Successfully reported this slideshow.
We use your LinkedIn profile and activity data to personalize ads and to show you more relevant ads. You can change your ad preferences anytime.

Literature review: Dawley on SNKC

Summary and discussion of Lisa Dawley's 2009 paper, "Social network knowledge construction: emerging virtual world pedagogy".

Related Books

Free with a 30 day trial from Scribd

See all
  • Be the first to comment

  • Be the first to like this

Literature review: Dawley on SNKC

  1. 1. Social network knowledge construction: Emerging virtual world pedagogy 2009 research paper by Lisa Dawley Presentation by Lin S. and Melany C. Images and videos used in this presentation are borrowed from their respective owners. No copyright infringement intended.
  2. 2. What is social networking? What do you use it for? What can you use it for?
  3. 3. Tools for Social Networking • Social sites: MySpace, Facebook, Twitter • Photo sharing: Flickr, PhotoBucket, Instagram • Video sharing: YouTube, Vimeo, Vine • Professional networking: Linkedln, Ning • Blogs: WordPress, Blogspot • Virtual worlds: Second Life, Club Penguin
  4. 4. Virtual Worlds • Internet-based, three-dimensional simulation environments. • Highly customisable – users create and alter the virtual environment. • Complex social systems with their own norms, values, cultures, families and economies. • Include in-world and out-of-world (internet-based) opportunities for knowledge construction.
  5. 5. Second Life (SL) In virtual worlds, users interact through their avatars – visual representations of themselves. They are an expression of identity.
  6. 6. What things can we do in a virtual world? Virtual world concerts and world fundraising… Video: Education in Second Life
  7. 7. Answer this question during the presentation: Do you think there are any potential issues involved in the educational use of virtual learning environments? Respond here:
  8. 8. Virtual world for teaching and learning Second Life launched in 2003, and now has 16 million user accounts, the majority of which are kids and teens. The aim of the research To identify and explore the capacities of social networking, specifically virtual worlds like SL, in educational contexts.  Social network knowledge construction (SNKC) How to effectively incorporate these communication networks into the teaching and learning process. Purpose and potential use of these networks in the teaching and learning process.
  9. 9. Historical communication pattern in teaching and media Communication pattern using social networks  
  10. 10. The theoretical framework behind the research • We are shifting from information age to a “conceptual age” – technologies like databases can handle left-brain tasks for us, while social technologies encourage right-brain, creative thinking (Pink, 2005) • The communication patterns of social networks mirror constructionist, self-directed learning processes (Papert, 1991)
  11. 11. The theoretical framework behind the research Social network technologies not only frame the way individuals’ interact and learn, but impact the thinking process itself Social networking and virtual worlds are an example of connectivist learning – learning resides outside the person in a network of information sources, and is reliant on diversity in opinions. Knowledge grows exponentially (Papert, 1991)
  12. 12. Social network knowledge construction Key technology trends in higher educaiton over the next five years (Horizon Report, 2007): 1. User-created content 2. Social networking 3. Virtual worlds
  13. 13. The design of the method for data collection
  14. 14. Inworld mechanisms – virtual world (second life) • Group notices • Group chat • Newsletters • Building (terrain, objects and activities) • Group events • IM/Private chat • Conferences
  15. 15. A screenshot of group information in Second Life
  16. 16. Out-of-world(internet based) mechanisms • Listservs • Blogs • Wikis • Professional and social newtorks ( Linkedin, Facebook, Ning) • E-Mail and texting • Tagging
  17. 17. Results and Discussion
  18. 18. Conclusion & implications for future research and teaching • Many students have experience using social networks to blog, participate in discussion forums, or use virtual worlds • Educators should see social networks as pedagogical opportunities • Embedding social networks into the curriculum also keeps students engaged and helps them retain information – it bridges the divide between school and leisure
  19. 19. Conclusion & implications for future research and teaching • The construction of social network knowledge around virtual worlds is a valuable tool to explore complex social learning • However, educators need to be aware of potential technical and legal issues
  20. 20. Today’s Meeting: let’s have a look at the responses Do you think there are any potential issues involved in the educational use of virtual learning environments?