MC502- 1104372
 Current Trends- Effects and Produsage
 How Produsage Culture might effect how we
view/play/design?
 How a close analys...
MC502- 1104372
MC502- 1104372
…or is it already here?
MC502- 1104372
NOW…
MC502- 1104372
1970’s-
-1980’s
1990’s-
-2000’s+
…FUTURE
MC502- 1104372
MC502- 1104372
MC502- 1104372
Bruns, A, 2008. Blogs, Wikipedia, Second Life, and Beyond (Digital Formations). Edition. Peter Lang Publishing.
Buckingham...
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Welcome To The Real World

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1104372

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Welcome To The Real World

  1. 1. MC502- 1104372
  2. 2.  Current Trends- Effects and Produsage  How Produsage Culture might effect how we view/play/design?  How a close analysis of current games/design inform future trends/design?  What the future might hold for game effects and analysis… …Let’s Begin MC502- 1104372
  3. 3. MC502- 1104372
  4. 4. MC502- 1104372 …or is it already here?
  5. 5. MC502- 1104372
  6. 6. NOW… MC502- 1104372 1970’s- -1980’s 1990’s- -2000’s+
  7. 7. …FUTURE MC502- 1104372
  8. 8. MC502- 1104372
  9. 9. MC502- 1104372
  10. 10. Bruns, A, 2008. Blogs, Wikipedia, Second Life, and Beyond (Digital Formations). Edition. Peter Lang Publishing. Buckingham, D, 2007, Beyond technology : children's learning in the age of digital culture. Cambridge. MA Current Game Design Trends - Game Design Schools. 2013. Current Game Design Trends - Game Design Schools. [ONLINE] Available at: http://game-designschools.com/current-game-design-trends/. [Accessed 14 August 2013]. Furguson, C, 2010. Video Games and Youth Violence: A Prospective Analysis in Adolescents. Emperical Research, [Online]. 1, 1-2. Available at: http://www.tamiu.edu/~cferguson/Video%20Games%201%20Year.pdf [Accessed 04 August 2013]. Google, (2013), All pictures [ONLINE]. Available at: http://www.google.co.uk/imghp?hl=en&tab=wi&authuser=0 [Accessed 04 August 13]. Here’s what the future of video game development looks like | GamesBeat. 2013. Here’s what the future of video game development looks like | GamesBeat. [ONLINE] Available at: http://venturebeat.com/2013/06/20/heres-what-the-future-of-video-game-development-looks- like/. [Accessed 4 August 2013]. Parna, K, 2010. Believing in the Net (LUP Dissertaties). Edition. Leiden University Press. Prensky, M, 2001. Digital Natives, Digital Immigrants. On The Horizon, 1, 1-5. The Escapist : Oculus Rift is Bringing Virtual Reality to the Gaming Masses. 2013. The Escapist : Oculus Rift is Bringing Virtual Reality to the Gaming Masses. [ONLINE] Available at: http://www.escapistmagazine.com/articles/view/editorials/reviews/previews/10422-Oculus-Rift-is- Bringing-Virtual-Reality-to-the-Gaming-Masses. [Accessed 4 August 2013]. Video game industry - Wikipedia, the free encyclopedia. 2013. Video game industry - Wikipedia, the free encyclopedia. [ONLINE] Available at: http://en.wikipedia.org/wiki/Video_game_industry#Latest_trends_in_the_game_industry. [Accessed 4 August 2013]. MC502- 1104372

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