Library 2.0: Creativity & Community   Matt Gullett Emerging Technology Manager Public Library of Charlotte & Mecklenburg C...
Terminology … Definitions
What is a Library?
<ul><li>A library is a collection of information, sources, resources and services, organized for use, and maintained by a ...
<ul><li>The library is traditionally thought of as a collection of books used for reading or study, or the building or roo...
Interlude …
Shhhh! … <ul><li>Recent Charlotte Observer article, 6/10/07 </li></ul><ul><ul><li>QUIET? PLEASE! LIBRARIES SHELVE OLD IMAG...
A few more definitions …
Community: is a social group of organisms sharing an environment, normally with shared interests. In human communities, in...
<ul><li>Culture:  </li></ul><ul><li>generally refers to patterns of human  </li></ul><ul><li>activity and the symbolic str...
<ul><li>Technology:   </li></ul><ul><li>is the broad concept that deals with  </li></ul><ul><li>a species' usage and knowl...
Comments … Thoughts ??
Library Community  Culture  Technique/Technology
<ul><ul><li>The concept of a library is changing.   </li></ul></ul><ul><ul><li>It is a community institution that connects...
So What … My Story
Who am I to say such things? <ul><li>A little bit about my journey/career path </li></ul><ul><ul><li>Grew up across street...
Bloomington Public Library
Bloomington Public Library <ul><li>Project Next Generation </li></ul><ul><li>Students Involved with Technology Conference ...
Bloomington Public Library Game Fest
BPL Technology programming <ul><li>Digital Literacy </li></ul><ul><li>Recreational classes </li></ul><ul><li>Photography <...
Interesting Take on Our Role(s): Community Technology Centers <ul><li>PrairieNet UIUC </li></ul><ul><li>NorthStarNet Skoki...
Gaming at the Library <ul><li>2004-05 </li></ul><ul><li>Bloomington Public Library </li></ul><ul><li>Ann Arbor District Li...
Games, Learning & Libraries <ul><li>2005 </li></ul><ul><li>2007 </li></ul>
Games, Learning & Libraries <ul><li>Gaming and literacy experts James Paul Gee and  </li></ul><ul><li>Henry Jenkins keynot...
Interlude …
Other Related Stories … <ul><li>Libraries as community innovators </li></ul><ul><ul><li>My library … copy machine, compute...
Public Library of Charlotte & Mecklenburg County (PLCMC) & ImaginOn
PLCMC’s ImaginOn
Shanachie Tour …
More Stuff … <ul><li>Discovery Bar </li></ul><ul><li>Game Lab </li></ul><ul><li>Training Room </li></ul><ul><li>Learning L...
PLCMC’s Experimental Game Lab
PLCMC’s “Gaming Zone” <ul><li>Began 2004-2005 as an Adult Event </li></ul><ul><li>2006 Received a LSTA Grant to Research <...
Game Lab … Activity
Game Lab Internships
Second Life & Libraries <ul><li>Complete online community with cultural programs, businesses, recreation, buildings, prope...
Second Life: Eye4You
Library as Innovation Lab
Children’s Transformation Lab
Interlude to …  Library/Learning 2.0
<ul><li>Learning 2.0 is a discovery learning program  </li></ul><ul><li>designed to encourage staff to explore new  </li><...
 
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  • L 20 Creat & Comm Pt1

    1. 1. Library 2.0: Creativity & Community Matt Gullett Emerging Technology Manager Public Library of Charlotte & Mecklenburg County
    2. 2. Terminology … Definitions
    3. 3. What is a Library?
