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designing for the periphery of our attention a study on ambient information system s 2010  Design Research Society (DRS) i...
information systems refers to all the persons, procedures and equipment designed, built, operated and maintained in order ...
 
 
 
 
 
 
the medium influence the way we perceive, comprehend and use information
media creates environments environment implies behavior
shush!
in which environment are we living?
 
 
 
 
 
Many functions and programs # Bubble Breaker # Calculator # Camera (photos & video) # Downloads (Verizon) # File Explorer ...
Different interfaces to deal with in order to use the product
 
different trends in product development trend for interactive devices
pervasive computing pervasive computing (also known as Ubiquitous Computing or simply ubicomp) is a post-desktop model of ...
pervasive computing anything  can be a “node” of a complex information system multiple information sources  in different f...
Pileus Internet Umbrella (Takashi Matsumoto, Sho Hashimoto, Keio University) http://www.pileus.net/
Hug Shirt http://www.cutecircuit.com
multiple information sources pervasive computing constant connection mobility increasing complexity
pervasive computing constant connection mobility information overload stress increasing complexity
 
 
not all information is important  all the time information must be available, but not all information needs to be  in the ...
demands more cognitive resources more stressful more rational response works in the background, less demanding less stress...
ambient information systems <ul><li>publish information in a nonintrusive manner </li></ul><ul><li>demand little attention...
dangling string Natalie Jeremijenko , Xerox PARC (80’s)
galo meteorológico  (weather rooster)
ambient umbrella
datafountain
goodnight lamp
 
thirsty light
ladybag
ladybag
<ul><li>not suited for critical data monitoring </li></ul><ul><li>works better with coarse data </li></ul><ul><li>not suit...
<ul><li>we can create information systems that are fun </li></ul><ul><li>having access to more information doesn’t necessa...
preliminary findings about perception //attention // preattentive processing based on psychology studies <ul><li>influence...
preliminary findings about perception //attention // preattentive processing based on psychology studies <ul><li>influence...
topics for future research <ul><li>how to design information systems that do not draw our attention, acting in the periphe...
thank you merci mauro pinheiro 2010  Design Research Society (DRS) international conference  ·  Design & Complexity Univer...
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Designing for the periphery of our attention - a study on Ambient Information Systems

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Presentation made at the 2010 Design Research Society Conference, July 7th / 9th 2010.

Published in: Design
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Designing for the periphery of our attention - a study on Ambient Information Systems

  1. 1. designing for the periphery of our attention a study on ambient information system s 2010 Design Research Society (DRS) international conference · Design & Complexity mauro pinheiro Universidade Federal do Espírito Santo (UFES) Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio) Brasil [email_address]
  2. 2. information systems refers to all the persons, procedures and equipment designed, built, operated and maintained in order to collect, record, process, store, retrieve and display information, using different technologies. (Houaiss & Villar, 2001)
  3. 9. the medium influence the way we perceive, comprehend and use information
  4. 10. media creates environments environment implies behavior
  5. 11. shush!
  6. 12. in which environment are we living?
  7. 18. Many functions and programs # Bubble Breaker # Calculator # Camera (photos & video) # Downloads (Verizon) # File Explorer # Internet Explorer Mobile # Microsoft® Office Mobile # - Word Mobile™ # - Excel® Mobile # - PowerPoint® Mobile # Microsoft® Office Outlook® Mobile # - Email # - Calendar # - Contacts # - Tasks # - Notes # Phone # Pocket MSN® # Quick Tour # Search # SMS & MMS Messaging # Solitaire # Sounds Manager # Terminal Services Client # Voice Command # Windows Media® Player Mobile # Wireless Sync Downloader
  8. 19. Different interfaces to deal with in order to use the product
  9. 21. different trends in product development trend for interactive devices
  10. 22. pervasive computing pervasive computing (also known as Ubiquitous Computing or simply ubicomp) is a post-desktop model of human-computer interaction in which information processing has been integrated into everyday objects and activities. in pervasive computing, ordinary objects not only have computational resources; they are networked, connected in a way that they can share information.
  11. 23. pervasive computing anything can be a “node” of a complex information system multiple information sources in different formats and contexts
  12. 24. Pileus Internet Umbrella (Takashi Matsumoto, Sho Hashimoto, Keio University) http://www.pileus.net/
  13. 25. Hug Shirt http://www.cutecircuit.com
  14. 26. multiple information sources pervasive computing constant connection mobility increasing complexity
  15. 27. pervasive computing constant connection mobility information overload stress increasing complexity
  16. 30. not all information is important all the time information must be available, but not all information needs to be in the center of our attention how can we make it less stressful? Mark Weiser’s concept of calm technology
  17. 31. demands more cognitive resources more stressful more rational response works in the background, less demanding less stressful more intuitive response attention // perception center periphery
  18. 32. ambient information systems <ul><li>publish information in a nonintrusive manner </li></ul><ul><li>demand little attention </li></ul><ul><li>information is embedded in the surroundings </li></ul><ul><li>work in the periphery of our attention </li></ul><ul><li>preattentive processing </li></ul>most common application of the calm technology concept
  19. 33. dangling string Natalie Jeremijenko , Xerox PARC (80’s)
  20. 34. galo meteorológico (weather rooster)
  21. 35. ambient umbrella
  22. 36. datafountain
  23. 37. goodnight lamp
  24. 39. thirsty light
  25. 40. ladybag
  26. 41. ladybag
  27. 42. <ul><li>not suited for critical data monitoring </li></ul><ul><li>works better with coarse data </li></ul><ul><li>not suited for complex data analysis </li></ul>ambient information systems general guidelines
  28. 43. <ul><li>we can create information systems that are fun </li></ul><ul><li>having access to more information doesn’t necessarily mean more stress </li></ul><ul><li>the periphery of our attention can be explored for communicating without overburdening us </li></ul>ambient information systems some conclusions
  29. 44. preliminary findings about perception //attention // preattentive processing based on psychology studies <ul><li>influenced by previous knowledge and memory </li></ul>
  30. 45. preliminary findings about perception //attention // preattentive processing based on psychology studies <ul><li>influenced by previous knowledge and memory </li></ul><ul><li>influenced by the nature of the information </li></ul>
  31. 46. topics for future research <ul><li>how to design information systems that do not draw our attention, acting in the periphery? </li></ul><ul><li>why not design for the other senses, besides vision? </li></ul><ul><li>which metrics and evaluation methods should we use to assess the effectiveness of ambient information systems? </li></ul><ul><li>are there types of information that are more appropriate to these systems? </li></ul>
  32. 47. thank you merci mauro pinheiro 2010 Design Research Society (DRS) international conference · Design & Complexity Universidade Federal do Espírito Santo (UFES) Pontifícia Universidade Católica do Rio de Janeiro (PUC-Rio) Brasil [email_address]

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