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Dr Megan Poore
New ways of learning:     Megan.Poore@canberra.edu.au

 participatory cultures   6705 Enhanced Learning in ...
Overview
• Old and new
  learning
• Participatory
  culture
• Re-thinking
  literacy: skills for
  the 21st century
Tweet this
lecture:
#6705elpc
PART I
OLD AND NEW LEARNING
Industrial-model schooling
Industrial-model schooling
•Industrial-model schooling prepares
 students for participation in systems based
 on mass prod...
The effects ...
•Over-emphasis on quantification of learning
•Curricula that serve testing and measurement
•Problems taught...
•Technology
                                                                  •Commerce
                                  ...
Technology
   •Tools and instruments
   •Processes and systems
   •Techniques, methods
   •Reasoning




Australian Counci...
Commerce
   •Frameworks for being productive and
    effective
   •Business models
   •Innovative practices




Australian...
Culture
   •Diversity
   •Communication
   •Co-operation
   •Social networks




Australian Council of Deans of Educatin. ...
Why do we
need new
learning?
Why do we need new learning?
•The skills needed to succeed in a
 knowledge society are different from those
 in an industr...
Teaching for new learning
•It is no longer sustainable to approach the
 educational enterprise as if the teacher is
 the s...
To succeed we will need to be
   •Open-minded
   •Curious
   •Meta-cognitive
   •Seeking truth and understanding
   •Strat...
| [t]he capacity to learn something new
has become more critical than knowing what
is currently known
— David Loader, Jous...
And I would just make this point ...
•Success today depends more on
 declarative knowledge than it does on
 procedural kno...
New roles for
teachers
‘New’ roles for teachers
•Facilitate discovery
•Stimulate community
•Demand critique
•Encourage collaboration
•Inspire exp...
Shaping
the future
Shaping the future
•Teachers must shape the future in ethically
 proper ways
•To do this, we must also help young people
 ...
| We need to change our focus from
schools to students
— David Loader, Jousting for the New Generation
Student-focus
   •New technologies give us the opportunity
    to do support more personalised learning
   •New technologi...
Tweet this
lecture:
#6705elpc
PART II
PARTICIPATORY CULTURE
Participatory culture
Participatory culture: a definition
   •Henry Jenkins has identified what he calls
    ‘participatory culture’
   •It takes ...
Participatory culture: a definition
   •Has relatively low barriers to artistic
    expression and civic engagement
   •Mem...
Forms of participatory culture
   •Affliliations
   •Expressions
   •Collaborative problem-solving
   •Circulations


Jenki...
Affiliations
   •Membership to online communities
   •e.g., Facebook, MySpace, game clans,
    message boards, ELPC blog (!...
Expressions
   •Producing new creative forms
   •e.g., digital sampling, mash-ups,
    videomaking, fan fiction writing



...
Collaborative problem-solving
   •Working in teams to complete tasks and
    develop new knowledge
   •e.g., Wikipedia, ga...
Circulations
   •Shaping the flow of media
   •e.g., podcasting, blogging, Twitter




Jenkins, Henry. 2006 Confronting The...
Benefits of participation
   •Peer-to-peer learning
   •Diverse cultural expressions
   •Development of skills for modern
 ...
| Access to this participatory culture
functions as a new form of the hidden
curriculum, shaping which youth will
succeed ...
The digital divide
The digital divide
  •Is about access to knowledge, not PCs
  •It needs to be about relationships and
   networks: not har...
The digital divide
   •“... Students who do not have the
    economic, cultural and social capital to
    achieve meaningf...
Digital inclusion
What is inclusion?
   •“Inclusive education refers to the focus of a
    learning institution on meeting the individual
  ...
Who count as different groups?
    • Girls and boys
    • Minority ethnic and faith groups,
    • Asylum seekers and refug...
ICT can support
• Visual and auditory material rather than
  text, as some students’ [traditional]
  literacy levels may b...
ICT can support
• Creative opportunities that allow students
  to explore and create in the areas of
  music, art, design ...
Benefits of using ICT
 • Making connections
 • Fostering collaboration
 • Encouraging communication
 • Providing a dynamic ...
Enhancing practice
• Mobile devices
• Audio-visual technology
• Online communities




