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The Music Game


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One of the "choose your own adventure" decks used during my 2011 Ohio LinuxFest talk, "Level-up with Lies, Damned Lies, and Statistics: Turn your Life into a Data-Driven Video Game with FOSS," which is about using FOSS tools and practices to support life-gamification -- putting behavorial psychology to work on your brain as a platform. The talk was a nonlinear narrative, so if you've just stumbled across this one, check out my other talks with the olf-2011 tag and start with the one called "Level-Up Main Talk" -- you'll know when it's time to branch out to the other decks.

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The Music Game

  1. 1. The Music Game
  2. 2. The Music Game● Goals● Rules● Feedback● Voluntary participation
  3. 3. “Thing A Week”
  4. 4. Re: voluntary participation...
  5. 5. #!/usr/bin/python# Prints a new random chord to play every 5 seconds.# This could be made more generalizable/hackable/useful. # I am lazy.import timeimport randombasenote = [A,A#,B,C,C#,D,D#,E,F,F#,G,G#]chord = [major,minor,major 7,dominant,minor 7,minor 7 flat 5,diminished]while(True):    print random.choice(basenote), random.choice(chord)    time.sleep(5)
  6. 6. SEKRITLY: Behavorial psych● Rhythm● Peer pressure● Time arbitrage