Your App is Ugly

Mike Bifulco
Mike BifulcoTechnical Director, Aquent Gymnasium at Aquent
Your App is Ugly.
Andrew Miller
Jeremy Osborn
Mike Bifulco
Your App is Ugly
Your App is Ugly
Your App is Ugly
There	is	no	difference	between	science	
and	art	when	it	comes	to	creativeness….	
and	scientists	can	be	just	as	creative	as	an	
artist”
Joseph	Albers
On Art and Science
design (v.)
1540s, from Latin designare "mark out, devise, choose, designate,
appoint," from de- "out" + signare "to mark," from signum "a mark,
sign".
design (n.)
1580s, from Middle French desseign "purpose, project, design,"
from Italian disegno, from disegnare "to mark out," from Latin
designare "to mark out".
What is a good design?
Dieter Rams’ Ten Principles of “Good Design”
Good Design is innovative
Good Design makes a product useful
is aesthetic
Good Design makes a product understandable
Good Design is unobtrusive
Good Design is honest
Good Design is long-lasting
Good Design is thorough down to the last detail
Good Design is environmentally friendly
Good Design is as little design as possible
Dieter Rams’ Ten Principles of “Good Design”
Good Design is innovative
Good Design makes a product useful
is aesthetic
Good Design makes a product understandable
Good Design is unobtrusive
Good Design is honest
Good Design is long-lasting
Good Design is thorough down to the last detail
Good Design is environmentally friendly
Good Design is as little design as possible
Aesthetic?
“of, relating to, or dealing with or the beautiful”
“pleasing in appearance”
“attractive”
“appreciative of, responsive to, or about the beautiful”
“responsive to or appreciative of what is pleasurable to the senses”
Wait, that seems very subjective…
“of, relating to, or dealing with or the beautiful”
“pleasing in appearance”
“attractive”
“appreciative of, responsive to, or about the beautiful”
“responsive to or appreciative of what is pleasurable to the senses”
How is Aesthetic more than just personal taste?
Can we evaluate a design in a way that is not just
subjective?
How do we know when something has aesthetic
value?
…and why bother?
Aesthetic-Usability Effect
The Aesthetic-Usability Effect is a condition
whereby users perceive more aesthetically
pleasing designs to be easier to use than less
aesthetically pleasing designs.”
Your App is Ugly
Go ahead, pick an orange juicer…
Elements of Design
• Colour
• Shape
• Texture
• Space
• Form
Principles
• Unity/Harmony
• Balance
• Hierarchy
• Scale/Proportion
• Dominance/Emphasis
• Similarity/Contrast
“The best designers sometimes disregard the
principles of design. When they do so, however,
there is usually some compensating merit attained
at the cost of the violation. Unless you are certain
of doing as well, it is best to abide by the
principles.”
– William Lidwell
“The best designers sometimes disregard the
principles of design. When they do so, however,
there is usually some compensating merit attained
at the cost of the violation. Unless you are certain
of doing as well, it is best to abide by the
principles.”
– William Lidwell
Gestalt
Psychology
Cognitive
Psychology
Design
Principles in
Early Art
and
Architectur
e
Formal
Design
Principles
Swiss
Design
Movement
Colour
Theory
1861 – Paul Broca’s brain research
1890 – Christian Von Ehrenfels
1940s – Cybernetics
1920 – Itten – “The Art of Colour”
1963 – Albers – “Interaction of Colour”
1896 – Akzidenz-Grotesk published
1908– School of Designteaches formally
teaches grid-based design
432 BC – Parthenon Completed
…Parthenon? Are You Serious?
