Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

12,731 views

Published on

Chances are, you’re already using User Journeys to plan how people will interact with products you design. Writers have been doing this for centuries – creating characters, and working out how those characters interact with their newly designed world. We’ll discuss a common narrative framework, Joseph Campbell’s “Monomyth”, and how we can use it to create robust user journeys that drive innovative design and address real human needs.

User Journeys are a power tool that are often under-utilized. This is partly because their strengths are misunderstood or overlooked. This session will provide a flexible structure to base user journeys on, which can help designers identify bottlenecks, important players, and deeper underlying themes or challenges of design problems. These insights can be used to drive design direction, client workshops, user research plans, and experience strategy. Additionally, this can be thought of as an introduction into applying theories and frameworks from other disciplines into the way we conceptualize our users.

Published in: Design, Education
4 Comments
90 Likes
Statistics
Notes
No Downloads
Views
Total views
12,731
On SlideShare
0
From Embeds
0
Number of Embeds
1,023
Actions
Shares
0
Downloads
110
Comments
4
Likes
90
Embeds 0
No embeds

No notes for slide

Your User is a Hero: Applying Joseph Campbell’s “Monomyth” to User Experience Design

  1. YOUR USER IS A HERO THE MONOMYTH & USER EXPERIENCE DESIGN MATT EDWARDS @ASTRONAUTPNGUIN MN WUD 2014 #HEROSJOURNEY
  2. YOUR USER IS A HERO THE MONOMYTH & USER EXPERIENCE DESIGN • Analysis vs. Syntheis • What’s a “Hero’s Journey”? • Why should I care? • Using Critical Theory • What’s a “Story Circle”? • Case Studies • Q+A @ASTRONAUTPNGUIN MN WUD 2014
  3. THE HERO’S JOURNEY A CRITICAL FRAMEWORK FOR ANALYSIS @ASTRONAUTPNGUIN MN WUD 2014
  4. ANALYSIS Separation of a whole into its component parts. @ASTRONAUTPNGUIN MN WUD 2014
  5. @ASTRONAUTPNGUIN MN WUD 2014
  6. (HERO) THE ORDINARY WORLD @ASTRONAUTPNGUIN MN WUD 2014
  7. (TRICKSTER) (HERALD) THE CALL TO ADVENTURE @ASTRONAUTPNGUIN MN WUD 2014
  8. REFUSAL OF THE CALL @ASTRONAUTPNGUIN MN WUD 2014
  9. MEETING THE MENTOR (MENTOR) @ASTRONAUTPNGUIN MN WUD 2014
  10. CROSSING THE THRESHOLD (THRESHOLD GUARDIANS ERRY-WHERE) @ASTRONAUTPNGUIN MN WUD 2014
  11. TESTS, ALLIES, AND ENEMIES (ALLY) (SHAPESHIFTER) @ASTRONAUTPNGUIN MN WUD 2014
  12. THE APPROACH (NOT A MOON) @ASTRONAUTPNGUIN MN WUD 2014
  13. (THE SHADOW) THE ORDEAL @ASTRONAUTPNGUIN MN WUD 2014
  14. THE REWARD (THE TREASURE) @ASTRONAUTPNGUIN MN WUD 2014
  15. (THRESHOLD GUARDIANS) THE ROAD BACK @ASTRONAUTPNGUIN MN WUD 2014
  16. (PORKINS) THE RESURRECTION @ASTRONAUTPNGUIN MN WUD 2014
  17. (FORCE = ELIXIR) RETURN W/ THE ELIXIR @ASTRONAUTPNGUIN MN WUD 2014
  18. @ASTRONAUTPNGUIN MN WUD 2014
  19. SO WHAT? @ASTRONAUTPNGUIN MN WUD 2014
  20. WHO IS YOUR USER TODAY? @ASTRONAUTPNGUIN MN WUD 2014
  21. WE DESIGN ECOSYSTEMS OUR “USERS” ARE PARTS OF THAT ECOSYSTEM @ASTRONAUTPNGUIN MN WUD 2014
  22. WE DESIGN ECOSYSTEMS USERS PLAY DIFFERENT ROLES AT DIFFERENT TIMES @ASTRONAUTPNGUIN MN WUD 2014
  23. WE DESIGN ECOSYSTEMS USERS OFTEN NEED TO COOPERATE IN THOSE SYSTEMS @ASTRONAUTPNGUIN MN WUD 2014
  24. CRITICISMS DETAILS ARE EVERYTHING @ASTRONAUTPNGUIN MN WUD 2014
  25. ETHNOCENTRISM @ASTRONAUTPNGUIN MN WUD 2014
  26. HETERONORMATIVITY @ASTRONAUTPNGUIN z MN WUzD 2014
  27. SO WHAT? @ASTRONAUTPNGUIN MN WUD 2014
  28. THIS HAPPENS A LOT. EVEN WHEN WE RESEARCH.
  29. THE REWARD? “HI, I’M AN OBJECT IN THIS STORY.” @ASTRONAUTPNGUIN MN WUD 2014
