vAcademia                     Virtual Spaces LLC, RussiaEducational Virtual World with 3D           Recording             ...
3D Virtual Worlds•   Multiuser•   Synchronous•   Persistent•   Facilitated by networked computers•   Each user is represen...
3D Virtual Worlds•   Multiuser•   Synchronous?•   Persistent?•   Facilitated by networked computers•   Each user is repres...
3D Virtual Worlds       as learning environments• Low cost and high safety• Three-dimensional representation of learners  ...
Why 3D recording?   Challenge
Synchronous - Asynchronous                       Synchronous          AsynchronousTypes of learning                       ...
Synchronous/live   Asynchronous/content
Transformation of synchronous to    asynchronous 2D e-Learning                      live/online                      Synch...
3D recording Proposal
Transformation of synchronous to    asynchronous 3D e-Learning                      live/online                      Synch...
Synchronous - Asynchronous                       Synchronous           AsynchronousTypes of learning                      ...
1. Starting a class in vAcademia
2. Press Recording button
3. Conducting a class in vAcademia
4. Press Stop button
5. New content – 3D recording of the               class
6. 3D recordings – course content
3D recording        Previous Work?•   Asynchronous Virtual Classroom (1999)•   N*Vector (2000)•   MASSIVE-3 (2002)•   Wond...
Teaching tools• Interactive whiteboard• Content storages• Control and feedback tools
Teaching tools• Interactive whiteboard  ′   Sharing of an application window  ′   Sharing screen area  ′   Sharing web-cam...
Teaching tools• Interactive whiteboard• Content storages  o Object Gallery (standard classroom objects)  o Resource collec...
Teaching tools• Interactive whiteboard• Content storages• Control and feedback tools  o   Class Control  o   Notes (text, ...
Interactive whiteboard                   Real world   vAcademia                                            Drawing onChalk...
Resource Collection                      Educational resources for both                      teachers and students may be ...
Environment designUsers can organize learningspace at any location ofvAcademia by arranging thefurniture in the way they l...
User’s 3D objectsUsers can upload their own 3Dobjects in Collada format, whichextends the possibilities forcreating learni...
Feedback and class control     Backchannel                        Clicker tools
Feedback and class control                                 Users may share their comments and                             ...
Locations• Common Space, Temporary, and Standard locations• Locations “My Home”• Communication areas                   Nav...
Time machine          R5R4     R3R1         R2       t
Parallel space        Real time class 1        Real time class 2        Real time class 3        Real time class 4
Parallel time        Real time class        R0                Recording        R1                Replay        R1         ...
Web-site support
New course
3D recordings
3D recording info
Scenarios of use• Visiting a 3D recording   • by a group of learners   • actively working inside   • with almost the same ...
Visiting a 3D recording          Live class                                  tR1 – 3D recordings of the class             ...
3D recording without some of the parts        R1 – 3D recordings of the class                                             ...
3D recording with additional and        replaced parts   R1 – 3D recordings of the class                                  ...
3D recording with enhanced with notes      R1 – 3D recordings of the class                                            t   ...
First user evaluation: Cooperation   Technology course at NTNU
First user evaluation: Cooperation    Technology course at NTNU• Target group   • 35 master students   • Project work in g...
First user evaluation: Cooperation        Technology course at NTNU                Second Life Advantages14121086420
First user evaluation: Cooperation        Technology course at NTNU                Second Life Advantages141210 8 6 4 2 0
First user evaluation: Cooperation        Technology course at NTNU                Second Life Advantages141210 8 6 4 2 0
First user evaluation: Cooperation        Technology course at NTNU                vAcademia Advantages302520151050
First user evaluation: Cooperation        Technology course at NTNU                vAcademia Advantages3025201510 5 0
First user evaluation: Cooperation   Technology course at NTNU           Second Life Limitations1210 8 6 4 2 0
First user evaluation: Cooperation        Technology course at NTNU                vAcademia Limitations10 8 6 4 2 0
PatternsvAcademia• Few strong advantages  • 3D recording  • Educational/serious focus  • Teaching tools• Many moderate lim...
