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Huey, Dewey & Louie are playing in Duckburg when a misdirected ball gains the attention of Magica de Spell. Soon her anger sends one of them hurtling through time and space and the only place they can search is their local library.
With the aid of Melvil Dewey they learn how to use the library track him down. But how will they return him to the correct time & place?