Golden Ratio
A ratio within elements
of a form approximating
1.618
Golden Ratio
a
b
Golden Ratio
Golden Ratio
b
a ba
Golden Ratio
The Rule of Thirds
The Rule of Thirds
But seriously…
The Rule of Thirds
Your App is Ugly
Gestalt
Psychology
Cognitive
Psychology
Design
Principles in
Early Art
and
Architectur
e
Formal
Design
Principles
Swiss
Design
Movement
Colour
Theory
1861 – Paul Broca’s brain research
1890 – Christian Von Ehrenfels
1940s – Cybernetics
Let’s Talk About Your Brain
A Gross Oversimplification
Cognitive Psychology: How your brain perceivesstimuli
Gestalt Psychology: How your brain makes sense of it all
Law of Proximity
Law of Similarity
Law of Continuity
Law of Closure
Law of Prägnanz
Gestalt
Psychology
Cognitive
Psychology
Design
Principles in
Early Art
and
Architectur
e
Formal
Design
Principles
Swiss
Design
Movement
Colour
Theory
1896 – Akzidenz-Grotesk published
1908– School of Designteaches formally
teaches grid-based design
That Swiss Design Movement
-Josef	Müller-Brockmann
On Art and Science
Your App is Ugly
That Swiss Design Movement
Grids, Grids, Grids!
Go read this:
Your App is Ugly
Gestalt
Psychology
Cognitive
Psychology
Design
Principles in
Early Art
and
Architectur
e
Formal
Design
Principles
Swiss
Design
Movement
Colour
Theory
1920 – Itten – “The Art of Colour”
1963 – Albers – “Interaction of Colour”
More	than	
just	a	pretty	
color
More	than	
just	a	pretty	
color
More	than	
just	a	pretty	
color
colour
On the Laws of Colour
The objective laws of form and
colour help to strengthen a
person's powers and to expand
his creative gift. ”
Johannes Itten
primary
primary primary
secondary secondary
secondary
tertiary tertiary
tertiary tertiary
tertiary tertiary
warm
cool
Complementary
“Opposite	colours”	on	the	wheel
Analogous
“Adjacent	colours”	on	the	wheel
Saturation
“Purity”	of	a	colour as	it	relates	to	
white	or	gray
Color and emotion
https://thelogocompany.net/blog/infographics/psychology-color-logo-design/
Colour can:
• Carry cultural meaning
• Impact accessibility
• Convey brand, emotion
• Emphasize interface elements
Colour and Context
An Example
Your App is Ugly
Colour and context
colour and
cultural context
Some Western
interpretations of colour
Your App is Ugly
Your App is Ugly
Use colour to your advantage
But don’t abuse it
Saturation for Contrast
Putting it all together
Simple design in practice
A Quick Example…
Your App is Ugly
Your App is Ugly
Simple Rules for Better Design
1. Be Consistent
Everything - Font sizes, colours, spacing, alignment should be
universal for agiven interface.
Users will waste time trying to figure out why something is
minutely different.
2. Create a context hierarchy
3. Facilitate Unitization
Use Gestalt principles to imply and clarify groups
Use familiar objects and fonts
Avoid ambiguity (be consistent!)
4. Take Advantage of Mental Models
5. A Picture’s Worth 1,000 Words
• There are loads of open-licensed icon and image libraries
available for use
6. Be mindful of colour choices
• The colourblind will thank you
• Cultural Differences
• Try not to use 100% black or white
There are many tools available to help
7. Use Grids when possible
References
• Cognition and Priming:
http://www.yale.edu/acmelab/articles/bargh_chen_burrows_1996.pdf
• Apparent Usability vs. Inherent Usability:
http://dl.acm.org/citation.cfm?id=223680
References
• Material Design, Google:
http://www.google.com/design/spec/material-
design/introduction.html
Books
Universal Principles of Design
William Lidwell et al.
100 Things Every Designer Needs to Know About
People
Susan Weinschenk
Books
Don’t Make Me Think
Steve Krug
TheDesign of Everyday Things
Don Norman
Dieter Rams’ Ten Principles of “Good Design”
Good Design is innovative
Good Design makes a product useful
Good Design is aesthetic
Good Design makes a product understandable
Good Design is unobtrusive
Good Design is honest
Good Design is long-lasting
Good Design is thorough down to the last detail
Good Design is environmentally friendly
Good Design is as little design as possible
Your App is Ugly
In a nutshell…
Free online courses
About the courses…
Your App is Ugly
Assignments
Assessments
PDF Handouts
Code Samples
Discussion Forums
Your App is Ugly
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Your App is Ugly