This document outlines the plans for a group presentation on the evolution of technology including:
1) Details on ancillary items like magazine advertisements that will promote the documentary.
2) Information on the software used to create animation sequences and examples of advertisement designs.
3) Details on potential interview locations, case studies, statistics to include and profiles of people to interview.
4) Considerations for costumes, props and looks for the presenter and people featured
The Role of FIDO in a Cyber Secure Netherlands: FIDO Paris Seminar.pptx
GROUP PRESENTATION ON THE EVOLUTION OF TECHNOLOGY
1. ASSIGNMENT 9 :
GROUP PRESENTATION
By
Karolina Fryckowska
Donnielle Carino
Michelle Asafuadjaue
Jayde-Marie Jackson
2. Part M - Ancillaries
Large image which refers to the game, quotes,
Gaming magazine or TV listing magazine – our documentary is a technology
themed which would bring a tech or gaming audience and a listings magazine
allows the documentary to be seen by a wide audience
3. Draft 1
Title main Main image
text and to refer to
large to technology
draw the and a
audience Evolution Of Technology smaller
image for
How its changed evolution
Text Text
Columns to Column 1 Columns 2
make it TV channel
easier to and time in
read corner to
make the
documentary
more
Tuesday 8pm important
than the
channel
4. Part M - Ancillaries
Large image in background as main focus. Logo, time and title on top
and bottom of advert
Metro – wide range of audience as it is free and given on public transport
5. Part K - Title and credits
Software used: Macromedia Flash
and Movie Maker.
Easy way to make animation
sequences.
6. Part M – Ancillaries - advert
THIS IS AN EXAMPLE OF OUR
ANCILLARY. WE USED “PAINT”
Evolution of TO MAKE THESE TWO
EXAMPLES.
Technology
Thursdays 8pm
• We used Binary Codes – linking Evolution of Technology
computers/technology. Thursdays 8pm
• Darwin Theory is used as a parody
for evolution of technology.
• Globe to show – technology
applies around the world.
7. Part O - Locations
Presenter and Public
Interviews:
• Conventions e.g. MCM expo
• Electronic shops
• Homes
• Arcades
Case Studies: Statistics:
• Conventions • Computer, phone and game
• ICT classroom console screens
8. Part P - Actors
Presenter: Interviewees:
Too smart - An ICT Teacher
- Games Developer
- Children/teenagers
- Parents
- Employees in game shops
What they represent:
• Clear English accent
• Young adult female – its challenging
the stereotypical gender in the society
– technology.
9. Part Q – Costumes and Props
Costumes
Fashionable, c
asual and
smart
Props
Gadget Show – informative and
enthusiastic about the show.
The presenter will have games
and consoles from different
generations.