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The FUN of Blended Learning: Engaging Students Through Scenarios and Role-Play

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Presentation at EMBED workshop. Tampere, Finland, 27th September 2018.

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The FUN of Blended Learning: Engaging Students Through Scenarios and Role-Play

  1. 1. [ [ Professor Mark Brown Dublin City University 27th September, 2018 Tampere, Finland 1CC-BY 4.0
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  3. 3. [ [ 3CC-BY 4.0 1.  Blending for transformation 2.  Blending through online role-play 3.  Blending through online scenarios Outline…
  4. 4. [ [ 4CC-BY 4.0 https://pixabay.com/en/train-tracks-walking-journey- alone-1081672/
  5. 5. [ [ 5CC-BY 4.0 1.  Blending for transformation
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  11. 11. [ [ 11 Trowler, P., Ashwin, P. and Saunders, M. (2014). The Role of HEFCE in Teaching and Learning Enhancement: A Review of Evaluative Evidence. The Higher Education Academy, p.16. CC-BY 4.0
  12. 12. [ [ 12 12 Learner-Content Interaction Learner-learner Interaction Teacher-Learner Interaction Blended Interactivity Framework CC-BY 4.0
  13. 13. [ [ 13 Learner-Content Interaction Learner-learner Interaction Teacher-Learner Interaction Blended Interactivity Framework Place of Learning (Where Learning Occurrs) Mode of Learning (How Learning Occurs) Pace of Learning (When Learning Occurs) CC-BY 4.0
  14. 14. [ [ 14 Learning by Sharing (Connectivist) Learning by Listening (Instructionist) Learning by Doing (Constructivist) Learning by Making (Constructionist) Design compass… CC-BY 4.0
  15. 15. [ [ 15 Learning by Sharing (Connectivist) Teaching by Telling (Instructionist) Learning by Doing (Constructivist) Learning by Making (Constructionist) Design compass… CC-BY 4.0
  16. 16. [ [ 16CC-BY 4.0 2. Blending through online role-play
  17. 17. [ [ 17CC-BY 4.0 “To read or hear about something is not the same as experiencing it, and it is often only by actual experience that understanding and change can come about” (van Mentis, 1999, p.11).
  18. 18. [ [ 18CC-BY 4.0 Actor Network Theory
  19. 19. [ [ 19CC-BY 4.0 Social Determinism Technocratic Nightmare Technocratic Dream Technological Determinism Techno-centric Perspective Human-centric Perspective Demon Perspective Libertarian Perspective
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  22. 22. [ [ 22CC-BY 4.0 Dot Com is the…
  23. 23. [ [ 23CC-BY 4.0 Irma Fossil is the…
  24. 24. [ [ 24CC-BY 4.0 • Build a new computer lab • Purchase an integrated learning system • Mandate the use of laptops for all students • Install electronic whiteboards in all classrooms • Provide unrestricted Internet access to all students • Participate in an ICT professional development programme • Establish a digitally enhanced classroom on a user-pay basis • Enter into a commercial partnership to increase access to ICT Example issues…
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  26. 26. [ [ 26CC-BY 4.0 “Before the role-play started I wasn’t really that interested in posting to the discussions. I read some of them but I just focused on my own reading… But the role-play forced me to participate and it took me out of my comfort zone. Initially it was scary but no one knew who I was and I gradually saw the value of the debate... By the end of the role-play I was sad that the activity was over.”
  27. 27. [ [ 27CC-BY 4.0 “The role-play was excellent for situating the major report we had to write. The assignment gave the role-play value beyond the time we had to spend online. It was important that we understood the link between the two tasks as this gave greater incentive to participate. I found the role-play kept coming to mind when I was writing about the key issues educational leaders have to consider when implementing a major change or innovation.”
  28. 28. [ [ 28CC-BY 4.0 F = What were the fundamental points? U = What was most useful outcome for you? N = What new approach or idea related to your work does this inspire you to do? (Korthagen, 2001)
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  30. 30. [ [ 30CC-BY 4.0 In sum… • Exposes alternative points of view • Low-tech emptiness is an advantage • Allows social co-construction of knowledge • Illustrates the competing mindsets in the literature • Uncovers the ‘subjective realities’ associated with educational change Opens the bleeding edge of Ed Tech…
  31. 31. [ [ 31CC-BY 4.0 3. Blending through online scenarios
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  33. 33. [ [ Teacher’s ideas Learner’s ideas Practice environment Learner’s practice Actions Adapt actions Adapt Task practice environment Task goal Reflect Revisions Feedback Practice environment Other learner(s) Ideas Ideas Reflect Others’ practice Adapt actions Draft outputs Draft outputs (Laurillard, 2002) CC-BY 4.0
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  45. 45. [ [ Contact 45CC-BY 4.0 www.dcu.ie/nidl mark.brown@dcu.ie www.slideshare.net/mbrownz @mbrownz @mbrownz @mbrownz
  46. 46. [ [ 2019 Conference Dublin
  47. 47. [ [ Erasmus+ KA2 : 2017-1-NL01-KA203-035288 47

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