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German Language Training App for Primary School Children

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Presentation at ED-Media Conference, Amsterdam, June 2018

Published in: Education
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German Language Training App for Primary School Children

  1. 1. 1 Educational Technology, TU Graz „We care about education“ S C I E N C E n P A S S I O N n T E C H N O L O G Y u www.tugraz.at German Language Training App for Primary School Children June 25-29, 2018 Alexander Schwaiger, Markus Ebner, Martin Ebner, Maria Grandl Educational Technology
  2. 2. 2 Educational Technology, TU Graz „We care about education“ 2 Actual Situation in Learning •  Traditional methods are still dominant •  Experience is the key to build deep knowledge and mental models •  Learning and understanding without experience? •  A call for a new educational technology June 25-29, 2018 Martin Ebner, Educational Technology
  3. 3. 3 Educational Technology, TU Graz „We care about education“ 3 Research Questions •  How shall a game be designed to improve German language skills for primary school children? •  How can personalized content be delivered to different groups of age that heavily vary in their available vocabulary? •  Which exercises must be created to support Learning Analytics? June 25-29, 2018 Martin Ebner, Educational Technology
  4. 4. 4 Educational Technology, TU Graz „We care about education“ 4 Games and Education •  Children have always played games for fun •  The game industry is growing •  57% of online teens actively create content •  Children want to be producer instead of consumer ➤ Solution: Digital Game-Based Learning June 25-29, 2018 Martin Ebner, Educational Technology
  5. 5. 5 Educational Technology, TU Graz „We care about education“ 5 Digital Game-Based Learning •  A selected problem scenario is embedded into a play framework •  Reduction of the number of educational instructions •  Support of the learning process •  Decisions based on context with immediate feedback •  Motivation generally decreases when solving challenging tasks ➤ But why not with games? June 25-29, 2018 Martin Ebner, Educational Technology
  6. 6. 6 Educational Technology, TU Graz „We care about education“ 6 Learning with Games •  Information is provided just in time and on demand •  Carefully selected order of problems •  Creation of Expertise by Experience •  Keeping the player motivated is the key •  Increased Motivation leads to more Willpower •  Acting at a certain distance •  Children can dive into Worlds full of Opportunities June 25-29, 2018 Martin Ebner, Educational Technology
  7. 7. 7 Educational Technology, TU Graz „We care about education“ 7 How to create a good game? •  A good learning system is indispensable •  Characteristics •  Focus on well-ordered problems •  Support the creation of non-cognitive skills •  Provide the necessary tools to solve the problems •  Learn and explore instead of only facts and information •  Challenge the players to build deeper knowledge •  Use gamification to keep players motivated •  Different types of systems support different learning objectives June 25-29, 2018 Martin Ebner, Educational Technology
  8. 8. 8 Educational Technology, TU Graz „We care about education“ 8 Recognice the potential of DGBL! •  Can support the learning process •  Promotes several types of learning •  Allow children to experience, think, fail and succeed •  Provide valuable context and feedback based on actions and decisions •  Use gamification to keep players motivated •  Anywhere, anytime and on demand •  Not all games are suited for learning June 25-29, 2018 Martin Ebner, Educational Technology
  9. 9. 9 Educational Technology, TU Graz „We care about education“ 9 The Chocolate Factory •  German language training app for primary school children •  Developed for iOS and Android •  Different types of levels •  Gamification system •  Personalized content delivery •  Connection to the IDeRBlog June 25-29, 2018 Martin Ebner, Educational Technology
  10. 10. 10 Educational Technology, TU Graz „We care about education“ 10 Story and Design (1) •  Goal: Master different types of language training exercises to collect ingredients •  Gamification: Use the collected Ingredients to produce chocolate June 25-29, 2018 Martin Ebner, Educational Technology
  11. 11. 11 Educational Technology, TU Graz „We care about education“ 11 Story and Design (2) June 25-29, 2018 Martin Ebner, Educational Technology
  12. 12. 12 Educational Technology, TU Graz „We care about education“ 12 Types of Levels •  4 Types of exercises •  One is unlocked after the other •  Right / Wrong •  Lower-/Uppercase •  Insert •  Bonus (Combination) June 25-29, 2018 Martin Ebner, Educational Technology
  13. 13. 13 Educational Technology, TU Graz „We care about education“ 13 Right / Wrong Exercise •  Presents a specific word •  Decide if the word is written right or wrong •  Yes / No buttons •  Direct feedback •  If the answer was wrong, the correct word is displayed June 25-29, 2018 Martin Ebner, Educational Technology
  14. 14. 14 Educational Technology, TU Graz „We care about education“ 14 Lower- / Uppercase Exercise •  Children need to decide, whether one word is written in Lower- or Uppercase notation •  Direct feedback •  If the answer was wrong, the correct spelling is displayed June 25-29, 2018 Martin Ebner, Educational Technology
  15. 15. 15 Educational Technology, TU Graz „We care about education“ 15 Insert Exercise •  Children need to decide on a specific word’s missing letter •  Direct feedback •  If the answer was wrong, the correct letter is displayed June 25-29, 2018 Martin Ebner, Educational Technology
  16. 16. 16 Educational Technology, TU Graz „We care about education“ 16 Gamification •  Use the collected ingredients to produce flavoured chocolate bars •  Every chocolate bar requires a different amount of ingredients •  Keeps children motivated •  12 Bars can be collected June 25-29, 2018 Martin Ebner, Educational Technology
  17. 17. 17 Educational Technology, TU Graz „We care about education“ 17 Research Study (1) •  Austrian primary school, second Grade •  16 children •  Introduction to the game •  30 min game session •  1900 answers collected June 25-29, 2018 Martin Ebner, Educational Technology
  18. 18. 18 Educational Technology, TU Graz „We care about education“ 18 Research Study (2) •  After playing the children were divided into groups •  Rating of different statements with smileys •  Using the Cut-Off-Technique •  Each group discussed their point of view •  One decision to agree on within the group June 25-29, 2018 Martin Ebner, Educational Technology
  19. 19. 19 Educational Technology, TU Graz „We care about education“ 19 Research Study (3) •  Statements: 1.  The game was easy to play 2.  I liked to play the game 3.  I find it great to produce my own chocolate 4.  The exercises are easy for me 5.  I want to play the game again •  Smileys: June 25-29, 2018 Martin Ebner, Educational Technology
  20. 20. 20 Educational Technology, TU Graz „We care about education“ 20 Research Study (4) •  Feedback Result •  Chocolate creator was liked the most •  Positive feedback among all children •  Balanced distribution among exercises played June 25-29, 2018 Martin Ebner, Educational Technology 0% 18% 35% 53% 70% 88% 5 min 10 min 15 min 20 min 25 min 30 min CorrectAnswers Game Session
  21. 21. 21 Educational Technology, TU Graz „We care about education“ 21 June 25-29, 2018 Martin Ebner, Educational Technology martin.ebner@tugraz.at „We care about education“ https://learninglab.tugraz.at/ https://elearningblog.tugraz.at/

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