Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.
DR. MICHAEL SUTTON, PHD, ADMA, CMC, ISP, MIT
ASSOCIATE PROFESSOR, EDUCATIONAL THAUMATURGIST & EDUPRENEUR
WESTMINSTER COLLE...
8. What is a Gamification
Framework?
9. What are the Primary Types of
Game Players?
10. What Comprises a
Gamification Mode...
2015 KM Australia Conference 3
• Demonstrate how serious gaming creates a
knowledge management foundation for:
• Cultivati...
2015 KM Australia Conference 4
• Express how serious gaming creates a learning
opportunity for:
• Improving the performanc...
2015 KM Australia Conference 5
• Experience serious gaming and simulations in
terms of knowledge mobilization principles:
...
• A system in which players engage in an abstract
challenge, defined by rules, interactivity, and feedback,
that results i...
• “In a game, what we’re triggering is the competitive/
cooperative spirit, what we’re triggering is a playfulness,
and wh...
• Dynamics of meme transmission, e.g.,
What Defines a Game/Simulation (Sim)? [2]
From:http://cfpm.org/jom‐emit/2002/vol6/d...
• “You can have a game that’s not a simulation and a
simulation that’s not a game, but when you get one that
does both, it...
What is Our Biggest Present & Future Challenge?
From:https://gradireland.wordpress.com/2014/10/31/engaging-
generation-y-t...
• Much more than simply
rewarding points and badges.
• Understanding, encouraging,
and influencing corporate and
education...
What are the Drivers for Gamification?
Bunchball(2012).EnterpriseGamification:TheGenYFactor
Performance
Real-Time
Feedback...
2015 KM Australia Conference 13
Can Your Envision Your Work Life
Measured in Badges?
MyLifeThroughMicrobadges(Part1),byOli...
What Is a Gamification Framework?
From:http://www.gameonlab.com/canvas/
2015 KM Australia Conference 14
What are the Primary Types of Game Players?
From:https://www.behance.net/gallery/Graduation-Thesis-Leveling-up-Facebook-Ap...
What Comprises a Gamification Model?
http://ivanteh-runningman.blogspot.com/2015/04/gamification-of-learning.html
2015 KM ...
2015 KM Australia Conference 17
• Value Card Exercise—Building Reflective Capacity and SMART Goal
Setting
• Codifying a Sp...
2015 KM Australia Conference 18
• SEPARATE SLIDE DECK
Value Card Exercise
2015 KM Australia Conference 19
Outcomes?
2015 KM Australia Conference 20
• Handouts:
• 3 X 5 Index Cards
• Model to be codified
• Est. Time 15+ min.
Codifying a Sp...
2015 KM Australia Conference 21
Outcomes?
2015 KM Australia Conference 22
• SEPARATE SLIDE DECK
Silent Towers
2015 KM Australia Conference 23
Outcomes?
2015 KM Australia Conference 24
• SEPARATE SLIDE DECK
Jungle Escape
2015 KM Australia Conference 25
Outcomes?
2015 KM Australia Conference 26
• SEPARATE SLIDE DECK
PlanetJockey
2015 KM Australia Conference 27
Outcomes?
• Planet Jockey: Emotional Intelligence Upskilling for
Emerging Leaders
Exemplars of Intra-Generational Gamification [3]
w...
Planet Jockey: Emotional Intelligence Upskilling for
Emerging Leaders
• GAME MODULES:
• Building and developing a high per...
• Planet Jockey: Emotional Intelligence Upskilling for
Emerging Leaders
• Real-time Feedback: provides instantaneous visua...
• Planet Jockey: Emotional Intelligence Upskilling for
Emerging Leaders (cont’d)
• Leveling Up: skill level increases with...
2015 KM Australia Conference 32
Outcomes?
2015 KM Australia Conference 33
KM Planning Toolkit
• Knowledge Management
Planning Canvas
• KM Diagnostic Cards
• Organisation Culture
Cards
• KM Method Cards and
• KM Appro...
2015 KM Australia Conference 35
Outcomes?
2015 KM Australia Conference 36
FreshBizGame
• Develop and simulate smarter ways of doing business: COPs
and Knowledge Sharing
FreshBiz Board Game
From:http://www.fres...
2015 KM Australia Conference 38
Outcomes?
What Keeps Business Leaders Up at Night?
• “Executives today are up against some wicked
problems, and [their personnel] ar...
Major Finding Identified in My Studies:
70-20-10 Learning Model
2015 KM Australia Conference 40
[3]
2015 KM Australia Conference 41
• Skills and competencies in KM-based education/training
can demonstrate proof-of-achievem...
