R u learning 2

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A presentation based on Chapter 10 U-Learning? From The World is Open By Curtis J. Bonk

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R u learning 2

  1. 2. <ul><li>The idea of mobile learning </li></ul><ul><li>The tools for mobile learning </li></ul><ul><li>The mobile learners </li></ul><ul><li>The global mobile learning landscape </li></ul><ul><li>The implication and potential of mobile learning </li></ul>
  2. 4. “ Education is the goal, learning is the means. A lot of learning can happen without teaching .” -Nicholas Negroponte, Chairman Emeritus, Massachusetts Institute of Technology's (MIT) Media Lab
  3. 5. <ul><li>Mobile Learning = Ubiquitous learning = Learning on the Go! = “…an exciting form of learning that uses mobile technologies to enhance the learning experience.” </li></ul><ul><li>u-Learning : The use of technology (mobile techonologies, WiFi Internet access, mobile devices) to learn without reflecting on it . </li></ul>
  4. 6. <ul><li>Characteristics of Mobile Learning (among others): </li></ul><ul><ul><li>Learner-centered </li></ul></ul><ul><ul><li>Gap-filler materials (not necessarily formal learning materials) </li></ul></ul><ul><ul><li>Greater learners’ autonomy </li></ul></ul><ul><ul><li>Young(er) </li></ul></ul><ul><ul><li>Learning is personalized and customized </li></ul></ul>
  5. 8. <ul><li>Chumby – Fun + mobile internet device; streams newsfeeds, weather reports, short language course </li></ul><ul><li>iPhone – 3-in-1 mobile device : phone, media player and internet surfing device, represents a convergence of technology </li></ul><ul><li>Live Scribe – Digital Pen + Digital Notepad + Laptop/PC dock + Internet = Portable Thoughts! </li></ul>
  6. 9. <ul><li>Chumby </li></ul><ul><ul><li>Webcam feeds of lectures? </li></ul></ul><ul><ul><li>Informational videos? </li></ul></ul><ul><li>iPhone </li></ul><ul><ul><li>Quick guides? </li></ul></ul><ul><ul><li>Dictionary? </li></ul></ul><ul><li>Live Scribe </li></ul><ul><ul><li>Sharing of lecture notes? </li></ul></ul><ul><ul><li>Sharing of lecture audio? </li></ul></ul>INTERNET AIDED LEARNING ON-THE-GO, JUST-IN-TIME LEARNING PORTABLE THOUGHTS
  7. 12. <ul><li>21 st Century Learners = Multitaskers Personified </li></ul><ul><li>Access is KING </li></ul><ul><li>Perpetually online </li></ul><ul><li>Shared online social space </li></ul><ul><li>I -want-it- NOW ! </li></ul>
  8. 13. <ul><li>3.3 billion people have mobile phones, the </li></ul><ul><li>number will potentially hit 4 billion by 2010 </li></ul>
  9. 14. <ul><li>In IBM, employees download more than 4.5 million podcasts to keep up-to-date and get cutting edge knowledge. </li></ul><ul><li>In Korea, more than 90% of households are already connected to cheap, broadband internet </li></ul><ul><li>We are increasingly relying on digital info, storage and access </li></ul>
  10. 15. <ul><li>In Japan </li></ul><ul><li>Cyber University of Japan </li></ul><ul><ul><li>Free courses offered via streaming videos, PowerPoint slides, text info, audio files </li></ul></ul><ul><li>In Korea </li></ul><ul><li>Portable Multimedia Players </li></ul><ul><ul><li>Can broadcast TV programmes from the Korean Educational Broadcasting System </li></ul></ul>
  11. 16. <ul><li>In Latin America </li></ul><ul><li>Pocket School </li></ul><ul><ul><li>Grammar and spelling lessons stored in customised MP3 players </li></ul></ul><ul><li>In Africa </li></ul><ul><li>Digital Education Enhancement Project (DEEP) </li></ul><ul><ul><li>Illustrated e-books installed in handheld devices for rural primary teachers </li></ul></ul>
  12. 17. <ul><li>The creation of learning environments where learning is going on 24/7 for anybody seeking it </li></ul><ul><li>Greater need for digital learning skills or competency </li></ul><ul><ul><li>Searching/Googling/Identifying authority </li></ul></ul><ul><ul><li>Networking/Facebooking/Ninging </li></ul></ul><ul><li>Participation vs Consumption </li></ul><ul><ul><li>Participation does not necessarily translates to consumption, vice versa (lurkers in the midst?) </li></ul></ul>
  13. 18. <ul><li>Addressing collaborative learning </li></ul><ul><ul><li>Mobile devices are mostly solitary devices – the connection (to the internet) makes it a gateway to collaboration </li></ul></ul><ul><li>How to effectively chunk information? </li></ul><ul><ul><li>Bite-size info </li></ul></ul><ul><ul><li>Still relevant and useful </li></ul></ul><ul><ul><li>Digestion rate </li></ul></ul><ul><li>Engaging content </li></ul><ul><ul><li>Bigger audience – what’s the common lowest denominator? </li></ul></ul>

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