Ggmm

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Ggmm

  1. 1. set word wrap to ON to read this file properly.________________________________________________________________________________this program should not be distributed anywhere else than www.gtatools.com orother gtanet sites such as http://www.gtagarage.com. if you distribute thisprogramon any other website your server shall crash and burn in flames and yourgirlfriend will leave you next evening if you dont always update the programto latest version, please read the informations about distribution onwww.gtatools.com.________________________________________________________________________________GTA Garage Mod Manager 2.3C build: 070207This program is only for PC version of Grand Theft Auto games.Copyright 2005-2007 Delfi - Jernej L.email: jernej@gtatools.comalways get latest and up-to-date copy of the program at http://www.gtatools.comor http://www.gtagarage.comthis program is a fully featured car packager / installer / renderer (3D) andhelps creating custom cars.program is freeware, you may NOT gain any money with using, redistributing,copying, changing this file unless you have my permission!the program comes with no warranty and the author is not responsible foranything the program or his user do under any circumstances, if this is againstyour local laws or you dont agree to this then you are not authorised to usethe program.________________________________________________________________________________Installation________________________________________________________________________________extract the archive files into your gta installation directory (gta3, vice cityor san andreas), this enables you to use the program with several games at once.the ggmm.exe, gtainterface.dll and ggmm.txt should be IN exact same folder asgta3.exe, gta-vc.exe or gta_sa.exeafter you install it, click the help "?" button on program and set fileassociation for .GGM filesimportant note !!!!!!!!! only one program can control the file asociation at once !!!!!!!program requirements:- this program requires at least geforce3 class graphical card (but older maystill work)- a decent graphical card with DXT/S3TC support for gta-vc and gta-sa- GL_EXT_texture_env_combine driver extension for displaying reflection mapscorrectly in opengl graphical driver- gfx card should have at least 4 texture units for multitexturing- one MB of disk space per installation- windows 2000 or xp or 2003, win98 untested (may work, maybe not..)- currently no testing was made on windows vista, if it doesnt work dont usevista.- should run under linux / wine- reactos is not yet at stable enough version for ggmm to work ;)________________________________________________________________________________
  2. 2. Changes________________________________________________________________________________Version 2.3C build: 070207:- fixed installer drag&drop bug and wrong work in progress tab being shown bydefault accidently- fixed vice-city and gta3 wheel rendering- fixed calculation of zoom level for models created with zmodelerVersion 2.3B build: 050207:- fixed text parsing routines to handle tab characters properly.Version 2.3 build: 200107:- fixed search box.Version 2.3 build: 200107:- fixed: various internal bugs have been fixed which have not caused specificlarge-scale troubles- added: visually improved car list & find box to blend with interface- added: when viewing models, it automaticly selects ideal zoom- added: you can change heading of cars front wheels.Version 2.1 build: 25030X:- fixed: vicecity and gta3 wheels now again work properly- fixed: program will no longer render additional objects under hirerarchy root,only first object that it finds, this is also how gta does it.- added: program now doesnt use 100% cpu usage, it will now only use so many cpucycles as it needs to.- added: detects and warns about corrupt txd files- added: file dialogs in manual car installer are now resizable (thanks toScuanor for noticing it)Version 2.0 build: 11020X:- added: shows cars in custom colors you wish - for car designers- added: car view by default rotate and animate until used, this is done so thatpeople dont think that cars are just pictures ;) you can right click and clickanimate to put it into animate mode at any time.- added: + and - numpad keys now also control zoom (for those without mousewheel and notebook users)Version 1.7 build: 270805:- added: some work was done on internal data editor, but it is not availible inthis release.- fixed: SA BMX now renders properly- fixed: VC Flatbed now renders properly- fixed: changed tractor and combine big wheel hack so now only tractor andcombine have big wheels- fixed: carmods.dat issuse should be fixed altrough i was unable to reproducethis error.Version 1.5 build: 140805:- added: additional handling lines like for helicopters and bikes are nowsupported in GGMM packages and manual car installer- added: hirerarchy items now have checkboxes which you can uncheck and ggmmwont draw that object branch, this works with dummies too, also a note thatthis wont work right always, sometimes special rules apply on how gta drawsthings (like san andreas wheels) and so for some objects it might not work- added: you can now control orientation of misc_a and misc_b objects
  3. 3. - added: you can now package weapons, but the packages dont contain weapon.datinformation- added: you can make backups of weapons- added: the program checks if it is installed properly, if not it gives youhints on how to install it.- added: if you on manual car installer enter colors data for car that has nocolor information the color information will be ADDED to colors file.- fixed: vicecity helicopters no longer have wheels on them- fixed: vicecity bikes now have proper wheel sizes- fixed: you can no longer "edit" text displayed when installing ggm mods- fixed: if you left some data to the manual car installer empty the validationmistakenly cleared some fields, now it doesnt do this anymore.Version 1.4b (080805):- added: option to show dummies (best viewed in wireframe mode because dummiesare always drawn solid)- added: option to disable reflections completely (sometimes the chrome is tooshiny, and sometimes ATI cards couldnt handle it properly)- fixed: solid faces no longer cut through transparent faces (and opposite). theprogram now draws model in 2 passes, there could be still glitches if your carhappens to have transparent wheels..- fixed: in gta3 some cars had a dummy named "steeringwheel_dummy" and GGMMaccidently drawn a wheel on the dummy because it thought it is a wheel dummy,now it doesnt do that anymore.Version 1.4a (070805):- added: refreshes data after manual car installing- added: propeller blades and bike wheels now also animate- added: you can now do a little car "show-off" using object rotations in modelinformation window (open doors, etc..)Version 1.4 (060805):- added: new improved program look / skin by Tank- added: manual car installer has a validate button, the configuration is alsovalidated when you click install button.