We Had to Look Beyond Hard Skills
2015 KM Australia Conference 42
[5]
What Keeps Business Leaders Up at Night?
• “Increased pressure to
make complex decisions
at the speed of light,
while simu...
Soft Skills—What Do They Include? [1]
• emotional intelligence
• self-esteem
• self-regard
• self-confidence
• self-discip...
Soft Skills—What Do They Include? [2]
• business etiquette &
manners
• conflict resolution
• creativity
• innovation
• neg...
Prioritize Soft Skills to demonstrate
workforce readiness
1) Critical thinking & analysis
2) Problem-solving and decision-...
What Keeps Business Leaders Up at Night?
• “Technology continues to
progress at warp speed and
the skills …[that] leaders ...
Teaching Problem-Based
Critical Thinking & Analysis [1]
2015 KM Australia Conference 48
Teaching Problem-Based
Critical Thinking & Analysis [2]
2015 KM Australia Conference 49
Assessing Critical Thinking & Analysis
• Foundation for Critical Thinking
2015 KM Australia Conference 50
What Keeps Business Leaders Up at
Night?
• “Increased pressure to understand & integrate
technology advances”
2015 KM Aust...
Problem-solving vs. Decision-making
2015 KM Australia Conference 52
[23]
Puzzle Problems/Decisions
• Silent Towers • Patterns
2015 KM Australia Conference 53
[24]
[25]
Well-structured Problems/Decisions
2015 KM Australia Conference 54
[26]
Ill-structured Problems/Decisions
2015 KM Australia Conference 55
What Keeps Business Leaders Up at
Night?
• “Relationships are the critical success factor for
growing business”
2015 KM Au...
2015 KM Australia Conference 57
Interpersonal/Communications Skills [1]
Interpersonal/Communications Skills [2]
2015 KM Australia Conference 58
Teaching Problem-based
Interpersonal/Communication Skills
2015 KM Australia Conference 59
26
What Keeps Business Leaders Up at
Night?
• “Increased pressure to understand the global
marketplace” [6]
2015 KM Australia...
Collaboration Skills
2015 KM Australia Conference 61
[32]
Collaboration Skills Framework
2015 KM Australia Conference 62
Leadership Followship
Teamship Community-ship
Collaboration
Teaching Problem-based Collaboration
Skills
2015 KM Australia Conference 63
[26]
Feedback
2015 KM Australia Conference 64
Reflection
2015 KM Australia Conference 65
How Can We Positively Impact Employee/
Learner Behavior Associated with KM?
2015 KM Australia Conference 66
Future Work Skills – 2020 (IFTF)
2015 KM Australia Conference 67
[37]
2015 KM Australia Conference 68
Outcomes Achieved Today?
Wrap Up & Discussion
2015 KM Australia Conference 69
• This presentation is Copyright © 2015, Michael Sutton,
unless otherwise cited.
• No part of this presentation (document)...
• Under no circumstances may portions of this material be
used for, or incorporated into, your own reports,
presentations,...
Upcoming SlideShare
Loading in …5
×

Sutton - KM Australia Workshop - Serious Games V1-R0

293 views

Published on

  • Be the first to comment

Sutton - KM Australia Workshop - Serious Games V1-R0

  1. 1. DR. MICHAEL SUTTON, PHD, ADMA, CMC, ISP, MIT ASSOCIATE PROFESSOR, EDUCATIONAL THAUMATURGIST & EDUPRENEUR WESTMINSTER COLLEGE, SALT LAKE CITY, UT, USA Workshop: Serious Games – Knowledge Acquisition, Codification & Sharing 2015 Knowledge Management Australia, Melbourne, Victoria • Wizened Ol’ Fart, Designer and Player in Gamification, Serious Games, and Simulations • msutton@westminstercollege.edu michaeljdsutton@gmail.com
  2. 2. 8. What is a Gamification Framework? 9. What are the Primary Types of Game Players? 10. What Comprises a Gamification Model? 11. GAMES…GAMES…GAMES 12. Debrief After Gaming Experiences 13. Wrap Up & Discussion 1. Goals 2. What defines a Game? 3. What defines a Game/ Simulation? 4. What defines a Simulation? 5. What is the Science Behind Gamification? 6. What are the Drivers Behind Gamification? 7. Can Your Envision Your Work Life Measured in Badges? Agenda 2015 KM Australia Conference 2
  3. 3. 2015 KM Australia Conference 3 • Demonstrate how serious gaming creates a knowledge management foundation for: • Cultivating leadership, teamship, followship, collaboration, and communityship traits • Improving soft skills and individual performance • Focusing attention upon knowledge work through personal and team reflection that can be described in terms of affect, behavior, and cognition • Achieving business goals, strategies, and objectives • Play-centric orientation to innovation. Goals [1]