Walker, Leila. 2009. Using digital ...
Mobile
devices
Mobile devices can assist with
• Collaborative projects and fieldwork
• Providing an alternative to books or
  computers
• ...
Mobile devices can assist with
• Providing meaningful content from outside
  the classroom
• Promoting or campaign to a wi...
Audio-visual technology
AV technology can assist with
• Forming and maintaining links and cultural
  identity
• Authentic learning experiences, wi...
AV technology can assist with
• Greater participation, as a ‘real’ audience
  means learners take their participation
  se...
Online communities
Online communities ...
• Offer new opportunities for learners to
  take more control of their learning and to
  access the...
Online communities ...
• Facilitate more collaborative ways of
  working, community creation, dialogue
  and knowledge sha...
Online communities ...
• Can engage learners who are tentative
  contributors in class or who have special
  needs
• Suppo...
Online communities ...
• Can encourage simultaneous, learner-
  directed discussions that extend beyond
  the lesson
• The...
Online communities ...
• Can enhance learner autonomy and
  encourage extended learning through
  open-ended tasks
• Being...
Online communities
• Some educators also use Web 2.0
  activities as an opportunity for peer
  assessment, with learners g...
The return of the digital divide
   •But not all young people acquire the skills
    and competencies they need to succeed...
The return of the digital divide
   •Three main concerns:
      ‣Participation gap
      ‣Transparency problem
      ‣Ethi...
Participation gap
   •Unequal access to opportunities, skills,
    knowledge for full participation in 21st
    century li...
Transparency problem
   •Challenges in understanding how media
    shape perceptions of the world




Jenkins, Henry. 2006...
Ethics challenge
   •Preparing young people for their
    increasingly public roles as media makers
    and community part...
New media literacy
   •The literacy focus is shifting from individual
    expression to community involvement
   •We need ...
Tweet this
lecture:
#6705elpc
PART III
RE-THINKING LITERACY: SKILLS FOR
THE 21st CENTURY
21st century skills
Skills for participation
  •Play                                           •Collective intelligence
  •Performance        ...
Play
   •Experimentation as a form of problem-
    solving




Jenkins, Henry. 2006 Confronting The Challenges Of Particip...
Performance
   •Adopting alternative identities for the
    purpose of improvisation and discovery




Jenkins, Henry. 200...
Simulation
   •Interpreting and constructing dynamic
    models of real-world processes




Jenkins, Henry. 2006 Confronti...
Appropriation
   •Meaningfully sampling and re-mixing media
    content




Jenkins, Henry. 2006 Confronting The Challenge...
Multitasking
   •Scanning the environment and shifting
    focus to salient details
   •(you should learn to do this first ...
Distributed cognition
   •Interacting meaningfully with tools that
    expand mental capacities




Jenkins, Henry. 2006 C...
Collective intelligence
   •Pooling knowledge and comparing notes
    with others towards a common goal




Jenkins, Henry...
Judgement
   •Evaluating the reliability and credibility of
    different information sources




Jenkins, Henry. 2006 Con...
Transmedia navigation
   •Following the flow of stories and
    information across multiple modalities




Jenkins, Henry. ...
Networking
   •Searching for, synthesising and
    disseminating information across the web




Jenkins, Henry. 2006 Confr...
Negotiation
   •Working across diverse communities,
    discerning and respecting multiple
    perspectives, grasping and ...
New skills
•Note that these skills are almost all social
 skills
ANY QUESTIONS SO FAR?
BECAUSE SHORTLY YOU’RE GOING TO
BE A REAL-LIVE REFLECTIVE
PRACTIONER ...
Buddy up and rate yourself!
•Look over Jenkins’s skills list ...
  ‣Which of these skills do you use regularly? Why/
   wh...
Those skills, again ...
  •Play                                           •Collective intelligence
  •Performance         ...
Let’s check
our Twitter
feed! yay!
Anyone want
to share or
comment?
Summing up
•Our current educational system is based on
 an industrial model of schooling
•We will need to broaden and deep...
Image references
Ghostface. http://www.cs4fn.org/fundamentals/images/ghostface.jpg
Superman. http://www.usps.com/communica...
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Lecture 6 New Ways Of Learning and Participatory Cultures

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Lecture 6 New Ways Of Learning and Participatory Cultures

