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Many solutions exist for the introduction and application of Game-Based Learning (GBL), specifically in terms of serious games, simulations and experiential education. In order for GBL to be successful on so many levels, a high capacity and capability for stimulating emotional intelligence is necessary. The authors propose an actionable workplan based on tried and tested research—something many of you might not currently possess. You are wondering: How do I begin? What should I be doing? In what sequence can I logically approach and manage this challenge? What is my quest?
Begin with this book. You will not get onto this bronking horse without being thrown off a few times. Wear your bruises and scrapes as symbols of honour and get back onto the horse. The rodeo awaits your participation. And, guess what, it will also be FUN.
The book is segmented into a logical sequence of foundational concepts, activities, and vocabulary associated with GBL. Once the overall concepts are embedded, we provide practical and pragmatic approaches to marketing and building consensus in your institution for experimenting and exploring across this emergent field. The Table of Contents outlines an overview of each chapter and should help set the context for your quest in applying GBL in the workplace or classroom.