Unreal gaming design kit basic concepts

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Unreal gaming design kit basic concepts

  1. 1. THE UNREAL TECHNOLOGY THE UNREAL DEVELOPMENT KIT
  2. 2. Xbox, PS3, PC Physically Game Engine Unreal Engine
  3. 3. WHY TO USE UDK? You don't have to start from scratch Just tweak the engine behavior Stuff will be finished fast
  4. 4. WHAT'S UDK? A system that assets your   characters, weapons,  sounds, props, etc. Into a  visual interactive form.
  5. 5. Graphics Engine Sound Engine Physics Engine Input Manager Network Infrastructure Engine Components
  6. 6. HOW DOES IT WORK? CORE
  7. 7. Game  Initialization Game  Launch Game  Play Initialize  components Ready for  user Input Load maps Assets routing Sending info to core Game loop starts
  8. 8. CREATING WORLDS Game Assets All data the Unreal Engine uses is stored in packages  that contain the game assets Maps Textures and Materials Static Meshes Skeletal Meshes
  9. 9. GAME DEVELOPMENT Huge, hard process Should be iterative Should accept sacrifice ITERATION Get the idea Story treatment Scheduling Tight team
  10. 10.   NON­VISUAL SIDE You can write Unreal Script It's Like Java and C++ Engine Physics are written in it
  11. 11. Start your first level
  12. 12. Build a game that has morales  Respect the human brain

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