  4. 4. 2015 KM Australia Conference 4 • Express how serious gaming creates a learning opportunity for: • Improving the performance of employees and learners • Commitment and responsibility for personal and professional development • Achieving and maintaining engagement • Promoting transformational change • Opening the mind of individuals to creative thinking and innovation. • Rebuilding passion, rigour, organization, discipline, resiliency and grit in knowledge workers. Goals [2]
  5. 5. 2015 KM Australia Conference 5 • Experience serious gaming and simulations in terms of knowledge mobilization principles: Goals [3]
  6. 6. • A system in which players engage in an abstract challenge, defined by rules, interactivity, and feedback, that results in a quantifiable outcome often eliciting an emotional reaction. • Kapp, K. M. (2014). The gamification of learning and instruction fieldbook: Ideas into practice. New York: John Wiley & Sons, p. 37) What Defines a Game? From:http://thekojonnamdishow.org/shows/2014-12-22/golden_age_of_board_games 2015 KM Australia Conference 6
  7. 7. • “In a game, what we’re triggering is the competitive/ cooperative spirit, what we’re triggering is a playfulness, and what we’re triggering is the achievement, greed and victory element. • All of which…have not only a psychological impact but an actual physiological impact on folks.” • —Elliott Masie in Prensky, M. (2001), “Simulations”: Are They Games? In Digital Game-Based Learning. McGraw-Hill. What Defines a Game/Simulation (Sim)? [1] From:http://www.cenandu.com/blogging/lists/tools/celemi-tango-376 2015 KM Australia Conference 7
  8. 8. • Dynamics of meme transmission, e.g., What Defines a Game/Simulation (Sim)? [2] From:http://cfpm.org/jom‐emit/2002/vol6/de_sousa_jd.html 2015 KM Australia Conference 8
  9. 9. • “You can have a game that’s not a simulation and a simulation that’s not a game, but when you get one that does both, it’s a real kick-ass situation.” • —Elliott Masie in Prensky, M. (2001), “Simulations”: Are They Games? In Digital Game-Based Learning. McGraw-Hill. What Defines a Simulation (Sim)? From:http://www.cenandu.com/blogging/lists/tools/celemi-tango-376 2015 KM Australia Conference 9
  10. 10. What is Our Biggest Present & Future Challenge? From:https://gradireland.wordpress.com/2014/10/31/engaging- generation-y-the-challenge-and-opportunity-for-employers/ 2015 KM Australia Conference 10
  11. 11. • Much more than simply rewarding points and badges. • Understanding, encouraging, and influencing corporate and educational human behaviours. • Founded in the fundamentals of human psychology and behavioral science What is the Science Behind Gamification? Adaptedfrom:Dale,S.(n.d.)EngagementStrategies&Techniques.PresentationatCollabor8Now 2015 KM Australia Conference 11
  12. 12. What are the Drivers for Gamification? Bunchball(2012).EnterpriseGamification:TheGenYFactor Performance Real-Time Feedback Transparency Goal-setting Achievement Badges Leveling Up On-boarding and Mastery Social Interaction Competition Teams & Collaboration 2015 KM Australia Conference 12 “People will spend hours playing games, but won’t spend minutes on anything that feels like training.”
  13. 13. 2015 KM Australia Conference 13 Can Your Envision Your Work Life Measured in Badges? MyLifeThroughMicrobadges(Part1),byOliverKileyat: https://boardgamegeek.com/blogger/1217/oliverkiley
  14. 14. What Is a Gamification Framework? From:http://www.gameonlab.com/canvas/ 2015 KM Australia Conference 14
  15. 15. What are the Primary Types of Game Players? From:https://www.behance.net/gallery/Graduation-Thesis-Leveling-up-Facebook-Apps/5383819 2015 KM Australia Conference 15
  16. 16. What Comprises a Gamification Model? http://ivanteh-runningman.blogspot.com/2015/04/gamification-of-learning.html 2015 KM Australia Conference 16
  17. 17. 2015 KM Australia Conference 17 • Value Card Exercise—Building Reflective Capacity and SMART Goal Setting • Codifying a Specification—Developing Codification/ Communication Skills for Knowledge Transfer • Silent Towers—Developing Non-Verbal Communication Skills, Problem- solving skills, and Teamship and Leadership Skills • Jungle Escape—Building Problem-Solving, Critical Thinking, Teamship, and Leadership Skills While Escaping the Monsoon • PlanetJockey—Building Soft Skills in a Business Environment • KM Planning Toolkit—Identifying KM Project issues, concerns, approaches, techniques. • FreshBizGame—Constructing an Entrepreneurial Mindset of Innovation & Creativity Gaming Agenda for Today
  18. 18. 2015 KM Australia Conference 18 • SEPARATE SLIDE DECK Value Card Exercise
  19. 19. 2015 KM Australia Conference 19 Outcomes?
