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Digital Storytelling Presentation at 2011 WLA


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Digital storytelling is a new trend combining current technology along with traditional stories. How can you use digital storytelling in your library? This session will provide project examples, ideas for engaging all age
audiences (children, teens and adults) and will describe what electronic resources are available at little to no cost.

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Digital Storytelling Presentation at 2011 WLA

  1. 1. something about stories Story Circle Lab Matt Gullett [email_address]
  2. 3. What is digital storytelling to you?
  3. 4. Digital storytelling (to me)? <ul><ul><li>short films/videos that convey something useful & meaningful in a story &/or thematic stream. </li></ul></ul><ul><ul><li>social media that consistently convey a useful and meaningful thematic stream. </li></ul></ul><ul><ul><li>video/computer games & virtual worlds that convey a useful & meaningful thematic stream. </li></ul></ul>
  4. 5. digital story/storyteller <ul><li>digital story 
 A short, first person video-narrative created by combining recorded voice, still and moving images, and music or other sounds. </li></ul><ul><li>digital storyteller 
 Anyone who has a desire to document life experience, ideas, or feelings through the use of story and digital media. Usually someone with little to no prior experience in the realm of video production but time to spend a few days attending a workshop and developing a story with creative support and technical assistance from compassionate, highly experienced facilitators. </li></ul><ul><li>From the Center for Digital Storytelling </li></ul>
  5. 6. How do we (libraries) get to digital stories?
  6. 7. words
  7. 8. What is a Library?
  8. 9. <ul><li>… a collection of information, sources, resources and services, organized for use, and maintained by a public body, an institution, or a private individual. </li></ul><ul><li>-- from Wikipedia </li></ul>
  9. 10. <ul><li>… traditionally thought of as a collection of books used for reading or study, or the building or room in which such a collection is kept. </li></ul><ul><li>-- from Encyclopedia Britannica </li></ul>
  10. 11. Story … <ul><li>A tale, a message that tells the particulars of an act or occurrence or course of events; presented in writing or drama or cinema or as a radio or television program or (maybe a game/interactive media). </li></ul>
  11. 12. Literacy … <ul><li>Literacy is the ability to identify, understand, interpret, create, communicate and compute, using printed and written materials associated with varying contexts. Literacy involves a continuum of learning to enable an individual to achieve his or her goals, to develop his or her knowledge and potential, and to participate fully in the wider society. </li></ul><ul><li>-- UNESCO </li></ul>
  12. 13. Community … a group of interacting people living in a common location that is organized around common values and is attributed with social cohesion within a shared geographical location, generally in social units larger than a household.
  13. 14. <ul><li>Culture … </li></ul><ul><li>generally refers to patterns of human </li></ul><ul><li>activity and the symbolic structures that give such </li></ul><ul><li>activity significance. Anthropologists understand </li></ul><ul><li>&quot;culture&quot; to refer not only to consumption goods, </li></ul><ul><li>but to the general processes which produce such </li></ul><ul><li>goods and give them meaning, and to the social </li></ul><ul><li>relationships and practices in which such objects </li></ul><ul><li>and processes become embedded. The culture includes: technology, art, science, as well as </li></ul><ul><li>moral systems. </li></ul>
  14. 15. <ul><li>Technology … </li></ul><ul><li>is the broad concept that deals with </li></ul><ul><li>a species' usage and knowledge of tools and </li></ul><ul><li>crafts, and how that usage and knowledge </li></ul><ul><li>affects its ability to control and adapt to an </li></ul><ul><li>environment. However, a strict definition is </li></ul><ul><li>elusive; &quot;technology&quot; can refer to material </li></ul><ul><li>objects of use to humanity, such as machines, </li></ul><ul><li>hardware or utensils, but can also encompass </li></ul><ul><li>broader themes, including systems, methods </li></ul><ul><li>of organization, and techniques. </li></ul>
  15. 16. Story Literacy Library Community Culture Technology
  16. 17. library as concept <ul><ul><li>a community that connects people and </li></ul></ul><ul><ul><li>culture through story, technique/technology </li></ul></ul><ul><ul><li>& literacy. these connections thus create </li></ul></ul><ul><ul><li>new communities/cultures. </li></ul></ul>
  17. 18. think of library as: <ul><ul><li>place: objective, public space with people </li></ul></ul><ul><ul><li>experience: learning & leisure </li></ul></ul><ul><ul><li>platform: create, distribute & connect </li></ul></ul>
  18. 19. Comments … Thoughts ??
  19. 20. How? The Interactive Children’s Library in Denmark
  20. 23. Kelly Krieg & Michael Sigman
  21. 24. Abby’s Story
  22. 25. The Interactive Children’s Library in Denmark
  23. 26. Jonathan Harris <ul><li>TED Talk about story collecting … </li></ul>
  24. 28. tools Web Base Tools: MS Moviemaker Comic Life
  25. 29. Sample Lessons …
  26. 30. creativity & learning <ul><ul><li>the library is emerging from the passive role as a storehouse for books to a more interactive community that facilitates creativity & learning. </li></ul></ul>
  27. 31. thank you … <ul><li>Story Circle Lab </li></ul><ul><li> </li></ul><ul><li>Matt Gullett </li></ul><ul><li>[email_address] </li></ul>