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Fun - A Prerequisite for Learning Games

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Fun - A Prerequisite for Learning Games

  1. 1. Fun – A Prerequisite for Learning Games Christoph Hannak, Michael Pilz, Martin Ebner
  2. 2. •  Theory of games in education •  General concept •  Duell & GPS Mode •  Joker •  Teacher‘s opportunities •  Evaluation
  3. 3. •  Theory of games in education •  General concept •  Duell & GPS Mode •  Joker •  Teacher‘s opportunities •  Evaluation
  4. 4. α"
  5. 5. fantasy challenge curiosity http://www.flickr.com/photos/bods/6119906063
  6. 6. •  Theory of games in education •  General concept •  Duell & GPS Mode •  Joker •  Teacher‘s opportunities •  Evaluation
  7. 7. General concept •  Part of students’ daily life •  Basic idea is that users play again each other •  Each player can choose his opponent •  15 questions in asynchronous duel mode or GPS-based mode •  Jokers, statistics, backend for teachers ...
  8. 8. •  Theory of games in education •  General concept •  Duell & GPS Mode •  Joker •  Teacher‘s opportunities •  Evaluation
  9. 9. Duell & GPS Mode •  Duel operates asynchronously (offline mode) •  GPS Mode gives the opportunity to link a set of statements to GPS coordinates and can only be played in case the user is close to the given location coordinates
  10. 10. Home Screen
  11. 11. Duell Menu
  12. 12. Game
  13. 13. Duel Result Screen
  14. 14. •  Theory of games in education •  General concept •  Duell & GPS Mode •  Joker •  Teacher‘s opportunities •  Evaluation
  15. 15. Joker •  Use a joker against your opponents; can be bought with credits earned through level-ups and achievements •  Fun jokers were implemented purely for gamification •  Learning jokers complement the fun aspect of the game using learning techniques
  16. 16. Ballon Joker
  17. 17. Splatter and Ballon Joker
  18. 18. Reverse Joker
  19. 19. •  Theory of games in education •  General concept •  Duell & GPS Mode •  Joker •  Teacher‘s opportunities •  Evaluation
  20. 20. Teacher‘s opportunities •  opportunity to create a set of statements about arbitrary topics •  share these set of statements with the students •  receive feedback about the knowledge of his students •  GPS sets can be a creative way to foster location based knowledget
  21. 21. •  Theory of games in education •  General concept •  Duell & GPS Mode •  Joker •  Teacher‘s opportunities •  Evaluation
  22. 22. Evaluation •  N=20 (age 18 – 26) •  150 statements (geography, chemistry, mathematics) •  15 rounds per user, 15 statements per round
  23. 23. Research Queston 1: Does playing the game result in a better user performance in the long run?
  24. 24. Research Question 2: Do the implemented jokers make the game more fun to play?
  25. 25. Research Question 3: Are statistics as well as score essential for the game?
  26. 26. Research Question 4: Are location-based questions an innovative and challenging part of the game?
  27. 27. Conclusion & Discussion •  Increasing results after a several games •  Jokers, location-based service and game goodies enhance motivation •  Content of questions is manigfold •  Learning in a funny and innovative way
  28. 28. Graz University of Technology http://www.smartass.at/ http://app.tugraz.at SOCIAL LEARNING Computer and Information Services Graz University of Technology Martin Ebner mebner http://elearningblog.tugraz.at http://elearning.tugraz.at

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