Remixing Education

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Remixing Education

  1. 1. REMIXING EDUCATION Innovation Design for Urban Learning By Andreas T. Jackson
  2. 2. UrbanizationSince 2008 for the first time, more than half theworld‘s population lives in urban areas.
  3. 3. UrbanizationIn 2030 cities and towns will be home to 5billion people.
  4. 4. Urbanization―This will greatly increase the number andproportion of young people in the urbanpopulation.‖
  5. 5. UrbanizationA majority of these young people be born intopoor families.
  6. 6. Challenges in EducationOne of the challenges for this new growth inpoor urban areas, is the quality of schools andeducation.
  7. 7. Challenges in EducationThirty-two percent of all public school studentsand nearly 50% of African - American andHispanic students fail to graduate from highschool.
  8. 8. Challenges in EducationA significant gap in achievement persists, withAfrican - American and Hispanic studentstrailing white students of the same age by twoto three years.
  9. 9. Primary Challenges in Urban Learning• ―Widespread inability to engage students inLearning.‖• ―Insufficient access to timely, individualized• content for students.‖
  10. 10. Urban Learning InnovationOne innovative program located in the SouthSide of Chicago is attempting to make a majorshift in urban education.
  11. 11. The Digital Youth Network
  12. 12. The Digital Youth Network The Digital Youth Network or DYN, is aprogram that merges in-school and out-of-school learning opportunities through newmedia.
  13. 13. DYN New System of Learning
  14. 14. DYN New System of LearningThe typical day for a DYN students consist four distinctnodes of learning: school, afterschool, home, andcommunity – connected by a independent social networkRemix World.
  15. 15. DYN New System of Learning―The DYN curriculum model is based on the reality thatwhile youth (particularly urban youth) are often disengagedwith traditional school learning… there are learningenvironments where the same youth are engaged andcommitted to the development of a set of skills.‖
  16. 16. The Role of Play In LearningStuart Brown suggests that play is essentially aseparate biological entity, comparable to sleepand dreaming. It is not just something to do atleisure, but a practical, safe exploration that isessential for healthy-social by-products, as wellas many functions of the brain-includingproblem solving.
  17. 17. DNY Use of Play In LearningDigital Youth Network utilizes the analogy of thebasket ball court, where participants canspectate, practice, or level-up.
  18. 18. DNY Analogy of the Basket Ball Court for Learning
  19. 19. Zone of Proximinal DevelopmentTo create a new learning space or zone ofproximinal development, where students cansimilarly spectate, practice, and geek-out, forsocial and peer based learning in the mediaarts.
  20. 20. Zone of Proximinal Development
  21. 21. Zone of Proximinal DevelopmentVygotsky‘s zone of proximal developmentspeaks of learning and development of variousskills in a social context, through collaboration,guidance, and support by a more competentauthoritative figure or peer.
  22. 22. Scaffolding for LearningIn Vygotsky developmental theory, a processknown as scaffolding involves assistance by amore competent instructor of a skill or task isgradually diminished, until the learner hasgrasped the material.
  23. 23. Scaffolding for Learning
  24. 24. Scaffolding for LearningDNY creates after-school peer groups or ―pods‖to facilitate scaffolding style education amongststudents in media arts, to learn at their ownindividual pace.
  25. 25. Online Learning Environments―The world is now connected, networked,internetworked, and we cannot continue to relyon the old static methodologies used to fosterlearning and educational requirements..‖-Handbook of Online Learning
  26. 26. Online Learning Environments• DNY has developed online tools for• Support of youth in 24/7 learning . (Remix World Social Network)• Sharing of curricular materials to support development of a community around effective new media instructional materials. (DICE)• Creating an environment where youth learn to use new media artifacts to express their perspective.(Remix World Social Network)
  27. 27. Online Learning Environments
  28. 28. Online Learning Environments
  29. 29. Media Literacy Education―It is quite possible that media education in thenew millennium will ultimately prove to be moreimportant than the ‗‗3 Rs‘‘—reading, writing andarithmetic.‖ - Dr Victor C. Strasburger
  30. 30. Media Literacy EducationDNY presents a media literacy educationalmodel enabling screenagers to becomediscerning new media consumers and fluentnew media producers.
  31. 31. Media Literacy Education
  32. 32. Media Literacy Education
  33. 33. DNY Performance Measurement―The DNY research project involves two relatedstrands of data collection and analysis tocapture student development with 21st centuryskills and the organizational context thatsupports this growth.‖
  34. 34. DNY Performance Measurement―The first strand targets student level data thattracks the knowledge and skills acquisitionalong with the learning resources and spacesyouth access in this process.‖
  35. 35. DNY Performance Measurement―The second strand focuses on theorganizational structures of DYN tocontextualize student learning and production.‖
  36. 36. DYN Program Deliverables• 40 percent of 2009 eighth-graders were accepted to selective enrollment high schools (district average was 5 percent)• Test scores consistently outperformed city and state• Participation gap reduced• Students recognized as leaders in the use of new media• Students took ownership of learning, moving beyondclassroom boundaries
  37. 37. Recommendations for Educational Remixing• Community based media and digital education workshops for adults and parents, to better accommodate student‘s learning outside school.• Technology outreach to insure every student has full and equal accessibility to online tools and resources.• Designs curriculum to accommodate students with special learning needs.
  38. 38. Recommendations for Educational Remixing• Development of Social Marketing Campaign to increase local and national awareness• Proactive national and international outreach to other urban and underserved communities for strategic partnership and modeling.
  39. 39. Sources1. Brown, S. (2009, March). Stuart Brown says play is more than fun. Retrieved October 11, 2010, from TED: http://www.ted.com/talks/lang/eng/stuart_brown_says_play_is_more_than_fun _it_s_vital.html2. Crain, W. C. (2005). Theories of development: concepts and applications - 5th ed. Upper Saddle River: Pearson Education Inc.3. FCC. (2009). National Broadband Plan - Chapter 11: Education. Retrieved 2010, from The National Broadband Plan: http://www.broadband.gov/plan/11- education/4. Google. (2009, December). Breakthrough Learning in a Digital Age - Session II. Literacy 2.0. Retrieved November 15, 2010, from YouTube: http://www.youtube.com/watch?v=ibYl79NYa5U5. Rudestam, K. E., & Schoenholtz-Read, J. (2010). Handbook of Online Learning. Sage Publications, Inc.6. ―Strasburger, V. (2009). Children, adolescents and the media: what we know, what we don‘t know and what we need to find out (quickly!). Archives in Disease in Childhood, 05/27/2009.7. The Digital Youth Network. (n.d.). Retrieved 2010, from www.iremix.org: http://www.iremix.org8. United Nations Population Fund. (2007). State of World Population 2007: Growing Up Urban Youth Supplement.

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