E Learning Concepts

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Guiding documents for CAE Learners studying e Learning

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E Learning Concepts

  1. 1. TAADEL501B Facilitate e-learning Michael Gwyther, yum productions Michael Gwyther 2008
  2. 2. Welcome CAE! •Introductions •Training delivery •Your Learners •eLearning to me is ”…………” Michael Gwyther 2008
  3. 3. Michael Gwyther 2008
  4. 4. Michael Gwyther 2008
  5. 5. evolutions Web 1 Web 2 Read Only Read-Write Web Content Publishing User Generated Content Social Software Michael Gwyther 2008
  6. 6. evolutions Web 1 Web 2 Online Courses •Sharing Information & Content Knowledge •Collaborative learning •Social Learning People Michael Gwyther 2008
  7. 7. What is eLearning? „ Computer technology to deliver education or training courses to learners. „ Study can be online, offline, by any mixture of these modes „ may also involve blended modes where there is interaction with a live or virtual teacher or trainer. „ gives the learner choice of what, when and where they study. That is, it is flexible learning. Michael Gwyther 2008
  8. 8. What is eLearning? „ It includes the use of web resources, wikis, blogs, LMS, virtual classrooms as well as MP3 players, mobile phones and personal digital assistants (PDAs) and Web 2 to create more flexible learning options. Michael Gwyther 2008
  9. 9. What is eLearning? - Synchronous Any learning event where interaction happens simultaneously in real-time. „ Virtual Classrooms „ Shared Whiteboards „ Application Sharing „ Teleconferencing „ Videoconferencing „ Virtual Worlds „ Face to Face Workshops Michael Gwyther 2008
  10. 10. What is eLearning? - aSynchronous ny learning event where interaction is delayed over time. This allows learners to participate according to their schedule, and be remote from the trainer mail iscussion Forums D ROMS extbooks Michael Gwyther 2008
  11. 11. For many, the state of play „ online courses or blended solutions with a mix of face-to-face and online elements „ learning management systems that manage students' learning (also variously known as course management systems, virtual learning environments and managed learning environments) „ web conferencing systems, which support the delivery of scheduled online sessions Michael Gwyther 2008
  12. 12. yum productions eLearning Fundamental differences Classroom eLearning Observable Unobservable Ease of Interaction Interaction Time Dependent Moderated Sensory Time Flexible Body Language Visual & Audio Emphasis on Learner Lacks Body Language Learners play game Emphasis on Trainer Learners learn game Michael Gwyther 2008
  13. 13. yum productions eLearning Michael Gwyther 2008
  14. 14. yum productions eLearning Your Burning Questions ? Michael Gwyther 2008
  15. 15. yum productions eLearning Trainer/Learner Approach Communication Model Knowledge/Skills eLearning Tools Industry Knowledge Self Paced Staff Capacity Compliance Collaboration Authentic Tasks Michael Gwyther 2008
  16. 16. yum productions eLearning What can I Burning Questions….. deliver What methods How can I can I use? distribute learning? How do I teach? What communities How do we of practice communicate? exist? Michael Gwyther 2008
  17. 17. yum productions eLearning Potential Models Fully Preparation for F2F Online Workshop Skill Blended – Mix of recognition/curr online & F2F ency Collaborative Learning with Skills update on Peers demand Michael Gwyther 2008
  18. 18. yum productions eLearning e Learning Strategies Many to choose from: •Labelling diagrams •Audio and Video (Digital Stories) •Case Studies •Scenarios •Decision Making Trees •Problem Based Learning •Quizzes •Etc… Michael Gwyther 2008
  19. 19. Filling in the Gaps • Complimenting E Learning approaches to ensure learners have access to industry knowledge sharing and building. • Discussions • Guest Presenters • Audio Recordings/Podcasts • Group projects and presentations • Video Demonstrations • Using a Virtual Classroom • Problem Solving Michael Gwyther 2008
  20. 20. Strategies to Consider: • Reduce reliance on text (Audio, Visuals, Video) • Use multimedia • Engage learner to think through online material (learning activities) • Put back industry knowledge • Be active online (network! Play! Ask! Share!)
  21. 21. yum productions eLearning Case Studies Examples of real life scenarios for problem solving and decision making to present the learner with a situation that they may one day encounter in their normal work practice
  22. 22. Role Plays Assume an identity, research their views and play the game in character to solve problems and explore issues to present the learner with a situation that they may one day encounter in their normal work practice a simulated environment allows learners to consider authentic situations in a safe environment. Learners are involved in engaging and experiential learning.
  23. 23. Decision Making Tree Present learners with situations with choices for dealing with the problem, with each choice leading to consequences and further choices The process of finding the solutions to the problems is more important than the solutions themselves. Learners can investigate the possible outcomes of choosing those options. They help the learner to form a balanced picture of the risks and outcomes associated with each possible course of action.
  24. 24. Problem Based Learning Learners to solve "authentic" problems by the process of continually encountering the type of ill-structured problems typically confronted by workers and practicing professionals The process of finding the solutions to the problems is more important than the solutions themselves
  25. 25. Questions to ask ourselves „ What are some of the risks associated with eLearning for our organisations? „ How can these risks be met and possibly overcome? Michael Gwyther 2008
  26. 26. Questions to ask ourselves „ Which eLearning strategies are relevant to our current and future training? „ „ What is the best way to deliver eLearning to our current learners? Michael Gwyther 2008
  27. 27. yum productions eLearning Planning •What are you delivering now/future? •What are your learners needs? •Teamwork to ensure relevance to learners and Organisational Needs/Strategy
  28. 28. yum productions eLearning Planning Offer Learners opportunity to: Work on real life tasks Work in structured environment Extend their learning Orientation and Induction Build connections Understand self directed learning
  29. 29. yum productions eLearning Planning Produce Design Concept based on research and feedback that describes: Learning Strategies Mix of Delivery Methods Mix of Teaching Strategies Learning Approach Assessment Approach
  30. 30. yum productions eLearning Planning Conform to appropriate standard/guidelines: Copyright, Access, Equity Relevant policies/procedures Competency Standards/AQTF Professional Development Standards
  31. 31. yum productions eLearning Planning Address Constraints and Risks: Funding Time Development & Technical support Technology Skills Induction can assist pre-empting access and technology issues
  32. 32. yum productions eLearning Planning Remember: •Your ability as a trainer/designer •Your learners abilities with technology •Your ability to apply it to other training
  33. 33. E Learning Delivery Planning „ Explore e learning tools „ Determine a learning sequence you can develop and delivery online „ Play with multimedia (Audio, Video, Interaction) „ Develop interesting learning activities „ Find alternatives to Text Michael Gwyther 2008
  34. 34. Resources „ Designing e Learning Site „ Edublogger „ Flexible Learning Framework „ Sue Waters „ Jane Hart Michael Gwyther 2008
  35. 35. yum productions eLearning Contact Call Me – 03 5331 7625 SMS/Call – 0409317625 Email me – yum@yum.vic.edu.au Skype Me – swampfox_mg Twitter - @mickgwyther http//:www.yum.vic.edu.au Michael Gwyther 2008
  36. 36. Thank you for playing Michael Gwyther 2008

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