  20. 20. 2015 KM Australia Conference 20 • Handouts: • 3 X 5 Index Cards • Model to be codified • Est. Time 15+ min. Codifying a Specification
  21. 21. 2015 KM Australia Conference 21 Outcomes?
  22. 22. 2015 KM Australia Conference 22 • SEPARATE SLIDE DECK Silent Towers
  23. 23. 2015 KM Australia Conference 23 Outcomes?
  24. 24. 2015 KM Australia Conference 24 • SEPARATE SLIDE DECK Jungle Escape
  25. 25. 2015 KM Australia Conference 25 Outcomes?
  26. 26. 2015 KM Australia Conference 26 • SEPARATE SLIDE DECK PlanetJockey
  27. 27. 2015 KM Australia Conference 27 Outcomes?
  28. 28. • Planet Jockey: Emotional Intelligence Upskilling for Emerging Leaders Exemplars of Intra-Generational Gamification [3] www.PlanetJockey.com 2015 KM Australia Conference 28
  29. 29. Planet Jockey: Emotional Intelligence Upskilling for Emerging Leaders • GAME MODULES: • Building and developing a high performance team • Setting targeted goals • Inspiring your team and achieving real commitment • Overcoming setbacks, problems, and competition • Igniting your following and inspiring real change Exemplars of Intra-Generational Gamification [3] www.planetjockey.com 2015 KM Australia Conference 29
  30. 30. • Planet Jockey: Emotional Intelligence Upskilling for Emerging Leaders • Real-time Feedback: provides instantaneous visual and audible feedback on your actions • Transparency: score and progress on challenges displayed at any time. • Goal Setting: Long-term goal (lead the firm) and several short-term goals (soft-skills competencies through increased EI)…Missions = 5 modules. • Badges: completion of missions clearly marked on the main pages. Exemplars of Intra-Generational Gamification [3] 2015 KM Australia Conference 30
  31. 31. • Planet Jockey: Emotional Intelligence Upskilling for Emerging Leaders (cont’d) • Leveling Up: skill level increases with completed missions. • Onboarding & Mastery: “gamers” exposed to key elements of EI, while having fun and competing against themselves and others. • Competition: leaderboard displays participant ranking. • Team & Collaborations: participants may choose to coach team members Exemplars of Intra-Generational Gamification [3] 2015 KM Australia Conference 31
  32. 32. 2015 KM Australia Conference 32 Outcomes?
  33. 33. 2015 KM Australia Conference 33 KM Planning Toolkit
  34. 34. • Knowledge Management Planning Canvas • KM Diagnostic Cards • Organisation Culture Cards • KM Method Cards and • KM Approaches Methods and Tools Guidebook Straits Knowledge: KM Planning Toolkit From:http://www.straitsknowledge.com/store_new/planningtoolkit/ 2015 KM Australia Conference 34
  35. 35. 2015 KM Australia Conference 35 Outcomes?
  36. 36. 2015 KM Australia Conference 36 FreshBizGame
  37. 37. • Develop and simulate smarter ways of doing business: COPs and Knowledge Sharing FreshBiz Board Game From:http://www.freshbizgame.com/freshbiz-workshop/ 2015 KM Australia Conference 37
  38. 38. 2015 KM Australia Conference 38 Outcomes?
