 55. Want to get involved?
  56. 56. take home messages
  57. 57. When talking about accessibility, make sure that everyone has a shared definition 1
  58. 58. Use permanent, temporary, and situational accessibility challenges to guide discussion 2 (but don’t take it too far!)
  59. 59. design experiences that are accessible and fun3
  60. 60. accessible everyone @mike_crabb m.j.crabb@rgu.ac.uk
  61. 61. Eye by il Capitano from Noun Project Head by Vectors Market from Noun Project Hand by Mello from Noun Project Talking by Lakshisha from the Noun Project Emotions by Magicon from the Noun Project Circular Business Model by Vicons Design from the Noun Project Additional pictures from www.pexels.com Colour profile from coolours.com Font matching from fontpair.co

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