    4. 4. <ul><li>A library is a collection of information, sources, resources and services, organized for use, and maintained by a public body, an institution, or a private individual. </li></ul><ul><li>-- from Wikipedia </li></ul>
    5. 5. <ul><li>The library is traditionally thought of as a collection of books used for reading or study, or the building or room in which such a collection is kept. </li></ul><ul><li>-- from Encyclopedia Britannica </li></ul>
    6. 6. Interlude …
    7. 7. Shhhh! … <ul><li>Recent Charlotte Observer article, 6/10/07 </li></ul><ul><ul><li>QUIET? PLEASE! LIBRARIES SHELVE OLD IMAGE </li></ul></ul><ul><ul><li>When Bill Otto visited the Matthews branch of the public library not too long ago, he found everything he needed. </li></ul></ul><ul><ul><li>Except quiet. Otto, 64, says he heard cell phones ringing. Children working with tutors. Loud conversations. </li></ul></ul><ul><ul><li>Librarians - the same people who used to hiss &quot;shhhh!&quot; at noisemakers - didn't seem to mind. </li></ul></ul><ul><ul><li>Libraries, they say, are moving away from silent, forbidding places and redefining themselves as &quot;destination&quot;... </li></ul></ul><ul><li>Recent NY Times article, 7/2007 </li></ul><ul><ul><li>A Hipper Croud of Shushers which discusses a new breed of librarian </li></ul></ul>
    8. 8. A few more definitions …
    9. 9. Community: is a social group of organisms sharing an environment, normally with shared interests. In human communities, intent, belief, resources, preferences, needs, risks and a number of other conditions may be present and common, affecting the identity of the participants and their degree of cohesiveness.
    10. 10. <ul><li>Culture: </li></ul><ul><li>generally refers to patterns of human </li></ul><ul><li>activity and the symbolic structures that give such </li></ul><ul><li>activity significance. Anthropologists understand </li></ul><ul><li>&quot;culture&quot; to refer not only to consumption goods, </li></ul><ul><li>but to the general processes which produce such </li></ul><ul><li>goods and give them meaning, and to the social </li></ul><ul><li>relationships and practices in which such objects </li></ul><ul><li>and processes become embedded. For the, culture </li></ul><ul><li>thus includes technology, art, science, as well as </li></ul><ul><li>moral systems. </li></ul>
    11. 11. <ul><li>Technology: </li></ul><ul><li>is the broad concept that deals with </li></ul><ul><li>a species' usage and knowledge of tools and </li></ul><ul><li>crafts, and how that usage and knowledge </li></ul><ul><li>affects its ability to control and adapt to an </li></ul><ul><li>environment. However, a strict definition is </li></ul><ul><li>elusive; &quot;technology&quot; can refer to material </li></ul><ul><li>objects of use to humanity, such as machines, </li></ul><ul><li>hardware or utensils, but can also encompass </li></ul><ul><li>broader themes, including systems, methods </li></ul><ul><li>of organization, and techniques. </li></ul>
    12. 12. Comments … Thoughts ??
    13. 13. Library Community Culture Technique/Technology
    14. 14. <ul><ul><li>The concept of a library is changing. </li></ul></ul><ul><ul><li>It is a community institution that connects people </li></ul></ul><ul><ul><li>and culture by means of techniques/technologies </li></ul></ul><ul><ul><li>to create new communities and ultimately cultures. </li></ul></ul><ul><ul><li>In other words, it is becoming less of a passive </li></ul></ul><ul><ul><li>collection to more of an interactive collection that </li></ul></ul><ul><ul><li>facilitates learning and creativity. </li></ul></ul>
    15. 15. So What … My Story
