How does the environment gather
information about citizens?
The vision of Ubicomp is one of seamless interfaces,
connecting into invisible, distributed, pervasive and
Interactions create data, often personal data
relating to individuals, and if our interactions are
"seamless" this raises serious questions around the
visibility of what happens to that data. Issues of
trust, privacy, ownership and control.
Nokuna - social utopia or creative control centre?
It’s 2063 in the Displaced City. Nokuna is a protected
region that operates on a gift economy model. The
universal Bitcoin currency has had its signal blocked and
is useless within Nokuna’s boundaries.
Andreas Streinzer, Anthropologist
Caitlin Cockerton, Design Researcher
Joatan Preis Dutra, Media Designer
Louise Jensen, Interaction Designer
Carlos J. Gómez de Llarena, atelier leader / Damir Prizmic, atelier coordinator
Aurora, the Aura City
Now it is 2113 and this is our second wave of hope.
Wearing our new technologies, we have achieved
ultimate connectivity: we enjoy augmented
experiences as long as we sync our senses with
others in proximity. Sharing visual data requires that
people look in each other's eyes; sharing feelings
can only occur if people actually touch.
Tobias Revell , atelier leader / Sara Božanić, atelier coordinator
The hybrid city is characterised by
increasing layers of data.
How will we derive meaning from data and how
will those meanings inform our subsequent
decisions - urban interaction design
What are the products and services that
citizens of the near future will use to create
and consume data in the Hybrid City?
Talk to Me - Design and the Communication
between People and Objects (2011),
Antonelli & Hunt (eds), MoMa Press.
Non Object (2011) Branco Lukic, MIT Press
Urban Code: 100 Lessons for Understanding
the City (2011) Mikoleit & Purckhauer, MIT