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DEVELOPING IDEAS WITH IMAGES
We'll spend a little time looking back on any use of Scratch on placement.
This lecture explores a number of approaches to computer generated art, including logo, fractals, rendering, dynamic geometry and vector graphics.
You'll have opportunity to experiment with a range of the tools demonstrated.
• Spend more time exploring some of these tools for yourself, uploading examples of your creative work to Blogfolio.
• Continue the development of your project; consider using image software to enhance or replace the backgrounds and/or sprites used in your project.
• Spend some time in the school experience section of the library, and bring in one non-fiction book written for primary school pupils which you feel exemplifies good design.
• Read at least chapters 6 and 11 of Williams (2004), The non-designer’s design book.