Honours Project - Pitch Week LMCS

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Honours Project - Pitch Week LMCS

  1. 1. ComputerArts4 Year thHonoursProjectLaura McSheffrey
  2. 2. Computer Arts Environmental th 4 Year Narrative Honours“The best narrative in games is not cutscenes, but the worlds themselves.” Project– Ken Levine, creator of Bioshock (2008) Laura McSheffrey
  3. 3. RESEARCHINGNarrative Theory“the way in which aNarrative Textcommunicates events,settings, characters andperspectives. ”
  4. 4. RESEARCHING The Design/Narrative Theory Construction of Virtual Environments“the way in which aNarrative Textcommunicates events, “The creation of narrative via spatialsettings, characters and exploration andperspectives. ” episodic play ”
  5. 5. RESEARCH: DOMAINSGAMES ILLUSTRATION INTERACTIVE MEDIA FILMMAKINGSTORYTELLING 3D ART AND DESIGN
  6. 6. RESEARCH: DOMAINSGAMESSTORYTELLING 3D ART AND DESIGN
  7. 7. RESEARCH: DOMAINSGAMES STORYTELLING 3D ART AND DESIGNRECENT TRENDS; Increasing demand within the industry for games with interactive story elements.
  8. 8. RESEARCH: DOMAINSGAMES STORYTELLING 3D ART AND DESIGNISSUES; “Considerable research into narrative techniques that are employed in film and literature do not tidily translate well over to the video game genre.” -Barry Lowndes – “Creating a Narrative Environment, Choice and Consequence.” Sheffield Hallum University
  9. 9. RESEARCH: DOMAINSGAMES STORYTELLING 3D ART AND DESIGNTHEMES;Emergent NarrativesSandbox-styleenvironmentsBranching Narratives
  10. 10. RESEARCH: DOMAINSGAMES STORYTELLING 3D ART AND DESIGN THEMES;Emergent NarrativesSandbox-styleenvironmentsBranching Narratives
  11. 11. RESEARCH: DOMAINSGAMES STORYTELLING 3D ART AND DESIGN Constraints “Fundamental conflicts of interest when creating games with a rich narrative; this is the contradiction between a pre-scripted sequence of events and the freedom and interactivity that is afforded to the player in a videogame. ” -Ruth Aylett – “Narrative in Virtual Environments – Towards Emergent Narratives
  12. 12. RESEARCHING The Design/Narrative Theory Construction of Virtual Environments“the way in which aNarrative Textcommunicates events, “The creation of narrative via spatialsettings, characters and exploration andperspectives. ” episodic play ”
  13. 13. QUESTIONINGThe Jellyfish of Questions! an H ow c ts be How ca en n and for the shape ronm fluence envi to in m of pr ops in d the env utilize story? ironme nt affect t mood/t he one an nd atmosp d How do social a here? tions cultural percep influence first n impressions of a environment? olour How does c t th e and light affec How can storyte he lling mood of t be used in a still ience? p layer/aud image?
  14. 14. RESEARCHINGMISE-EN-SCENEThe individual elements that come together to make up a scene Lighting Composition Set Design Props Colour Shape and Form Textures Staging
  15. 15. TESTINGDesigning a character’s room Experiment with props and what they symbolise about the Character, and what they tell us about their personality/life
  16. 16. TESTINGDesigning a character’s room WHO LIVES HERE? WHAT KIND OF PERSON ARE THEY? Words that describe the WHY DO YOU character? THINK THAT?
  17. 17. TESTING NERDY PATRONIZING SELF-PROGRAMMER ABSORBED“GENIUS” TOPHER BRINK Joss Whedon’s Dollhouse (2009) CHILDISH AMORAL LONELY SARCASTIC
  18. 18. geeky sweatervests TESTING NERDY Not into sports Arogant PATRONIZING Intelligent Condescending Games Consoles Arcade Games Rich SELF- PROGRAMMER Code & Algorithms ABSORBED Quirky Likes video gamesFormulas Science Messy Eats junk food “GENIUS” TOPHER BRINK Posters MerchandiceBrain Scans Schematics Joss Whedon’s Dollhouse (2009) CHILDISH Computers Dedicated to his Colourful T-shirts Technology workPrototypes AMORAL Low self-esteem Humorous LONELY SARCASTIC Rude
  19. 19. TO DOWhat Next? RESEARCH
  20. 20. TO DOWhat Next? CASE STUDIES Heavy Rain : The part with the finger….
  21. 21. TO DOWhat Next? CASE STUDIES Compare and contrast Fahrenheit and Heavy Rain
  22. 22. TO DOWhat Next? INVESTIGATE Bioshock 1
  23. 23. TO DOWhat Next? TEST Give Topher a home… and put it to the test

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