  1. 1. Dr Megan Poore New ways of learning: Megan.Poore@canberra.edu.au participatory cultures 6705 Enhanced Learning in Professional Contexts
  2. 2. Overview • Old and new learning • Participatory culture • Re-thinking literacy: skills for the 21st century
  3. 3. Tweet this lecture: #6705elpc
  4. 4. PART I OLD AND NEW LEARNING
  5. 5. Industrial-model schooling
  6. 6. Industrial-model schooling •Industrial-model schooling prepares students for participation in systems based on mass production and continuous flow •Emphasises standardisation, homogeneity, uniformity, systems, regimentation, sequencing •In other words, it trains people to be useful contributors to industry-based economies
  7. 7. The effects ... •Over-emphasis on quantification of learning •Curricula that serve testing and measurement •Problems taught in school serve the test, not necessarily the student •Perpetuation of ‘old’ knowledge or ‘known things’ •Pedagogies of transmission
  8. 8. •Technology •Commerce •Culture What has changed? Australian Council of Deans of Education. 2001. New learning. A charter for Australian Education. Melbourne: ACDE
  9. 9. Technology •Tools and instruments •Processes and systems •Techniques, methods •Reasoning Australian Council of Deans of Educatin. 2001. New learning. A charter for Australian Education. Melbourne: ACDE
  10. 10. Commerce •Frameworks for being productive and effective •Business models •Innovative practices Australian Council of Deans of Educatin. 2001. New learning. A charter for Australian Education. Melbourne: ACDE
  11. 11. Culture •Diversity •Communication •Co-operation •Social networks Australian Council of Deans of Educatin. 2001. New learning. A charter for Australian Education. Melbourne: ACDE
  12. 12. Why do we need new learning?
  13. 13. Why do we need new learning? •The skills needed to succeed in a knowledge society are different from those in an industrial one •Students need to have skills for discovering, accessing, evaluating, applying and creating new knowledge •It’s about learning how to learn •It’s about being creative
  14. 14. Teaching for new learning •It is no longer sustainable to approach the educational enterprise as if the teacher is the sole repository of information and knowledge in the room •Our friend the internet has changed all that
  15. 15. To succeed we will need to be •Open-minded •Curious •Meta-cognitive •Seeking truth and understanding •Strategic •Sceptical Ritchhart (2002), quoted in Loader, David. 2007. New generation learning. Chapter 1 in Jousting for the New Generation. Challenges to contemporary schooling. Camberwell: ACER Press. p. 30
  16. 16. | [t]he capacity to learn something new has become more critical than knowing what is currently known — David Loader, Jousting for the New Generation
  17. 17. And I would just make this point ... •Success today depends more on declarative knowledge than it does on procedural knowledge •In other words, it’s more important to know that you can do something, than it is to remember the steps for how to do it
  18. 18. New roles for teachers
  19. 19. ‘New’ roles for teachers •Facilitate discovery •Stimulate community •Demand critique •Encourage collaboration •Inspire experimentation •Foster creativity •Model problem-solving •Promote respect
  20. 20. Shaping the future
  21. 21. Shaping the future •Teachers must shape the future in ethically proper ways •To do this, we must also help young people shape the future in ethically proper ways •New media literacy will be key to this
  22. 22. | We need to change our focus from schools to students — David Loader, Jousting for the New Generation
  23. 23. Student-focus •New technologies give us the opportunity to do support more personalised learning •New technologies can help us focus on experimentation rather than transmission •Learners can be active participants in the development of curricula •More open forms of teaching and learning Loader, David. 2007. New generation learning. Chapter 1 in Jousting for the New Generation. Challenges to contemporary schooling. Camberwell: ACER Press. p. 12
  24. 24. Tweet this lecture: #6705elpc
  25. 25. PART II PARTICIPATORY CULTURE
  26. 26. Participatory culture
  27. 27. Participatory culture: a definition •Henry Jenkins has identified what he calls ‘participatory culture’ •It takes on different forms and emphasises certain skills •But also brings with it certain concerns ... we’ll get to those in a minute Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010.
  28. 28. Participatory culture: a definition •Has relatively low barriers to artistic expression and civic engagement •Members believe that their contribution matters and they feel a social connection with one another Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 3
  29. 29. Forms of participatory culture •Affliliations •Expressions •Collaborative problem-solving •Circulations Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 3
