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Designs for Learning: Blending with Purpose

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Workshop facilitated at Blending your Learning: Incorporating Technology in your Teaching, Queen's University Belfast, Northern Ireland, 25th June, 2015.

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Designs for Learning: Blending with Purpose

  1. 1. Designs for Learning: Blending with Purpose Professor Mark Brown Queen’s University Belfast 25th June 2015
  2. 2. What direction is East? Blending with purpose…
  3. 3. "Using new digital technology to improve education is not rocket science... it is much, much harder than that” (Diana Laurillard, 2009). Blending with purpose…
  4. 4. 1. Narratives 2. Identities 3. Designs Outline… Designs for Learning: Blending with Purpose
  5. 5. Key message… “At the heart of ‘learning design’ is a philosophy of placing the student experience at the centre of the choices you make.”
  6. 6. 1. Narratives…
  7. 7. 1. Narratives…
  8. 8. 1. Narratives…
  9. 9. What is the unique nature of the learning experience at Queen’s? 1. Narratives… Question…. Activity…. Describe one defining characteristic of the learning experience that you would want to feature on the University website...
  10. 10. 1. Narratives… Report back….
  11. 11. 2. Identities…
  12. 12. How would you describe yourself as a lecturer / teacher? 2. Identities… Question…. Identify a single metaphor that best fits your approach or overall philosophy of teaching... Activity….
  13. 13. 2. Identities… Report back….
  14. 14. 1. Narratives… Metaphor of caves, campfires, watering holes and mountain tops A storyteller…
  15. 15. 3. Designs…
  16. 16. Learner-Content Interaction Learner-learner Interaction Teacher-Learner Interaction Interactivity Framework Places Tools Spaces 3. Designs…
  17. 17. 3. Designs…
  18. 18. 3. Designs…
  19. 19. 3. Designs…
  20. 20. 3. Designs… Key principle of substitution
  21. 21. How much time do students spend each week fulfilling your course requirements? Question…. Activity…. Pick one week in your course and calculate on average how much time students need to spend completing the requirements... 3. Designs…
  22. 22. Understanding student workload implications… 3. Designs…
  23. 23. Report back…. 3. Designs…
  24. 24. 3. Designs…
  25. 25. Learning by sharing (Connectivist) Learning by listening (Instructionist) Learning by doing (Constructivist) Learning by making (Constructionist) Pedagogical compass… 3. Designs…
  26. 26. 3. Designs… One contribution MOOCs are making…
  27. 27. 3. Designs…
  28. 28. Conclusion… A conclusion is the place where you got tired of thinking (or ran out of time)
  29. 29. Conclusion… The FUN of reflection… F = What was the fundamental point? U = What new understanding are you taking away? N = What new thing will you do in your teaching to make for a better learning experience?
  30. 30. Thank You!
  31. 31. Professor Mark Brown Director, National Institute for Digital Learning www.dcu.ie/nidl mark.brown@dcu.ie @mbrownz www.slideshare.net/mbrownz

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