Innovation in Learning ...
Learning games that inspire, engage and motivate students from ages 10 to 21+
“Games provide a platform for active learning,
that is, they are learning by doing rather than
listening or reading, they can be customised to
the learner, they provide immediate feedback,
allow active discovery and develop new kinds of
comprehension. There is also evidence of a
higher level of retention of material "- Ulicsak, M.
& Wright, M. (2010). Games in education: Serious
Games. Bristol, Futurelab.
games-ED learning games support the curriculum
and cross curriculum dimensions. They serve a serious
educational purpose, but understand that learning can
be fun. They provide interactive experiential
learning that is collaborative, engaging, motivational,
and enables problem solving and ultimately the
accelerated learning of complex subjects.
Currently games-ED products cover young people’s
issues, sustainable development and climate change
and support learning from year 6 through to degree
level. To accommodate this diverse age group the
learning games can be played at different levels and
supported with different activities.
○ Site licences.
○ Educational workshops.
○ Bespoke games & workshops.
Games based learning played as a whole class.
Don’t need an IT suite - just a laptop & projector.
Specifically designed for education use.
Integrated into the curriculum.
High quality shared learning experience, unlike
standalone games, that supports multiple
Pupils make the decisions but the teacher /
facilitator remains in control.
Easy to use with comprehensive teaching
instructions and web support.
Support exercises to extend the learning into
micro topics / modules.
Integrated (summative) assessment, and criteria
for observing learning outcomes.
"I think pupils gained experiences
they could not have encountered
elsewhere." - Teacher
“Really enjoyed the game. Many pupils
wanted to play on at lunchtime and
some have asked if they can access
it from home. ” - Physics Teacher
”I think the workshop should be used
around all schools – gets children working
together about beneficial factors for our
city.” - Pupil, Liverpool Youth Parliament
0161-427-8684Schools event in Liverpool.
“I liked the opportunity to experience your game and
the way I took leadership of the group.“ - Pupil
Dynamic main screen >>> View Reports >>> Purchase Decisions >>> Judgement (Score)
“A brilliant game that engaged
pupils, encouraged discussion
and competition.” – Teacher
Site / Dept Licence (lecturer / teacher led):
○ Licence per use £100
○ Annual site / dept licence £350 -£500 *
Workshops (outside facilitator led):
○ Single lesson £200
○ ½ day (multiple lessons) £200
○ Full day (multiple lessons) £300
Innovation in Learning
games-ED exercises are played collaboratively. The
students are split into sub teams, take on different roles
in a virtual world and collectively make improvements.
The games are supported with additional activities that
reflect on the learning and stretch the learners.
The learning game can be run in a timetable slot, or can
be extended for use in an event / thematic day.
Sustainaville: Sustainable development (environment,
health, crime, economy, poverty & resource use).
The Climate Game: Climate change (reducing emission
of greenhouse gases and coping with the consequences
of climate change).
Young People First: YP issues (risky behaviours,
health, poverty, economic well being, safety & education).
West Cumbria Youth Parliament
Ÿ Provides personal, learning & thinking skills.
Ÿ Supports Cross Curriculum Dimensions.
Ÿ Engaging (including reluctant learners) and fun.
Ÿ Motivational and challenging.
Ÿ Inclusive - everyone can participate and succeed,
so improving self esteem.
Ÿ Learning games appeal to different learning styles.
Ÿ Encourages collaboration and team working,
potentially across subject areas.
Ÿ Accelerated learning of complex subjects and
cause & effect.
We provide licences to allow teachers / lecturers to
deliver the games. We support these licensees with
train-the-trainer packs and a web site.
We can also come in and deliver workshops for you.