  30. 30. Affiliations •Membership to online communities •e.g., Facebook, MySpace, game clans, message boards, ELPC blog (!) Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 3
  31. 31. Expressions •Producing new creative forms •e.g., digital sampling, mash-ups, videomaking, fan fiction writing Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 3
  32. 32. Collaborative problem-solving •Working in teams to complete tasks and develop new knowledge •e.g., Wikipedia, gaming cheat manuals, discussion forums Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 3
  33. 33. Circulations •Shaping the flow of media •e.g., podcasting, blogging, Twitter Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 3
  34. 34. Benefits of participation •Peer-to-peer learning •Diverse cultural expressions •Development of skills for modern workplace •More opportunities for participatory citizenship Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 3
  35. 35. | Access to this participatory culture functions as a new form of the hidden curriculum, shaping which youth will succeed and which will be left behind ... — Henry Jenkins, Confronting the Challenges of ccParticipatory Culture
  36. 36. The digital divide
  37. 37. The digital divide •Is about access to knowledge, not PCs •It needs to be about relationships and networks: not hardware Green, Hannah, and Celia Hannon. 2007. Their Space. Education for a digital generation. Available at http://www.demos.co.uk/publications/theirspace. Accessed 21 October 2008. pp
  38. 38. The digital divide •“... Students who do not have the economic, cultural and social capital to achieve meaningful and effective engagement with ICTs out of school ... may find themselves disadvantaged as a new literacies paradigm becomes increasingly important for participation in social routines.” Grant, Lyndsay. 2007. “Learning to be part of the knowledge economy: digital divides and media literacy.” Available at http://www.futurelab.org.uk/resources/publications-reports-articles/ discussion-papers/Discussion-Paper816. Accessed on 9 July 2009.
  39. 39. Digital inclusion
  40. 40. What is inclusion? •“Inclusive education refers to the focus of a learning institution on meeting the individual needs of its learners.” Walker, Leila. 2009. Using digital technologies to promote inclusive practices in education. Futurelab handbook. Available at http://www.futurelab.org.uk/resources/documents/lit_reviews/ DigitalParticipation.pdf. Accessed 2 January 2010. p 9
  41. 41. Who count as different groups? • Girls and boys • Minority ethnic and faith groups, • Asylum seekers and refugees • Pupils who need support to learn English as an additional language (EAL) • Pupils with special educational needs • Gifted and talented pupils Walker, Leila. 2009. Using digital technologies to promote inclusive practices in education. Futurelab handbook. Available at http://www.futurelab.org.uk/resources/documents/lit_reviews/ DigitalParticipation.pdf. Accessed 2 January 2010. p4
  42. 42. ICT can support • Visual and auditory material rather than text, as some students’ [traditional] literacy levels may be low • Authentic and real-life experiences, where students are engaging with people and working on aspects that have real aim and purpose Walker, Leila. 2009. Using digital technologies to promote inclusive practices in education. Futurelab handbook. Available at http://www.futurelab.org.uk/resources/ documents/lit_reviews/DigitalParticipation.pdf. Accessed 2 January 2010. p 13
  43. 43. ICT can support • Creative opportunities that allow students to explore and create in the areas of music, art, design and drama, for example Walker, Leila. 2009. Using digital technologies to promote inclusive practices in education. Futurelab handbook. Available at http://www.futurelab.org.uk/resources/ documents/lit_reviews/DigitalParticipation.pdf. Accessed 2 January 2010. p 13
  44. 44. Benefits of using ICT • Making connections • Fostering collaboration • Encouraging communication • Providing a dynamic repository of learning resources Walker, Leila. 2009. Using digital technologies to promote inclusive practices in education. Futurelab handbook. Available at http://www.futurelab.org.uk/resources/ documents/lit_reviews/DigitalParticipation.pdf. Accessed 2 January 2010. p 36
  45. 45. Enhancing practice • Mobile devices • Audio-visual technology • Online communities Walker, Leila. 2009. Using digital technologies to promote inclusive practices in education. Futurelab handbook. Available at http://www.futurelab.org.uk/resources/ documents/lit_reviews/DigitalParticipation.pdf. Accessed 2 January 2010. p 38-9
  46. 46. Mobile devices
  47. 47. Mobile devices can assist with • Collaborative projects and fieldwork • Providing an alternative to books or computers • Bringing together learners who are widely dispersed or who have movement difficulties • Engaging learners who in the past may have felt excluded Walker, Leila. 2009. Using digital technologies to promote inclusive practices in education. Futurelab handbook. Available at http://www.futurelab.org.uk/resources/ documents/lit_reviews/DigitalParticipation.pdf. Accessed 2 January 2010. p 38
