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Beating us at our own Games

  1. Beating us at our own Games Melvin Zhang melvin@melvinzhang.net @melvinzhangzy
  2. CTO @ Cosmiqo
  3. Maintainer @ MagArena, an open source card game
  4. Part 1: Progress in AI and challenges
  5. https://www.codeproject.com/Articles/1182210/Artificial-Intelligence
  6. https://www.venturescanner.com/
  7. Have you trained an AI?
  8. Have you trained an AI?
  9. Have you trained an AI?
  10. Lip reading with LipNet, Nov 2016 http://www.cs.ox.ac.uk/news/1217-full.html
  11. Detecting cancer cells in biopsy, Mar 2017 https://research.googleblog.com/2017/03/assisting-pathologists-in-detecting.html
  12. Detecting cancer cells in biopsy, Mar 2017 https://research.googleblog.com/2017/03/assisting-pathologists-in-detecting.html
  13. DARPA Robotics Challenge 2015 https://spectrum.ieee.org/automaton/robotics/humanoids/darpa-robotics-challenge
  14. Part 2: Games as a benchmark for AI
  15. https://en.wikipedia.org/wiki/File:ST Battle Chess.png
  16. http://afflictor.com/2012/09/11/chess-programs-regularly-play-at-good-amateur-level/
  17. https://en.wikipedia.org/wiki/Deep Blue (chess computer) Deep Blue
  18. https://stockfishchess.org/ Lang:C++ License:GPLv3 Stockfish
  19. Game tree https://en.wikipedia.org/wiki/Game tree
  20. Optimal play Terminal min player max player
  21. Optimal play 1 01 1 1Terminal min player max player
  22. Optimal play 1 01 1 1 0 Terminal min player max player
  23. Optimal play 1 01 1 1 0 1 Terminal min player max player
  24. Optimal play 1 01 1 1 0 1 1 Terminal min player max player
  25. Chess has about 1046 states!
  26. Minimax algorithm with heuristic score Cut-off min player max player
  27. Minimax algorithm with heuristic score .7 .1 .6 .9Cut-off min player max player
  28. Minimax algorithm with heuristic score .7 .1 .6 .9 .1 Cut-off min player max player
  29. Minimax algorithm with heuristic score .7 .1 .6 .9 .1 .6 Cut-off min player max player
  30. Minimax algorithm with heuristic score .7 .1 .6 .9 .1 .6 .6 Cut-off min player max player
  31. https://tests.stockfishchess.org/ Testing AI changes is crucial
  32. Scoring is hard!
  33. http://mathworld.wolfram.com/Go.html
  34. by Google Deepmind https://deepmind.com/research/alphago/
  35. https://gogameguru.com/alphago-races-ahead-2-0-lee-sedol/
  36. http://pachi.or.cz/ Lang:C License:GPLv2 Pachi
  37. Monte Carlo evaluations Cut-off min player max player
  38. Monte Carlo evaluations Cut-off min player max player
  39. Monte Carlo evaluations Cut-off min player max player
  40. Monte Carlo evaluations Cut-off min player max player
  41. Monte Carlo evaluations Cut-off min player max player .7
  42. Monte Carlo Tree Search (MCTS)
  43. http://www.nature.com/nature/journal/v529/n7587/full/nature16961.html MCTS + Policy and value networks
  44. Not all information is known...
  45. http://magic.wizards.com/en/events/coverage/gpsin15/father-son-2015-06-27
  46. https://magarena.github.io Lang:Java License:GPLv3
  47. Choose a random instantiation of the hidden information during simulation
  48. Challenges
  49. Challenges https://www.linkedin.com/pulse/applying-machine-learning-security-without-phd-ken-westin/
  50. Q&A Melvin Zhang melvin@melvinzhang.net @melvinzhangzy
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