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We live on the unexplored frontier of the real-time web. Current applications inspire and amaze, but new ideas and products are still waiting to be discovered and built. Current tools make it easier to do what is already possible, but how will we accomplish what is today considered impossible?
How will we build a web-based MMORPG or a first person shooter? How will we handle data exchange when every part of our app is a collaborative experience? How will we deal with combinations of future real-time services that must all work together?
In this talk, I'll introduce some ideas that may be helpful for the next generations of applications.