  48. 48. Mobile devices can assist with • Providing meaningful content from outside the classroom • Promoting or campaign to a wide and diverse audience Walker, Leila. 2009. Using digital technologies to promote inclusive practices in education. Futurelab handbook. Available at http://www.futurelab.org.uk/resources/ documents/lit_reviews/DigitalParticipation.pdf. Accessed 2 January 2010. p 38
  49. 49. Audio-visual technology
  50. 50. AV technology can assist with • Forming and maintaining links and cultural identity • Authentic learning experiences, with learners hearing from ‘the horse’s mouth’ and being able to respond immediately with their own thoughts Walker, Leila. 2009. Using digital technologies to promote inclusive practices in education. Futurelab handbook. Available at http://www.futurelab.org.uk/resources/ documents/lit_reviews/DigitalParticipation.pdf. Accessed 2 January 2010. p 38
  51. 51. AV technology can assist with • Greater participation, as a ‘real’ audience means learners take their participation seriously Walker, Leila. 2009. Using digital technologies to promote inclusive practices in education. Futurelab handbook. Available at http://www.futurelab.org.uk/resources/ documents/lit_reviews/DigitalParticipation.pdf. Accessed 2 January 2010. p 38
  52. 52. Online communities
  53. 53. Online communities ... • Offer new opportunities for learners to take more control of their learning and to access their own customised information, resources, tools and services • Encourage a wider range of expressive capability Walker, Leila. 2009. Using digital technologies to promote inclusive practices in education. Futurelab handbook. Available at http://www.futurelab.org.uk/resources/ documents/lit_reviews/DigitalParticipation.pdf. Accessed 2 January 2010. p 39
  54. 54. Online communities ... • Facilitate more collaborative ways of working, community creation, dialogue and knowledge sharing • Furnishing a setting for learner achievements to attract an authentic audience. Walker, Leila. 2009. Using digital technologies to promote inclusive practices in education. Futurelab handbook. Available at http://www.futurelab.org.uk/resources/ documents/lit_reviews/DigitalParticipation.pdf. Accessed 2 January 2010. p 39
  55. 55. Online communities ... • Can engage learners who are tentative contributors in class or who have special needs • Support learners’ natural curiosity by enabling expression through different media and a sense of audience Walker, Leila. 2009. Using digital technologies to promote inclusive practices in education. Futurelab handbook. Available at http://www.futurelab.org.uk/resources/ documents/lit_reviews/DigitalParticipation.pdf. Accessed 2 January 2010. p 39
  56. 56. Online communities ... • Can encourage simultaneous, learner- directed discussions that extend beyond the lesson • The ‘anytime-anywhere’ availability of Web 2.0 can also be highly motivating Walker, Leila. 2009. Using digital technologies to promote inclusive practices in education. Futurelab handbook. Available at http://www.futurelab.org.uk/resources/ documents/lit_reviews/DigitalParticipation.pdf. Accessed 2 January 2010. p 39
  57. 57. Online communities ... • Can enhance learner autonomy and encourage extended learning through open-ended tasks • Being published on the web can help learners feel a sense of ownership, engagement and awareness of audience Walker, Leila. 2009. Using digital technologies to promote inclusive practices in education. Futurelab handbook. Available at http://www.futurelab.org.uk/resources/ documents/lit_reviews/DigitalParticipation.pdf. Accessed 2 January 2010. p 39
  58. 58. Online communities • Some educators also use Web 2.0 activities as an opportunity for peer assessment, with learners giving feedback on one another’s work • This can encourage learners to pay more attention to detail and improved the quality of their work Walker, Leila. 2009. Using digital technologies to promote inclusive practices in education. Futurelab handbook. Available at http://www.futurelab.org.uk/resources/ documents/lit_reviews/DigitalParticipation.pdf. Accessed 2 January 2010. p 39
  59. 59. The return of the digital divide •But not all young people acquire the skills and competencies they need to succeed in the digital world, simply through being online Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 3
  60. 60. The return of the digital divide •Three main concerns: ‣Participation gap ‣Transparency problem ‣Ethics challenge Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 3
  61. 61. Participation gap •Unequal access to opportunities, skills, knowledge for full participation in 21st century life and work Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 3
  62. 62. Transparency problem •Challenges in understanding how media shape perceptions of the world Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 3
