Introducing a Virtual Collaboration Center

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Introductory section of the 2007-2008 T/TAC immersion team's final presentation for the IDD immersion track at George Mason University

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Introducing a Virtual Collaboration Center

  1. 1. FINAL PRESENTATION IMMERSION 2007/2008 Afua Gyasi Kim Amin Kim Monti Matthew Mariani Rahel Woldehanna
  2. 2. Outline Introduction The Virtual Collaboration Centre (VCC) Adobe Connect Training Collaboratory Building the VCC Design Decision Prototype Recommendations References Acknowledgements
  3. 3. Performance Analysis: Key Findings From face-to-face training to online delivery. More interactive online training desired. Staff is dispersed over a large area. T/TAC staff belong to priority project teams. Teams need to collaborate across distances.
  4. 4. Needs Analysis Results Real-time collaboration on work products from a distance (Web conferencing). Shared file storage areas with document versioning for project teams. Integrated scheduling of video and Web conferencing. Support for collaborative development of more interactive online training content.
  5. 5. Design Approach Experiential strategy – Design team use of collaborative tools – Starting October 2007 Usage-Centered Design – Constantine & Lockwood – Starting January 2008
  6. 6. Experience as Strategy
  7. 7. Experience as Strategy
  8. 8. Usage-Centered Design The usage-centered design process is a software engineering process that models: The roles people play in their interactions with a system, The tasks they perform through a system, & The content of a system’s interface.
  9. 9. Usage-Centered Design
  10. 10. Specializations Design of VCC front-end interface Adobe Connect Web Conferencing Training development support
  11. 11. Convergence
  12. 12. Convergence: Outcome

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