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Eu project co creat collaborative-space_3_handbook_for_educators_by_fominykh

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The presentation describes collaborative space 3 developed within EU-funded project CoCreat and reports the main its results.

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Eu project co creat collaborative-space_3_handbook_for_educators_by_fominykh

  1. 1. Collaborative Space 3 Handbook for Educators Mikhail Fominykh and Monica Divitini Norwegian University of Science and Technology
  2. 2. Part I. Description of CS 3 University students in UO, TU and NTNU are writing collaboratively a book chapter into electronic publication. In the publication, students are handling current topics in the field of educational technology. Students are working both f2f in their home universities and virtually in social media environments. Writing-process is supported with mobile-phones. The working process is based on adaptive problem solving process and the ideas of playful learning. These pedagogical approaches enhances creative thinking and fosters students to critically consider used ways of thinking and acting.
  3. 3. Description of CS 3: Settings University students in UO, TU and NTNU are writing collaboratively a book chapter into electronic publication. In the publication, students are handling current topics in the field of educational technology. Students are working both f2f in their home universities and virtually in social media environments. Writing-process is supported with mobile-phones. The working process is based on adaptive problem solving process and the ideas of playful learning. These pedagogical approaches enhances creative thinking and fosters students to critically consider used ways of thinking and acting.
  4. 4. Description of CS 3: Technology University students in UO, TU and NTNU are writing collaboratively a book chapter into electronic publication. In the publication, students are handling current topics in the field of educational technology. Students are working both f2f in their home universities and virtually in social media environments. Writing-process is supported with mobile-phones. The working process is based on adaptive problem solving process and the ideas of playful learning. These pedagogical approaches enhances creative thinking and fosters students to critically consider used ways of thinking and acting.
  5. 5. Description of CS 3: Theory University students in UO, TU and NTNU are writing collaboratively a book chapter into electronic publication. In the publication, students are handling current topics in the field of educational technology. Students are working both f2f in their home universities and virtually in social media environments. Writing-process is supported with mobile-phones. The working process is based on adaptive problem solving process and the ideas of playful learning. These pedagogical approaches enhances creative thinking and fosters students to critically consider used ways of thinking and acting.
  6. 6. Description of CS 3: Creativity University students in UO, TU and NTNU are writing collaboratively a book chapter into electronic publication. In the publication, students are handling current topics in the field of educational technology. Students are working both f2f in their home universities and virtually in social media environments. Writing-process is supported with mobile-phones. The working process is based on adaptive problem solving process and the ideas of playful learning. These pedagogical approaches enhances creative thinking and fosters students to critically consider used ways of thinking and acting.
  7. 7. Part II. What we did in CS 3 Settings–Technology–Theory–Creativity–Process–Outcome Designing of seven TEL challenges Bringing 68 students (OU, NTNU, and TU) Timeline of five weeks Three expert and one peer-review A tutor for each international group 2 International group 1 Local group OU … Local group NTNU … Local group TU … 3 4 5 6 7
  8. 8. Part II. What we did in CS 3 Settings–Technology–Theory–Creativity–Process–Outcome Adobe Connect, PurotWiki, and Prezi Group 1 Group 2 Group 3 Group 4 Group 5 Group 6 Group 7 Doodle email Facebook Google Drive&Docs Skype - No use of mobile phones
  9. 9. Part II. What we did in CS 3 Settings–Technology–Theory–Creativity–Process–Outcome Creativity (problem solving, as proposed) • Process – problem definition and idea generation and evaluation (Lubart, 1999; Hilliges et al., 2007) • Product – a response to the problem (Amabile, 1996) Learning (not very Playful learning) • Constructivist approaches • Problem-based learning • Project-based learning • Reflective learning
  10. 10. Part II. What we did in CS 3 Settings–Technology–Theory–Creativity–Process–Outcome Perceptions of Creativity • In the product • In the process • Limited or inhibited Technology as a means to support Creativity • Technological challenges – efforts to resolve problems • Building trust and atmosphere by synchronous communication as close to f2f as possible
  11. 11. Part II. What we did in CS 3 Settings–Technology–Theory–Creativity–Process–Outcome Questionnaire Planning in Tallinn Workshop paper @ EC-TEL 24.05.12 Introduction General expert Theory expert Peer-review Tech. expert + presentations Implementation 18.09.12 15.10.12 15.10.12 Evaluation in Trondheim Interviews Reflection Notes @ NTNU Nov.12 Full paper draft Data analysis Dec.12 Jan.13 Aug.13
  12. 12. Week 34 Week 35 Week 36 Week 37 Week 38 Week 39 Week 40 Week 41 Week 42 Week 43 Week 44 Week 45 Week 46 Week 47 What we did in CS 3: Process Task 1 “Cooperation Technology overview” Task announce Presentation s of the group projects Group formation , Assemble list of tools Task 2 “Mobile learning in the city” Task announce Report delivery Task 3 “International project work” Teams’ starting meetings Monday 15th and Tuesday 16th of October (in AC) The teams will be encouraged to meet regularly on AC or some other place… Peer-review on other team’s book chapter Joint ending meeting Thursday 15th of November Task 4 “Individual essay” Announce of the topics for discussion Virtual seminars Virtual seminar 1 “Webconferenc es” AC Virtual lecture on Virtual Worlds “Second Life” and “vAcademia? Virtual seminar 3 Presentation of annotated classification of CSCW in “vAcademia” Essay submissio n
  13. 13. Part II. What we did in CS 3 Settings–Technology–Theory–Creativity–Process–Outcome Media Handbook for Educators = seven chapters produced by seven student groups http://cocreat.purot.net/ • • • • Students learning International cooperation and coordination (process) International collaborative project work (product) Cooperation and media technology (New tools) Technology-Enhanced Learning (New domain)
  14. 14. http://cocreat.purot.net/
  15. 15. Thank you! Presented by Mikhail Fominykh mikhail.fominykh@ntnu.no http://www.idi.ntnu.no/~fominykh/ For more information visit http://cocreat.wordpress.com/ The CoCreat Project has been funded with support from the European Commission. This publication reflects the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained. 511733-LLP1-2010-1-FI-KA3MP

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