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  1. 1. Computer Assisted Instruction • defined as the use of the computer in the delivery of instruction • rapidly expanding spectrum of computer technologies that assist the teaching and learning process
  2. 2. Computer Assisted Instruction • An integration of software and hardware • CAI systems can be categorized based on who controls the progression of the lesson. – Early systems were linear presentations of information and guided drill, and the author of the software directed control. – In modern systems, and especially with visualization systems and simulated environments, control often rests with the student or with the instructor.
  3. 3. Other similar terms include: • Computer based training (CBT) • Computer based instruction (CBI) • Computer assisted learning (CAL)
  4. 4. Types of Computer Assisted Instruction
  5. 5. Types Computer Assisted Instruction • Drill and Practice • Tutorial • Simulation • Instructional Game • Problem-Solving
  6. 6. Drill and Practice • The guided drill is a computer program that poses questions to students, returns feedback, and selects additional questions based on the students’ responses.
  7. 7. Drill and Practice • • Exercises designed to increase fluency in a new skill or body of knowledge or to refresh an existing skill or body of knowledge
  8. 8. Tutorial • Tutorials are used to introduce new content to learners in much the same manner that a human teacher might.
  9. 9. Tutorial • Because tutorials present content to students, they can be used in any area of the curriculum for: – remediation when learners lack necessary background knowledge – enrichment when learners wish to go beyond the basics – introduction of content to all learners
  10. 10. Simulation • provides a simplified representation of a real situation, phenomenon, or process • provides the opportunity for students to apply knowledge in a realistic format but without the time, expense, or risk associated with the real thing
  11. 11. Simulation • simulations can mimic physical objects or phenomena, processes, procedures, and situations • Best used for application of knowledge, problem solving, and thinking skills. • Time involvement may be brief or extended depending on the simulation
  12. 12. Instructional Game • Usually, they are aimed at younger learners such as those in the elementary grades. • Games can substitute for worksheets and exercises, as a reward, or, in some cases, to foster cooperation.
  13. 13. Instructional Game • modified to include gaming elements • Generally features: – an end goal and rules of play – sensory appeal – motivational elements (e.g., competition, cooperation, challenge, fantasy)
  14. 14. Problem Solving • designed to foster thinking or problem solving skills • Usually focuses on a specific type of problem solving and provides practice on a number or variety of problems
  15. 15. Advantages and Disadvantages of CAI
  16. 16. Advantages • Interactive • Provides immediate feedback • Infinitely patient • Motivates learners • Provides consistency in presentation • Can adjust difficulty to level of learner
  17. 17. Disadvantages • Equipment and software can be costly • Development takes time and money • Not all learning outcomes are well addressed by CAI • Unsophisticated applications may not make good use of the computer
  18. 18. Integrating CAI
  19. 19. Levels if Integration • Course – CAI support throughout an entire course is usually accomplished with an integrated learning system • Unit • Individual Lesson
  20. 20. Degree of Integration •Primary Instruction •Adjunct •Issues in Integration
  21. 21. Approaches Large Group •Lecture adjunct •Demonstration •Problemsolving, simulation, or game for a group Small Group •Tutorial •Simulation or Game •ProblemSolving Individualized Instruction •Drill and practice •Tutorial •Simulation or game •Problemsolving
  22. 22. End. Thank you! Presented by: Espago, Mary Grace P. III-BSITE