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01. menorestic2010 richardson

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01. menorestic2010 richardson

  1. 1. www.europeanschoolnet.org - www.eun.org Responsible citizenship in the 2020 world II Congreso Internacional Menores en las TIC II International Congress “Children in ICT” Aprendiendo un uso responsable de las TIC Learning a responsible usage of ICT Recinto Ferial /Exhibition Site Luis Adaro (Gijón) 26-27 Octubre/October 2010 Janice Richardson
  2. 2. Why Insafe? 30 awareness centres 27 helplines 30 youth panels pan-EU youth panel ************* 24 EU Hotlines Insafe in a nutshell
  3. 3. Safer Internet Day Let’s work together… Celebrated in 65 countries worldwide It’s more than a game, its your life! 8 FEBRUARY 2011 SID
  4. 4. Emerging trends  75% of 5-7 year-olds in EU already online  29% increase in 5-9 yr olds in virtual worlds  22% of 8-11 yr olds have an SN profile  2 in 3 chn have a mobile phone at age 10  31% of all young people access via handheld device  over 10% use game devices to go online Source: OfCom – UK children’s media literacy, 2010 EU Kids Online 2010 Latest figures
  5. 5. What do young people do online? 0%   10%   20%   30%   40%   50%   60%   70%   80%   90%   schoolwork   playing  games   watching  clips   instant  messaging   pos>ng  images   pos>ng  messages   using  webcam   file-­‐sharing  sites   blogs   Source: EU Kids Online 2010 (23,420 children aged 9-16 using internet, plus parent) EU Kids Online 2010
  6. 6. More trends!  Facebook: 100 million users in first 9 months; took TV 13 years to reach same figure  Facebook: 500 million active user spending 700 billion minutes monthly  There are currently 50 million tweets per day  99% of all movies watched online in USA are via Youtube Life online
  7. 7. More trends!  Gamers spend an average 8 hours weekly playing online  18 million accounts are registered on Second Life  13 million players make World of Warcraft (“WoW”) world’s largest Massive Multiplayer Online Role Playing Game  Young people sleep 2 to 3 hours less nightly than in 2000 Life online
  8. 8. Opportunities & challenges Global library on demand Non-accountability/objectivity Cut/paste non-learning & zapping, “multi-tasking” Virtual worlds, games Mobile anywhere/anytime contact New socialization opportunities Creativity – user-generated content Multi-media learning content Photo misuse, privacy, bullying Discerning friends/setting limits Location-based risks, ”addiction” Violence…
  9. 9. Educating for citizenship Learningtolearn Lrngtolivetogether Learningtodo Learningtobe 4 pillars of learning
  10. 10. Are young people eSkilled? 0%   10%   20%   30%   40%   50%   60%   70%   80%   90%   100%   EU Kids Online 2010
  11. 11. Are young people eSkilled? EU Kids Online 2010 0%   10%   20%   30%   40%   50%   60%   70%   80%   90%   100%  
  12. 12. Learning to be? 15% of 11-16 year olds have received peer to peer “sexual messages or images …[meaning] talk about having sex or images of people naked or having sex,” and 3% say they have sent or posted such messages. Privacy Interculturaldialogue 4 pillars of learning Social engagement
  13. 13. 3 challenges to meet  curriculum for progressive, systematic development of skills Adressing the issues  empowerment of parents – they have a real role to play!  socialisation of children into today’s information and knowledge society from early age
  14. 14. Thank you for listening ;-) For further information: Janice.Richardson@eun.org info-insafe@eun.org

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