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Start playing @ mobile.cologne 2013

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Start playing @ mobile.cologne 2013

  1. 1. Start PlayingMaxim Zaks, Wooga @iceX33
  2. 2. Where do you start?
  3. 3. Come up with an original idea... or steal one
  4. 4. Mystery twister... Cryptography puzzle in flash
  5. 5. LineUp flickr
  6. 6. 2008 UIKitsky is the limit
  7. 7. Project vs.Product
  8. 8. Icon & Art
  9. 9. 2010GameKit iAd
  10. 10. Am I reach?
  11. 11. Am I famous?
  12. 12. Games are about UX
  13. 13. Analyze your user behavior
  14. 14. Configure the user experience
  15. 15. In game development designers are notpeople who do pictures
  16. 16. Pictures are done by Artists
  17. 17. Balancing is done by Game Designers
  18. 18. Why do we care about UX that much?
  19. 19. Freemium!
  20. 20. Enough with sweet talk lets get technical
  21. 21. Game development for mobile...
  22. 22. Games Engines WTF...
  23. 23. Bad ass games needlots of performance
  24. 24. RenderingSimulationInteraction
  25. 25. OpenGL ES is your „friend“
  26. 26. If you are not a nerd use alibrary which builds on top of OpenGL ES
  27. 27. Same forphysics engine
  28. 28. There are still enoughfun parts to work on
  29. 29. Lot‘s of math
  30. 30. High performance Backend communication
  31. 31. Anti cheating strategies
  32. 32. Determinism
  33. 33. If you wan‘t to go crossplatform, make sure not to become fragile
  34. 34. What do I need from aGame Engine / Library
  35. 35. Example Cocos2D
  36. 36. Scene, Sprite and Layer Composition
  37. 37. Animations and Touch interactions
  38. 38. Textures and Atlases
  39. 39. Particle Systems
  40. 40. Run Loop
  41. 41. It doesn‘t provide you with good Software Design
  42. 42. Composition over Inheritance
  43. 43. Summary
  44. 44. Idea is King
  45. 45. Configuration andTracking are important
  46. 46. Technology,depends on the game
  47. 47. You must play your self
  48. 48. http://wooga.com/jobs
  49. 49. Thank you! @iceX33

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