  39. 39. What Keeps Business Leaders Up at Night? • “Executives today are up against some wicked problems, and [their personnel] are expected to make sound judgments.” 2015 KM Australia Conference 39 [2]
  40. 40. Major Finding Identified in My Studies: 70-20-10 Learning Model 2015 KM Australia Conference 40 [3]
  41. 41. 2015 KM Australia Conference 41 • Skills and competencies in KM-based education/training can demonstrate proof-of-achievement in workforce readiness Critical Recommendation: Educate Learners in Soft Skills & Competencies [4]
  42. 42. We Had to Look Beyond Hard Skills 2015 KM Australia Conference 42 [5]
  43. 43. What Keeps Business Leaders Up at Night? • “Increased pressure to make complex decisions at the speed of light, while simultaneously considering […the] impact on the people and the organization.” [6] 2015 KM Australia Conference 43 [7]
  44. 44. Soft Skills—What Do They Include? [1] • emotional intelligence • self-esteem • self-regard • self-confidence • self-discipline • self-motivation • assertiveness • adaptability • empathetic • emotional regulation • passion • rigor • organization • personal branding/ self- image • sociability/social awareness 2015 KM Australia Conference 44
  45. 45. Soft Skills—What Do They Include? [2] • business etiquette & manners • conflict resolution • creativity • innovation • negotiation • persuasion • systems thinking skills • critical thinking and analysis • problem-solving & decision-making skills • interpersonal/ communications skills • collaboration skills 2015 KM Australia Conference 45
  46. 46. Prioritize Soft Skills to demonstrate workforce readiness 1) Critical thinking & analysis 2) Problem-solving and decision-making skills 3) Interpersonal/communications skills 4) Collaboration skills 5) Systems thinking skills 2015 KM Australia Conference 46
  47. 47. What Keeps Business Leaders Up at Night? • “Technology continues to progress at warp speed and the skills …[that] leaders [and workers] needed in the past are no longer enough.” [8] 2015 KM Australia Conference 47 [9]
  48. 48. Teaching Problem-Based Critical Thinking & Analysis [1] 2015 KM Australia Conference 48
  49. 49. Teaching Problem-Based Critical Thinking & Analysis [2] 2015 KM Australia Conference 49
  50. 50. Assessing Critical Thinking & Analysis • Foundation for Critical Thinking 2015 KM Australia Conference 50
  51. 51. What Keeps Business Leaders Up at Night? • “Increased pressure to understand & integrate technology advances” 2015 KM Australia Conference 51
  52. 52. Problem-solving vs. Decision-making 2015 KM Australia Conference 52 [23]
  53. 53. Puzzle Problems/Decisions • Silent Towers • Patterns 2015 KM Australia Conference 53 [24] [25]
  54. 54. Well-structured Problems/Decisions 2015 KM Australia Conference 54 [26]
  55. 55. Ill-structured Problems/Decisions 2015 KM Australia Conference 55
  56. 56. What Keeps Business Leaders Up at Night? • “Relationships are the critical success factor for growing business” 2015 KM Australia Conference 56 [21]
  57. 57. 2015 KM Australia Conference 57 Interpersonal/Communications Skills [1]
  58. 58. Interpersonal/Communications Skills [2] 2015 KM Australia Conference 58
  59. 59. Teaching Problem-based Interpersonal/Communication Skills 2015 KM Australia Conference 59 26
  60. 60. What Keeps Business Leaders Up at Night? • “Increased pressure to understand the global marketplace” [6] 2015 KM Australia Conference 60 [31]
  61. 61. Collaboration Skills 2015 KM Australia Conference 61 [32]
  62. 62. Collaboration Skills Framework 2015 KM Australia Conference 62 Leadership Followship Teamship Community-ship Collaboration
  63. 63. Teaching Problem-based Collaboration Skills 2015 KM Australia Conference 63 [26]
  64. 64. Feedback 2015 KM Australia Conference 64
  65. 65. Reflection 2015 KM Australia Conference 65
  66. 66. How Can We Positively Impact Employee/ Learner Behavior Associated with KM? 2015 KM Australia Conference 66
  67. 67. Future Work Skills – 2020 (IFTF) 2015 KM Australia Conference 67 [37]
  68. 68. 2015 KM Australia Conference 68 Outcomes Achieved Today?
  69. 69. Wrap Up & Discussion 2015 KM Australia Conference 69
  70. 70. • This presentation is Copyright © 2015, Michael Sutton, unless otherwise cited. • No part of this presentation (document) may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written permission of Dr. Michael Sutton. • These PowerPoint Presentation Slides were made available exclusively to participants in the 2015 KM Australia. Under copyright law, Dr. Michael Sutton is granting fair use of a copy of this document for your personal files, internal training and development, or for university teaching. Intellectual Property Statement [1] 2015 KM Australia Conference 70
  71. 71. • Under no circumstances may portions of this material be used for, or incorporated into, your own reports, presentations, workshops or seminars without obtaining written permission from the author and attributing accordingly. • Historically, the author have not withheld consent to incorporate or use specific portions of this material to a reasonable requester. The author only asks that the following conditions be met, in addition to receiving his written permission: • 1) appropriate attribution within your presentation or report and • 2) Starbucks Card/Gift Loaded from remotely from your location for at least 2 Grande “Cafe Lattes” that I can use at my local Starbucks or other well attired coffee establishment. Intellectual Property Statement [2] 2015 KM Australia Conference 71

×