R U Learning 2

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A presentation based on Chapter 10 U-Learning? From The World is Open By Curtis J. Bonk

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R U Learning 2

  1. 1. • The idea of mobile learning • The tools for mobile learning • The mobile learners • The global mobile learning landscape • The implication and potential of mobile learning
  2. 2. “Education is the goal, learning is the means. A lot of learning can happen without teaching.” -Nicholas Negroponte, Chairman Emeritus, Massachusetts Institute of Technology's (MIT) Media Lab
  3. 3. • Mobile Learning = Ubiquitous learning = Learning on the Go! = “…an exciting form of learning that uses mobile technologies to enhance the learning experience.” • u-Learning : The use of technology (mobile techonologies, WiFi Internet access, mobile devices) to learn without reflecting on it.
  4. 4. • Characteristics of Mobile Learning (among others): – Learner-centered – Gap-filler materials (not necessarily formal learning materials) – Greater learners’ autonomy – Young(er) – Learning is personalized and customized
  5. 5. • Chumby – Fun + mobile internet device; streams newsfeeds, weather reports, short language course • iPhone – 3-in-1 mobile device : phone, media player and internet surfing device, represents a convergence of technology • Live Scribe – Digital Pen + Digital Notepad + Laptop/PC dock + Internet = Portable Thoughts!
  6. 6. • Chumby INTERNET AIDED Webcam feeds of lectures? LEARNING Informational videos? • iPhone Quick guides? ON-THE-GO, JUST-IN- TIME LEARNING Dictionary? • Live Scribe Sharing of lecture notes? PORTABLE THOUGHTS Sharing of lecture audio?
  7. 7. • 21st Century Learners = Multitaskers Personified • Access is KING • Perpetually online • Shared online social space • I-want-it-NOW!
  8. 8. • 3.3 billion people have mobile phones, the number will potentially hit 4 billion by 2010
  9. 9. • In IBM, employees download more than 4.5 million podcasts to keep up-to-date and get cutting edge knowledge. • In Korea, more than 90% of households are already connected to cheap, broadband internet • We are increasingly relying on digital info, storage and access
  10. 10. In Japan In Korea • Cyber University of Japan – Free courses offered via streaming videos, PowerPoint slides, text info, audio files • Portable Multimedia Players – Can broadcast TV programmes from the Korean Educational Broadcasting System
  11. 11. In Latin America In Africa • Digital Education Enhancement Project (DEEP) – Illustrated e-books installed in handheld devices for rural primary teachers • Pocket School – Grammar and spelling lessons stored in customised MP3 players
  12. 12. • The creation of learning environments where learning is going on 24/7 for anybody seeking it • Greater need for digital learning skills or competency  Searching/Googling/Identifying authority  Networking/Facebooking/Ninging • Participation vs Consumption  Participation does not necessarily translates to consumption, vice versa (lurkers in the midst?)
  13. 13. • Addressing collaborative learning  Mobile devices are mostly solitary devices – the connection (to the internet) makes it a gateway to collaboration • How to effectively chunk information?  Bite-size info  Still relevant and useful  Digestion rate • Engaging content  Bigger audience – what’s the common lowest denominator?

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