    16. 16. Who am I to say such things? <ul><li>A little bit about my journey/career path </li></ul><ul><ul><li>Grew up across street from library </li></ul></ul><ul><ul><li>Parents business owners in creative fields </li></ul></ul><ul><ul><li>Undergraduate studies in Econ & History </li></ul></ul><ul><ul><ul><li>Had a little computer programming </li></ul></ul></ul><ul><ul><ul><li>Interested in dial up & community/free networks </li></ul></ul></ul><ul><ul><li>Worked in B&N University Bookstore after college </li></ul></ul><ul><ul><li>Off to graduate school in LIS - Seeing the future </li></ul></ul><ul><ul><li>Interested in Gov’t Information </li></ul></ul><ul><ul><li>Illinois State University: Art Technology program </li></ul></ul><ul><ul><li>Wanted to say yes … Went to Public Library </li></ul></ul>
    17. 17. Bloomington Public Library
    18. 18. Bloomington Public Library <ul><li>Project Next Generation </li></ul><ul><li>Students Involved with Technology Conference & BN Film Fest </li></ul>
    19. 19. Bloomington Public Library Game Fest
    20. 20. BPL Technology programming <ul><li>Digital Literacy </li></ul><ul><li>Recreational classes </li></ul><ul><li>Photography </li></ul><ul><li>Video/film </li></ul><ul><li>Animation </li></ul><ul><li>Web Sites </li></ul><ul><li>Game Making </li></ul>
    21. 21. Interesting Take on Our Role(s): Community Technology Centers <ul><li>PrairieNet UIUC </li></ul><ul><li>NorthStarNet SkokieNet and others </li></ul><ul><li>Bloomington Public Library </li></ul><ul><li>Small Public Libraries </li></ul><ul><li>Oberlin Public Library </li></ul><ul><li>Gridley Public Library </li></ul>
    22. 22. Gaming at the Library <ul><li>2004-05 </li></ul><ul><li>Bloomington Public Library </li></ul><ul><li>Ann Arbor District Library </li></ul><ul><li>Many Others </li></ul>
    23. 23. Games, Learning & Libraries <ul><li>2005 </li></ul><ul><li>2007 </li></ul>
    24. 24. Games, Learning & Libraries <ul><li>Gaming and literacy experts James Paul Gee and </li></ul><ul><li>Henry Jenkins keynoted the event by exploring </li></ul><ul><li>how libraries fit into the intersection of gaming </li></ul><ul><li>and the digital learning landscape. Gregory Trefry, </li></ul><ul><li>a game designer from GameLab, explored libraries </li></ul><ul><li>and the concept of &quot;big games,&quot; while social </li></ul><ul><li>computing expert and gamer Liz Lawley provided </li></ul><ul><li>context and a broad view for the topics discussed. </li></ul>
    25. 25. Interlude …
    26. 26. Other Related Stories … <ul><li>Libraries as community innovators </li></ul><ul><ul><li>My library … copy machine, computers … </li></ul></ul><ul><ul><li>Warren Bennis quote from an article on change management, innovation & leadership? </li></ul></ul><ul><ul><li>Concept of Library as Lab: PLCMC’s Studio i, Game/Learning & Media Labs, Louisville Free’s Innovation Lab, & Children’s Transformation Lab from a Public Library in Denmark (video) </li></ul></ul>
    27. 27. Public Library of Charlotte & Mecklenburg County (PLCMC) & ImaginOn
    28. 28. PLCMC’s ImaginOn
    29. 29. Shanachie Tour …
    30. 30. More Stuff … <ul><li>Discovery Bar </li></ul><ul><li>Game Lab </li></ul><ul><li>Training Room </li></ul><ul><li>Learning Lab </li></ul><ul><li>Media Lab </li></ul>
    31. 31. PLCMC’s Experimental Game Lab
    32. 32. PLCMC’s “Gaming Zone” <ul><li>Began 2004-2005 as an Adult Event </li></ul><ul><li>2006 Received a LSTA Grant to Research </li></ul>
    33. 33. Game Lab … Activity
    34. 34. Game Lab Internships
    35. 35. Second Life & Libraries <ul><li>Complete online community with cultural programs, businesses, recreation, buildings, property, and services </li></ul><ul><li>5,000 visitors per day to the Alliance Information Archipelago </li></ul><ul><li>2-3,000 teen visitors a day to the Eye4You Alliance island </li></ul>
    36. 36. Second Life: Eye4You
    37. 37. Library as Innovation Lab
    38. 38. Children’s Transformation Lab
    39. 39. Interlude to … Library/Learning 2.0
    40. 40. <ul><li>Learning 2.0 is a discovery learning program </li></ul><ul><li>designed to encourage staff to explore new </li></ul><ul><li>technologies and reward them for doing 23 </li></ul><ul><li>Things. Since the program's launched, it has </li></ul><ul><li>fostered Learning 2.0 programs all over the </li></ul><ul><li>world. </li></ul>

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