  63. 63. Ethics challenge •Preparing young people for their increasingly public roles as media makers and community participants Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 3
  64. 64. New media literacy •The literacy focus is shifting from individual expression to community involvement •We need to prepare young people for participation in online public spaces •To do this, they will need new skills Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 4
  65. 65. Tweet this lecture: #6705elpc
  66. 66. PART III RE-THINKING LITERACY: SKILLS FOR THE 21st CENTURY
  67. 67. 21st century skills
  68. 68. Skills for participation •Play •Collective intelligence •Performance •Judgement •Simulation •Transmedia •Appropriation navigation •Multi-tasking •Networking •Distributed cognition •Negotiation Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 4
  69. 69. Play •Experimentation as a form of problem- solving Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 4
  70. 70. Performance •Adopting alternative identities for the purpose of improvisation and discovery Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 4
  71. 71. Simulation •Interpreting and constructing dynamic models of real-world processes Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 4
  72. 72. Appropriation •Meaningfully sampling and re-mixing media content Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 4
  73. 73. Multitasking •Scanning the environment and shifting focus to salient details •(you should learn to do this first with your reading load!) Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 4
  74. 74. Distributed cognition •Interacting meaningfully with tools that expand mental capacities Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 4
  75. 75. Collective intelligence •Pooling knowledge and comparing notes with others towards a common goal Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 4
  76. 76. Judgement •Evaluating the reliability and credibility of different information sources Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 4
  77. 77. Transmedia navigation •Following the flow of stories and information across multiple modalities Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 4
  78. 78. Networking •Searching for, synthesising and disseminating information across the web Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 4
  79. 79. Negotiation •Working across diverse communities, discerning and respecting multiple perspectives, grasping and following alternative norms Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 4
  80. 80. New skills •Note that these skills are almost all social skills
  81. 81. ANY QUESTIONS SO FAR? BECAUSE SHORTLY YOU’RE GOING TO BE A REAL-LIVE REFLECTIVE PRACTIONER ...
  82. 82. Buddy up and rate yourself! •Look over Jenkins’s skills list ... ‣Which of these skills do you use regularly? Why/ why not? ‣Give yourself a rating out of 5 ‣What tech or tools might support development of these skills? ‣What have you done to improve or extend your new media literacy? What’s holding you back? Attitude? Fear? Lack of interest? •Any surprises? What will you need to work on in your teaching practice?
  83. 83. Those skills, again ... •Play •Collective intelligence •Performance •Judgement •Simulation •Transmedia •Appropriation navigation •Multi-tasking •Networking •Distributed cognition •Negotiation Jenkins, Henry. 2006 Confronting The Challenges Of Participatory Culture. Media Education For The 21stCentury. Available at http://www.nwp.org/cs/public/print/resource/2713. Direct download link http://www.nwp.org/cs/public/download/nwp_file/10932/ Confronting_the_Challenges_of_Participatory_Culture.pdf?x-r=pcfile_d. Accessed 25 January 2010. p. 4
  84. 84. Let’s check our Twitter feed! yay!
  85. 85. Anyone want to share or comment?
  86. 86. Summing up •Our current educational system is based on an industrial model of schooling •We will need to broaden and deepen our understandings of literacy if we are to equip students with the skills they need to succeed in the current century •You need to reflect on your own participatory skills and inclinations and see where you can improve
  87. 87. Image references Ghostface. http://www.cs4fn.org/fundamentals/images/ghostface.jpg Superman. http://www.usps.com/communications/news/stamps/2006/images/25/ dccomics_superman_hr.jpg Participatory culture. http://www.fly.co.uk/blog/wp-content/uploads/social-networking.jpg 21st century skills. http://marcopolo.mci.com/images/features/21_century_PR_1.jpg Shaping the future. http://blogs.freshminds.co.uk/talent/wp-content/uploads/2008/08/future-of- learning_id2728501_size3901.jpg Fractals. http://fc09.deviantart.com/fs13/f/2007/072/a/1/ Black_and_White_Fractal_1_by_MysticrainbowStock.jpg Digital divide http://www.columbia.edu/itc/sipa/nelson/newmediadev/files/worlddotblack.jpg iPhone http://kottkegae.appspot.com/images/iphone-parallels.jpg Online communities http://www.karagwe.com/images/content/Community.jpg All other images are copyright- and royalty-free

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