Current work• Additional functionality   • custom learning environments• New learning scenarios   • synchronous and asynch...
Future work• Improving accessibility   • different operating systems   • mobile devices   • browser-based client• Collabor...
Thank you!
presented by   Mikhail Fominykh                                 mikhail.fominykh@ntnu.nohttp://www.idi.ntnu.no/~fominykh/h...
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vAcademia presentation for ISTE

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The presentation took place in ISTE island in Second Life, January 15 2013. Afterwards, we had a welcome tour in vAcademia. 3D recordings are available here:
ISTE welcome tour Recording1 http://vacademia.com/record/detailed/2509
ISTE welcome tour Recording1 http://vacademia.com/record/detailed/2510

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vAcademia presentation for ISTE

  1. 1. vAcademia Virtual Spaces LLC, RussiaEducational Virtual World with 3D Recording presented by Mikhail Fominykh Norwegian University of Science and Technology, Norway International Society for Technology in Education (ISTE), 15 January 2013
  2. 2. 3D Virtual Worlds• Multiuser• Synchronous• Persistent• Facilitated by networked computers• Each user is represented by a single avatar • Three-dimensional graphical interphase • Social Worlds/Game Worlds
  3. 3. 3D Virtual Worlds• Multiuser• Synchronous?• Persistent?• Facilitated by networked computers• Each user is represented by a single avatar? • Three-dimensional graphical interphase • Social Worlds/Game Worlds
  4. 4. 3D Virtual Worlds as learning environments• Low cost and high safety• Three-dimensional representation of learners and objects• Interaction in simulated contexts• Sense of presence• Variety of tools
  5. 5. Why 3D recording? Challenge
  6. 6. Synchronous - Asynchronous Synchronous AsynchronousTypes of learning (online) (offline) Text books and Traditional Face-to-face classes video recorded Learning classes Recorded 2D e-Learning Videoconferences videoconferences 3D e-Learning Classes in virtual worlds ?
  7. 7. Synchronous/live Asynchronous/content
  8. 8. Transformation of synchronous to asynchronous 2D e-Learning live/online Synchronous classFace to face class Videoconference content Asynchronous class CMS/LMS
  9. 9. 3D recording Proposal
  10. 10. Transformation of synchronous to asynchronous 3D e-Learning live/online Synchronous classFace to face class content Asynchronous class VirtCAST
  11. 11. Synchronous - Asynchronous Synchronous AsynchronousTypes of learning (online) (offline) Text books and Traditional Face-to-face classes video recorded Learning classes 2D e-Learning Webinars Recorded webinars 3D e-Learning
  12. 12. 1. Starting a class in vAcademia
  13. 13. 2. Press Recording button
  14. 14. 3. Conducting a class in vAcademia
  15. 15. 4. Press Stop button
  16. 16. 5. New content – 3D recording of the class
  17. 17. 6. 3D recordings – course content
  18. 18. 3D recording Previous Work?• Asynchronous Virtual Classroom (1999)• N*Vector (2000)• MASSIVE-3 (2002)• Wonderland
  19. 19. Teaching tools• Interactive whiteboard• Content storages• Control and feedback tools
  20. 20. Teaching tools• Interactive whiteboard ′ Sharing of an application window ′ Sharing screen area ′ Sharing web-camera image ″ Drawing figures and typing text on the whiteboard ″ Inserting text from the clipboard ‴ Slide presentations ‴ Area print screen ‴ Pasting images from clipboard on a whiteboard• Content storages• Control and feedback tools
  21. 21. Teaching tools• Interactive whiteboard• Content storages o Object Gallery (standard classroom objects) o Resource collection (user objects PPT, PDF, PNG, JPEG, test templates in XML, test results in CSV, Collada, and 3DS)• Control and feedback tools
  22. 22. Teaching tools• Interactive whiteboard• Content storages• Control and feedback tools o Class Control o Notes (text, sound, and graphics) o Backchannel o Clicker
  23. 23. Interactive whiteboard Real world vAcademia Drawing onChalk and board white boards [Laser] pointer Pointer for each user Slide show Slide show presentations presentations Web camera Web camera sharing Desktop Desktop sharing
  24. 24. Resource Collection Educational resources for both teachers and students may be uploaded into Collection.
