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Roadmap to Mobile Learning

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Roadmap to Mobile Learning Presentation developed by Marcus Turner, Atomic Axis and Sanjay Nasta, MicroAssist at E-Learning Symposium 2012 Austin

Published in: Education, Technology
  • This was a very useful presentation by Sanjay Nasta of MicroAssist and Marcus Turner of Atomic Axis I attended last week. It was part of the well-supported E-Learning Symposium here in Austin.
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Roadmap to Mobile Learning

  1. 1. A ROAD MAP TO MOBILE LEARNING MARCUS TURNER SANJAY NASTA @ATOMICAXIS @MICROASSIST
  2. 2. WHAT IS MOBILELEARNING?
  3. 3. HOW DO YOU DEFINEMOBILE?
  4. 4. INTERACTION
  5. 5. WHAT IS MOBILELEARNING? Mobile learning is: • the acquisition or modification of any knowledge or skill Learner • through communication and/or collaboration • with the use of mobile technology, Device • which results in performance improvement
  6. 6. WHY MOBILELEARNING?
  7. 7. GROWTH OF MOBILE
  8. 8. WHY MOBILE LEARNING? MOVE TO A MOBILE SOCIETY
  9. 9. WHY MOBILE LEARNING? ANYTIME ANYWHERE
  10. 10. WHY MOBILE LEARNING?NEW MODES
  11. 11. WHY MOBILE LEARNING? REDUCED COST?
  12. 12. DEMO (AUGMENTED REALITY, TIME OFNEED, LOCATION BASED LEARNING)AUGMENTED REALITY
  13. 13. DEMO (REWARDS BASED LEARNING, LOCATIONBASED LEARNING, MICO LEARNING & SOCIALAWARENESS)GREEN GAMIFICATION
  14. 14. MLEARNING TACTICS Performance Support Mobile Learning Courses eBooks Micro Learning Gamification (Game-based Learning) Augmented Reality Classroom Support Location-based Learning Quizzes and Assessments Job Aids / Checklists Social Learning
  15. 15. CREATING AMLEARNING STRATEGY
  16. 16. MLEARNING STRATEGY CONSIDERATIONS Performance Metrics Resources Decisions • Learning Tactics • Technology Organizational Goals
  17. 17. TECHNOLOGY & TACTICS DEVICE CAPABILITIES
  18. 18. INTERACTION
  19. 19. MOBILE CAPABILITIES
  20. 20. DEVICE USAGE Phone Tablet Laptop Contextual Content ⬆ ⬆ ⬇ Contextual Capture ⬆ ⬆ ⬌ Contextual Creation ⬆ ⬌ ⬇ Communication ⬆ ⬌ ⬆ Editing/Creating Content ⬇ ⬌ ⬆ Application Interaction ⬌ ⬆ ⬆ Content Consumption ⬌ ⬆ ⬆* Adapted from E-Learning Guild’s Mobile Learning the Time is Now
  21. 21. 4 C FRAMEWORK Content Compute Mobile Capture CommunicateQuinn 2011
  22. 22. TECHDECISIONS
  23. 23. WHAT LEARNING PLATFORM WINS
  24. 24. HARDER DECISION – NATIVE OR WEB Native App Hybrid App Mobile WebFunctionality Native + Web Universal + Web WebBuild One for each Single build across Single build across platform all platforms all platformsCost Highest Cost Moderate Lowest CostSpeed Very Fast Native (as needed) FastNetwork No Limitations Data Connection Data Connection
  25. 25. COMMUNICATIONINFRASTRUCTURE • Phone Networks or Wi-FI • Growing Wi-Fi Access • Faster Phone Networks Mostly a consideration of design …
  26. 26. NOT A PROBLEM - TOOLS Storyline Content Tools Problem is Rapidly CS6 Being Solved Lectora
  27. 27. TECHNICAL CONSIDERATIONS  Network Limitations  Device Limitations (especially smartphone)  Backend Integration – LMS, LCMS, etc  Reuse, Build vs. Buy  Cost For the most part, it’s all about the user experience …
  28. 28. MLEARNING ADOPTION BARRIERS  Concerns for Content Security  Lack of Standards  Integration with Enterprise Platforms  Standard Set of Tools  Existing content E-Learning Guild Survey
  29. 29. MLEARNING CONSTRAINTS NOT TECHNOLOGY …KNOWLEDGE
  30. 30. RESOURCES E-Learning Council • Peer-to-Peer community • www.elearningcouncil.com mLearning Council • Open BLOG for (just started) • www.mlearningcouncil.com
  31. 31. • Mobile Learning • Mobile Learning• Mobile Strategy • E-Learning• Mobile Web • Courseware Development• Mobile App Dev • LMS Implementation• Mobile Marketing • App Dev www.atomicaxis.com www.microassist.com 1.866.200.6650 512-794-8440

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