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Practical html5

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Practical html5

  1. 1. Maurice de Beijer
  2. 2. Who am I Maurice de Beijer The Problem Solver Microsoft Integration MVP DevelopMentor instructor Twitter: @mauricedb Blog: http://msmvps.com/blogs/theproblemsolver/ Web: http://www.HTML5Support.nl E-mail: mauricedb@computer.org
  3. 3. What we aren’t going to cover But I would really like to!  Asynchronous Module Definition/RequireJS  TypeScript  CSS3  LESS/SASS  Tooling But I will in my Modern Web Development session at the TechDays 
  4. 4. What are we going to cover Polyfills Semantic elements Databinding & templates WebSockets Drag/Drop Graphics Storing data in the browser
  5. 5. The demo application Multiple concurent users Business rules that need to be enforced Use charts for reporting Support multiple devices  Desktop  Tablet with touch Support old versions of Internet Explorer  10 to 20% of users use Internet Explorer 8 http://bit.ly/DotNed
  6. 6. Polyfills Not every browser supports every HTML5 feature  Especially true with old browsers Many missing features can be added using a polyfill  Offers the standard API  Often done in JavaScript  JavaScript is slow in older browsers  A few good lists to check  Modernizr HTML5 Cross Browser Polyfills  HTML5 please
  7. 7. HTML5 Semantic elements New HTML5 elements  <nav>  <section>  <header>  <footer>  <article>  <aside>
  8. 8. HTML5 Semantic elements How about support?
  9. 9. HTML5 Semantic elements Why use them?  Searchability  Accessibility Neither really makes sense  Search engines don’t really care  Use WAI-ARIA for accessibility support Make sure to add support in older versions of IE  Modernizr  Html5Shiv
  10. 10. HTML5 Semantic elements
  11. 11. Databinding & templates Construct HTML snippets using JavaScript or jQuery  Is tedious as best Use a richer application library  Backbone  Knockout  Ember  ... Choosing one is a matter of taste  Checkout TodoMVC for a comparison with a to do app  My choice is Knockout
  12. 12. Databinding & templates
  13. 13. WebSockets A bi-directional socket connection  Between a web browser and the web server The server can push updates to the browser  Refreshing the browser to see updates is so 2012  Not just for games and chat applications  Any application where you want fast updates  Decrease the chance of concurrency issues
  14. 14. WebSockets How about support?
  15. 15. WebSockets Suffers from lack of infrastructure support  Routers and firewalls can cause issues The API is low level  Messages are just simple objects  You might need to retransmit missed messages Use ASP.NET SignalR  Uses WebSockets if possible  Otherwise it uses fallbacks like Comet  Supports scale out scenarios  Uses a very simple API
  16. 16. WebSockets
  17. 17. Drag and Drop Drag and drop can be a very intuitive user interaction  Often seen as more fun by users Very common interaction on tablets  But works equally well with a mouse HTML5 supports drag and drop  Including dragging from the file system
  18. 18. Drag and DropHow about support?
  19. 19. Drag and Drop Use jQuery UI instead of the HTML5 capabilities  Use jQuery UI Touch Punch for touch support  Add -ms-touch-action: none in CSS for Windows 8
  20. 20. Drag and Drop
  21. 21. Graphics Rich graphics are common in modern applications  Interactive graphics  Charts Often generated on the client  Not just images downloaded from the server Two basic options  Scalable Vector Graphics  Canvas
  22. 22. Comparison of Canvas and SVGCanvas SVGPixel-based (canvas is essentially an image Object Model-based (SVG elements areelement with a drawing API) similar to HTML elements)Single HTML element similar to <img> in Multiple graphical elements which becomebehavior part of the Document Object Model (DOM) Visual presentation created with markup andVisual presentation created and modified modified by CSS or programmatically throughprogrammatically through script scriptEvent model/user interaction is coarse—at Event model/user interaction is object-basedthe canvas element only; interactions must be at the level of primitive graphic elements—manually programmed from mouse lines, rectangles, pathscoordinatesAPI does not support accessibility; markup- SVG markup and object model directlybased techniques must be used in addition to supports accessibilitycanvas
  23. 23. SVG How about support?
  24. 24. Canvas How about support?
  25. 25. Graphics Use a library to make the API easier  Don’t worry about Canvas versus SVG jqPlot is great for charts  It uses canvas  Includes exCanvas for IE 7/8 support Raphaël is a great choice for general graphics  It uses SVG  Uses VML for IE 7/8 support
  26. 26. Graphics
  27. 27. Storing data in the browser Lots of data changes only infrequently  Don’t waste time by loading it every time HTTP caching can help  But is less flexible HTML5 has two mechanisms for local storage  LocalStorage is a simple dictionary  IndexedDB is a document database  Web SQL is also an option but has been deprecated
  28. 28. IndexedDB How about support?
  29. 29. LocalStorage How about support?
  30. 30. Web SQL Database How about support?
  31. 31. Storing data in the browser LocalStorage is well supported  Except in very old versions of IE IndexedDB is much more powerful  But the API is hard to use Lawnchair is easy to use  Abstracts the underlying data storage  Can use LocalStorage, IndexedDB or other storage db.js makes IndexedDB easy to use  But requires a polyfill in old browsers
  32. 32. Storing data in the browser
  33. 33. Conclusion There is lots of goodness in HTML5  But not everything is as useful Some of the API’s are hard to use  But there are good libraries to make things easier Think about support with older browsers  Use polyfills where needed Download the demo code

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