  25. 25. Environment designUsers can organize learningspace at any location ofvAcademia by arranging thefurniture in the way they like.
  26. 26. User’s 3D objectsUsers can upload their own 3Dobjects in Collada format, whichextends the possibilities forcreating learning environments
  27. 27. Feedback and class control Backchannel Clicker tools
  28. 28. Feedback and class control Users may share their comments and impressions in the form of text, graphic, and voice notes.Text, graphic, and voice notes
  29. 29. Locations• Common Space, Temporary, and Standard locations• Locations “My Home”• Communication areas Navigation• Large and mini maps• Visitors menu• Invitation to scheduled classes• Notification about nearby open classes
  30. 30. Time machine R5R4 R3R1 R2 t
  31. 31. Parallel space Real time class 1 Real time class 2 Real time class 3 Real time class 4
  32. 32. Parallel time Real time class R0 Recording R1 Replay R1 Recording R2
  33. 33. Web-site support
  34. 34. New course
  35. 35. 3D recordings
  36. 36. 3D recording info
  37. 37. Scenarios of use• Visiting a 3D recording • by a group of learners • actively working inside • with almost the same presence effect• Creating a new 3D recording being inside one • guiding learners only through some parts of the original class • enhancing a class with additional discussions, questions and comments • using text, graphic, and sound notes
  38. 38. Visiting a 3D recording Live class tR1 – 3D recordings of the class R1
  39. 39. 3D recording without some of the parts R1 – 3D recordings of the class t x x x R1 R2 R2 – shorter 3D recording based on R1
  40. 40. 3D recording with additional and replaced parts R1 – 3D recordings of the class t x x R1 R3R3 – longer 3D recording based on R1
  41. 41. 3D recording with enhanced with notes R1 – 3D recordings of the class t x x R1 R4 R4 – 3D recording based on R1
  42. 42. First user evaluation: Cooperation Technology course at NTNU
  43. 43. First user evaluation: Cooperation Technology course at NTNU• Target group • 35 master students • Project work in groups of 3-5• Activities • Lecture and a virtual tour in SL • Lecture and a seminar in vA
  44. 44. First user evaluation: Cooperation Technology course at NTNU Second Life Advantages14121086420
  45. 45. First user evaluation: Cooperation Technology course at NTNU Second Life Advantages141210 8 6 4 2 0
  46. 46. First user evaluation: Cooperation Technology course at NTNU Second Life Advantages141210 8 6 4 2 0
  47. 47. First user evaluation: Cooperation Technology course at NTNU vAcademia Advantages302520151050
  48. 48. First user evaluation: Cooperation Technology course at NTNU vAcademia Advantages3025201510 5 0
  49. 49. First user evaluation: Cooperation Technology course at NTNU Second Life Limitations1210 8 6 4 2 0
  50. 50. First user evaluation: Cooperation Technology course at NTNU vAcademia Limitations10 8 6 4 2 0
  51. 51. PatternsvAcademia• Few strong advantages • 3D recording • Educational/serious focus • Teaching tools• Many moderate limitationsSecond Life• Many moderate advantages• Few strong limitations • No 3D recording • Technical problems • Unserious reputation and distruction
  52. 52. Current work• Additional functionality • custom learning environments• New learning scenarios • synchronous and asynchronous activities • Virtcast – new type of user-generated content• New interfaces • CAVE • Kinect
  53. 53. Future work• Improving accessibility • different operating systems • mobile devices • browser-based client• Collaboration in R&D • We are looking for partners, investors, and customers
  54. 54. Thank you!
  55. 55. presented by Mikhail Fominykh mikhail.fominykh@ntnu.nohttp://www.idi.ntnu.no/~fominykh/http://www.linkedin.com/in/fominykhhttp://slideshare.net/mfominykh/http://vacademia.com/userprofile/show/id/808 Educational virtual world vAcademia info@vacademia.comhttp://vacademia.comhttp://www.facebook.com/vAcademia@vacademia_infohttp://www.slideshare.net/vacademia

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