e-Learning in Civil Engineering

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Overview about the e-Learning activities in Civil Engineering at Graz University of Technology

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e-Learning in Civil Engineering

  1. 1. e-Learning in Civil Engineering - Six Years of Experience at Graz University of Technology Martin Ebner WG Social Learning Computer and Information Services Graz University of Technology Ulrich Walder Institute of Building Informatics Graz University of Technology
  2. 2. Multimedia or Computer cannot improve the learning of the individual - but two major components can be influenced: didactic and motivation
  3. 3. <ul><li>Visualisation </li></ul><ul><li>Interactive Learning Objects </li></ul><ul><li>Game Based Learning </li></ul><ul><li>Learning Software </li></ul><ul><li>Web 2.0 </li></ul>Content
  4. 4. 3D Visualisation
  5. 5. Animation
  6. 6. Animation
  7. 7. Animation for Mobile Device
  8. 8. <ul><li>Visualisation </li></ul><ul><li>Interactive Learning Objects </li></ul><ul><li>Game Based Learning </li></ul><ul><li>Learning Software </li></ul><ul><li>Web 2.0 </li></ul>Content
  9. 9. Background <ul><li>Guiding principle: „Learning by doing“ Gagné (1992) </li></ul><ul><li>Learning is an active process on the part of the learner </li></ul><ul><li>Knowledge and understanding is constructed by the learners themselvesLearning is also a social process: learning proceeds by and through conversations </li></ul>
  10. 10. Concept Start Screen Main Screen Help Screen Meta- information Testing - Screen Communication
  11. 11. Example
  12. 12. <ul><li>Visualisation </li></ul><ul><li>Interactive Learning Objects </li></ul><ul><li>Game Based Learning </li></ul><ul><li>Learning Software </li></ul><ul><li>Web 2.0 </li></ul>Content
  13. 13. Idea  = ?
  14. 14. Idea 
  15. 15. Internal Force Master
  16. 16. Amazing Result <ul><li>Number of Games from November 2003 – January 2004: 21331 </li></ul><ul><li>Different user: about 700 </li></ul><ul><li>Average: (21000/700) about 30 Games/User </li></ul>
  17. 17. <ul><li>Visualisation </li></ul><ul><li>Interactive Learning Objects </li></ul><ul><li>Game Based Learning </li></ul><ul><li>Learning Software </li></ul><ul><li>Web 2.0 </li></ul>Content
  18. 18. Easy Statics
  19. 19. <ul><li>Visualisation </li></ul><ul><li>Interactive Learning Objects </li></ul><ul><li>Game Based Learning </li></ul><ul><li>Learning Software </li></ul><ul><li>Web 2.0 </li></ul>Content
  20. 20. Web 2.0 Logo Creator (http://msig.info/web2.php) SHIFT: The Web 2.0 Drinking Game ( http://blog.scifi.com/tech/archives/2006/09/28/shift_the_web_2_1.html) Web 2.0
  21. 21. e-Learning 2.0 Blogosphere RSS WWW Wiki Podcast Communi- cation Admini- stration
  22. 22. Foto Sharing
  23. 23. Bauwiki
  24. 24. Podcast
  25. 26. Bookmark Sharing
  26. 27. Weblogs
  27. 28. Conclusion The old e-Learning paradigm is what software/tools can do ; The new e-Learning paradigm is about what learners can do
  28. 29. WG SOCIAL LEARNING Computer and Information Services Graz University of Technology Martin Ebner [email_address]

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