Mcom Ba Training Module 2

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Mcom Ba Training Module 2

  1. 1. IT BUSINESS ANALYST<br />CAREER TRAINING<br />MODULE 2<br />
  2. 2. WELCOME<br />
  3. 3. AGENDA<br />INTRODUCTION TO UML<br />INTORDUCTION TO RATIONAL ROSE<br />DATA FLOW DIAGRAMS<br />USER INTERFACE (UI) STORYBOARDS<br />Q & A<br />
  4. 4. OBJECT ORIENTED DESIGN<br />What is a model ?<br /><ul><li>A model is a simplification of reality.</li></ul>E.g., a miniature bridge for a real bridge to be built<br /><ul><li>Well...sort of….but not quite
  5. 5. A model is our simplification of our perception of reality
  6. 6. A model is an abstractionof something for the purpose of understanding, be it the problem or a solution.</li></li></ul><li>OBJECT ORIENTED DESIGN<br />Why a model ?<br /><ul><li>To understand why a software system is needed, what it should do, and how it should do it.
  7. 7. To communicate our understanding of why, what and how.
  8. 8. To detect commonalities and differences in your perception, my perception, his perception and her perception of reality.
  9. 9. To detect misunderstandings and miscommunications. </li></li></ul><li>OBJECT ORIENTED DESIGN<br />
  10. 10. OBJECT ORIENTED DESIGN<br />Water<br />Fresh water<br />have<br />Rivers<br />Oceans<br />have<br />have<br />live in<br />Salt water<br />have<br />Crocodiles<br />Fish<br />have<br />Penguins<br />
  11. 11. INTRO TO UML<br />UML DIAGRAMS<br /><ul><li>Use case Diagrams
  12. 12. Activity Diagrams
  13. 13. Sequence Diagrams
  14. 14. Collaboration Diagrams
  15. 15. Package Diagrams
  16. 16. Statechart Diagrams
  17. 17. Class Diagrams
  18. 18. Object Diagrams
  19. 19. Component Diagrams
  20. 20. Deployment Diagrams</li></li></ul><li>INTRO TO UML<br />Use case Diagrams<br />
  21. 21. INTRO TO UML<br />Use case Diagrams<br />
  22. 22. INTRO TO UML<br />
  23. 23. INTRO TO UML<br />Use case Diagrams<br />USE CASE<br />Generalization<br />DEPENDENCY<br />ACTOR<br />
  24. 24. INTRO TO UML<br />Activity Diagrams<br />
  25. 25. INTRO TO UML<br />Activity Diagrams<br />
  26. 26. INTRO TO UML<br />Activity Diagrams<br />
  27. 27. INTRO TO UML<br />Activity Diagrams<br />DECISION<br />END <br />STATE<br />INITIAL <br />STATE<br />FLOW<br />ACTIVITY<br />TRANSITION<br />SWIMLANE<br />
  28. 28. DATA FLOW DIAGRAMS<br />
  29. 29. STORYBOARDS<br />
  30. 30. STORYBOARDS<br />
  31. 31. Q&A<br />

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