  30. ENGAGEMENT DEMANDS INCLUSIVENESS @ASTRONAUTPNGUIN MN WUD 2014
  31. YOUR VALUES IMPACT YOUR DESIGNS WHETHER YOU ACKNOWLEDGE IT OR NOT. @ASTRONAUTPNGUIN MN WUD 2014
  32. SO, WHAT DO WE DO? WE LEVERAGE CRITICAL THEORY. @ASTRONAUTPNGUIN MN WUD 2014
  33. THIS MAN IS AN AMERICAN TREASURE @ASTRONAUTPNGUIN MN WUD 2014
  34. THE “HERO’S JOURNEY” IS A CRITICAL LENS. @ASTRONAUTPNGUIN MN WUD 2014
  35. ARCHETYPAL HISTORICAL STRUCTURALISM CRITICAL LENSES PROVIDE NEW PERSPECTIVES BUT NO LENS IS ALL-ENCOMPASSING. PSYCHOANALYTIC READER-RESPONSE FEMINIST MARXIST NEW CRITICISM DECONSTRUCTION @ASTRONAUTPNGUIN MN WUD 2014
  36. CRITICISMS ARE NOT DEALBREAKERS IDENTIFY SHORTCOMINGS AND ADJUST @ASTRONAUTPNGUIN MN WUD 2014
  37. HARMON’S “STORY CIRCLE” A GENERATIVE FRAMEWORK FOR SYNTHESIS @ASTRONAUTPNGUIN MN WUD 2014
  38. ANALYSIS Separation of a whole into its component parts. @ASTRONAUTPNGUIN MN WUD 2014
  39. SYNTHESIS The combination of parts so as to form a whole. @ASTRONAUTPNGUIN MN WUD 2014
  40. (#SIXSEASONSANDAMOVIE) @ASTRONAUTPNGUIN MN WUD 2014
  41. #SIXSEASONSANDAMOVIE @ASTRONAUTPNGUIN MN WUD 2014
  42. THE STORY CIRCLE 1 3 8 6 4 5 7 2 @ASTRONAUTPNGUIN MN WUD 2014
  43. THE STORY CIRCLE 1 3 8 6 4 5 7 2 1. A CHARACTER IS IN A ZONE OF COMFORT 2. BUT THEY WANT SOMETHING 3. THEY ENTER AN UNFAMILIAR SITUATION 4. ADAPT TO IT 5. GET WHAT THEY WANTED 6. PAY A HEAVY PRICE FOR IT 7. THEN RETURN TO THEIR FAMILIAR SITUATION 8. HAVING CHANGED @ASTRONAUTPNGUIN MN WUD 2014
  44. A CHARACTER IS IN A ZONE OF COMFORT BUT THEY WANT SOMETHING THEY ENTER AN UNFAMILIAR SITUATION ADAPT TO IT GET WHAT THEY WANTED PAY A HEAVY PRICE FOR IT THEN RETURN TO THEIR FAMILIAR SITUATION HAVING CHANGED @ASTRONAUTPNGUIN MN WUD 2014
  45. WHEN YOU HAVE A NEED YOU GO SOMEWHERE SEARCH FOR IT FIND IT TAKE IT THEN RETURN HAVING CHANGED @ASTRONAUTPNGUIN MN WUD 2014
  46. WHEN YOU HAVE A NEED YOU GO SOMEWHERE SEARCH FOR IT FIND IT TAKE IT THEN RETURN HAVING CHANGED @ASTRONAUTPNGUIN MN WUD 2014
  47. YOU NEED, GO SEARCH, FIND, TAKE, RETURN CHANGED. @ASTRONAUTPNGUIN MN WUD 2014
  48. YOU NEED, RETURN CHANGED FIND, TAKE, GO SEARCH, @ASTRONAUTPNGUIN MN WUD 2014
  49. DESIGNING WITH NARRATIVE DATA ANALYSIS AND SYNTHESIS @ASTRONAUTPNGUIN MN WUD 2014
  50. Q: WHEN IS THIS USEFUL? A: YES @ASTRONAUTPNGUIN MN WUD 2014
  51. WORKSHOPS @ASTRONAUTPNGUIN MN WUD 2014
  52. RESEARCH PLANNING @ASTRONAUTPNGUIN MN WUD 2014
  53. DATA SYNTHESIS @ASTRONAUTPNGUIN MN WUD 2014
  54. EXPERIENCE STRATEGY @ASTRONAUTPNGUIN MN WUD 2014
  55. FEATURE DEVELOPMENT @ASTRONAUTPNGUIN MN WUD 2014
  56. SOCIAL MEDIA STRATEGY @ASTRONAUTPNGUIN MN WUD 2014
  57. COMMUNITY-CENTERED DESIGN @ASTRONAUTPNGUIN MN WUD 2014
  58. CONSIDER DUALITIES REFLECTING ACTING CONCRETE ABSTRACT @ASTRONAUTPNGUIN MN WUD 2014
  59. CONSIDER DUALITIES REFLECTING REFLECTING ABSTRACT CONCRETE ACTING ACTING CONCRETE ABSTRACT @ASTRONAUTPNGUIN MN WUD 2014
  60. YOUR USER IS A HERO THE MONOMYTH & USER EXPERIENCE DESIGN 1. JOSEPH CAMPBELL’S “MONOMYTH” • STRUCTURE • CRITICISMS 2. DAN HARMON’S “STORY CIRCLE” • STRUCTURE • THEMATIC DUALITIES 3. DESIGNING WITH NARRATIVE • USE CASES @ASTRONAUTPNGUIN MN WUD 2014
  61. I HAVE A QUESTION I DECIDE TO ASK EVERYONE BENEFITS I ASK THE QUESTION @ASTRONAUTPNGUIN MN WUD 2014
  62. ADDITIONAL RESOURCES INFORMATION 1. JOSEPH CAMPBELL - “THE HERO WITH A THOUSAND FACES” - LINK 2. CHRISTOPHER VOGLER - “THE WRITER’S JOURNEY” - LINK 3. DAN HARMON, CHANNEL 101 - “STORY STRUCTURE” TUTORIALS - LINK CONTACT EMAIL: MEDWARDS@NERDERY.COM TWITTER: @ASTRONAUTPNGUIN @ASTRONAUTPNGUIN MN WUD 2014

×