- added: in san andreas now shows chrome reflections (used by Linerunner, somecars and some boats) (requires GL_EXT_texture_env_combine opengl extension tolook properly)- added: in san andreas mode you can now view second uv map (may be littleglitchy) (requires GL_EXT_texture_env_combine opengl extension to look properly)- added: shininess specular sphere-maps are now displayed (in san andreas) butnot in vice city yet (requires GL_EXT_texture_env_combine opengl extension tolook properly)- fixed: zmodeler 1.x cars show their normals correctly now.Version 1.3a (050805):- added: icons to menus and hirerarchy viewer (blue things are dummies, silverare geometry objects)- added: model details window now shows amout of triangles and vertices rendered- added: right clicking on car list now selects the car before showing popupmenu- added: car popup menu has a item for instant backup creation for any car- fixed: zmodeler2 dffs now load properly- fixed: if san andreas wheel object was not named wheel or wheel2 then it wasnot rendered, now the program uses object under wheel_rf_dummy for san andreaswheels just like the game does.
  4. 4. Version 1.3 (040805):- added: gta3 and vice city cars now show with wheels- added: cars are shown shiny using normals from the cars themseles- added: program can read gta-vc speca and san andreas reflection maps (altroughi dont know how to use them properly so they would look like ingame)- fixed: no more missing cars and wierd objects, cars are displayed the way theyshould without need for reloading- fixed: every time you reloaded the car list was filled with doubles, now itdoesnt do that anymore- fixed: gta3 car rendering now works properly- fixed: sometimes you could see thru cars where transparent objects were, nowin those cases the transparency is not displayed so the view is better altroughthis needs a proper object sorting fixopposite of the features added & fixed this version of program is now actuallysmaller than before!Version 1.2 (030805):- added: backup system, when you first time install a package the original carwill be packaged and put into CarBackups folder which will be created - notethat when using manual car installer no backups are made because program doesntknow which car you are installing (because you can for example install data linefor landstalker, dff file for infernus and txd for tank..)- added: carmods.dat file packaging support, packages and program are ofcoursebackwards compatible just that older versions will not know how to handlecarmods line and will skip that data when installing ggm files- added: more safety checking when installing .ggm mods- fixed: sometimes if you didnt enter IDE line into manual car installer thesan andreas game wasnt properly detectedVersion 1.1 (020805):- added: search box, while you type text the text the program automaticlysearches the list and selects first item that contains the searched text- added: several checks for detecting if gta game is running in background whichmay cause problems- added: more checking when installing .ggm mods- added: drag & drop on main window, you can drag & drop a ggm file into mainwindow to install it.- fixed: window flickering while resizing has been eliminated- fixed: cars with 4 colors in carcols.dat now show 3 colors correctly (prim,sec, ter..), color 4 is never used afaik so i dont know how to use it________________________________________________________________________________Tips________________________________________________________________________________- you can specify coll file in manual car installer for san andreas too, if youdo that it will be merged with dff model, if dff already has a coll chunk itwill replace it.- altrough main window is oddly-shaped it is resizable- you can also view weapon models (no packaging availible yet)- mods are packaged together with description / readme text- the browser doesnt work yet but it will download and install mods one day- the program works for gta3, vice city and san andreas- the GGM files are already pretty well compressed and contain a readme.txt text
  5. 5. that is displayed when installing mods, so you shouldnt double compress the ggmfiles to archieve better compression (rar might gain approx 10 kb) or to includea readme file.________________________________________________________________________________Known problems________________________________________________________________________________- The mod browser doesnt work (yet)- 3D renderers background sometimes doesnt look nice when the window isresized- when resizing the window the model is not displayed until you drop the sizinggrip, this problem is not too serious but i hope to fix it one day.- the model is sometimes not rendered right, just reload the model (may takeseveral times)- no wheels are rendered in vice city and gta3 mode, you will see red boxesinstead.________________________________________________________________________________Credits________________________________________________________________________________The program was programmed in 2005 by Jernej L. (Delfi) for www.GTAGarage.commy website is: http://www.gtatools.comTech support: jernej@gtatools.com + #13 +Big Thanks to everyone that supports my work, especially these people:Tank for the programs designSteve M. for his patience and help on dff formatKcow for his DFF / TXD loader!And big thanx to Fred for GTAGarage!!
  6. 6. that is displayed when installing mods, so you shouldnt double compress the ggmfiles to archieve better compression (rar might gain approx 10 kb) or to includea readme file.________________________________________________________________________________Known problems________________________________________________________________________________- The mod browser doesnt work (yet)- 3D renderers background sometimes doesnt look nice when the window isresized- when resizing the window the model is not displayed until you drop the sizinggrip, this problem is not too serious but i hope to fix it one day.- the model is sometimes not rendered right, just reload the model (may takeseveral times)- no wheels are rendered in vice city and gta3 mode, you will see red boxesinstead.________________________________________________________________________________Credits________________________________________________________________________________The program was programmed in 2005 by Jernej L. (Delfi) for www.GTAGarage.commy website is: http://www.gtatools.comTech support: jernej@gtatools.com + #13 +Big Thanks to everyone that supports my work, especially these people:Tank for the programs designSteve M. for his patience and help on dff formatKcow for his DFF / TXD loader!And big thanx to Fred for GTAGarage!!

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