Why do we need two eyes? - JsConfEu October 2011

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  • Kaucz
  • Koucz
  • Not only the depth, but also size
  • cut off from the civilization
  • Blend modes are used to determine how two Layers are blended into each other. The default blend mode in most applications is simply to hide the lower layer with whatever is present in the top layer. However, as each pixel has a numerical representation, a large number of ways to blend two layers is possible.
  • cx.getImageData(0, 0, width, height); pxData = imgData.data pxData[i ] = 0 cx.putImageData(imgData, 0, 0);
  • Why do we need two eyes? - JsConfEu October 2011

    1.  
    2. Why Do We Need Two Eyes?
    3. Who is this guy? - JavaScript Developer from Poland
    4. Who is this guy? - JavaScript Developer from Poland - Open Web Game Developer
    5. Who is this guy? - JavaScript Developer from Poland - Open Web Game Developer - Organizer of onG ameStart @onGameStart http://ongamestart.com
    6. Who is this guy? - Open Web Game Developer - Organizer of onGameStart - Creator of CSS Nyan Cat & other ridiculus web demos http://michalbe.github.com/css-nyan-cat/
    7. Who is this guy? - Open Web Game Developer - Organizer of onGameStart - Creator of CSS Nyan Cat - W3C HTML5 GameDev c ouch
    8. Who is this guy? - Open Web Game Developer - Organizer of onGameStart - Creator of CSS Nyan Cat - W3C HTML5 GameDev c oach
    9. Booooring! What about the eyes?
    10. One is not enough.
    11. One is not enough.
    12. Three? Too much.
    13. Three? Too much.
    14. Three? Too much. http://www.youtube.com/watch?v=dOivbSTpzXs
    15. 'TWO' is the answer
    16. 'TWO' is the answer
    17. Brain
    18. Two images in, one scene out
    19. Analgifs
    20. Anaglyphs
    21. Wow! It's really fresh!
    22. Nope! Chuck Testa!
    23. Photography & Stereoscopy 1826
    24. Photography & Stereoscopy 1838
    25. Stereoscopy
    26. Stereoscopy
    27. First anaglyphs
    28. Avatar 60 years ago http://www.youtube.com/watch?v=0b96x2Qdm5E
    29. Left/right images
    30. Left/right images
    31. Blending modes
    32. Blend modes Result Color = 255 - [((255 - Top Color)*(255 - Bottom Color))/255]
    33. Result
    34. Can we haz some JavaScript?
    35. Livecoding!
    36. Other anaglyphs
    37. True anaglyphs
    38. Grey anaglyphs
    39. Color anaglyphs
    40. Optimized anaglyphs
    41. Anaglyphs in a browser http://jsfiddle.net/U4TTR/25/
    42. Anaglyphs in a browser http://mrdoob.github.com/three.js/examples/webgl_materials_cubemap_balls_reflection_anaglyph.html
    43. Thanks!
    44. Nope! Chuck Testa!

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