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SharePoint Delivery Director
ICC
Shifting the Paradigm of
Requirements Gathering
2 | SharePoint Saturday New York City 2013
 Please remember to turn in your filled out
bingo cards and event evaluations ...
Agenda
•Introduction
•Problem Patterns
•Changing the Paradigm
•Conclusion
11Million
61.8
Meetings
50%
Unproductive
31 Hours
Bad
Patterns
lead to
poor
results
5Problem
Patterns
We
want
Search
We want
better
Collaboratio
n
We want
Social
Chang
e
The Paradigm
The New Paradigm:
- Collaborative Play
- Innovation Games
- Serious Games
Envision
Create a clear, compelling vision
Game Setup
•Cover Story
Template
•Post-its
•Pens
•tape
•Facilitator (#
depends on size
of group
•At least 3
participants
•...
Cover:
Tells the story of
your big success
Headline:
The Substance of the cover
story
Sidebars:
Interesting facts about the
story
Quotes:
Quotes from potential end
users of the solution
Brainstorm:
Documenting initial ideas
– this is important!
Images:
Supporting the content with
illustrations
Current
State
What is
dragging
you down?
What can
speed you
up?
Game Setup
•A BOAT !
•Post-its (various
colors)
•Pens
•tape
•Facilitator (#
depends on size
of group
•At least 3
participa...
Uncover
Needs
Leverage
Collective
Experiences
Not Just any Box
It represents the product they
Want to
Use
Shopping List
•A Box!
•Markers
•Scissors
•Glue
•Magazines
•Pompoms
•Foam shapes
•Stickers
•Pipe cleaners
•Tape
•Glitter
Shape
Learn which features will be
Most Valuable
How will your purposed features
Stack Up
What features will cause
Confusion
Find out what features have
Highest
Priority
Game Setup
•A Tree !
•Post-its from
Sailboat &
Product Box
•Post-its (empty)
•Pens
•tape
•Facilitator (#
depends on size
o...
Example 1
Example 2
Sample Observations
•Is your tree growing in a balanced
manner?
•Does one branch get the bulk of the
growth?
•Do the roots...
Refine
What is the
true
Scope?
How do we
Measure
Success?
What is the
Value?
Whyare we doing this?
Game Setup
•A Rainbow !
•Post-its from
Product Tree
•Post-its (empty)
•Pens
•tape
•Facilitator (#
depends on size
of group...
Sample List of Games
•Speed Boat – Sail
Boat
•Product Box
•Prune the Product
Tree
•Requirements
Rainbow
•Cover Story
•Spid...
© 2012, Information Control Corporation 79
Conclusion
•There is a different way
•Try something New
•Field Tested – Proven Results
© 2013, Information Control Corpora...
About Me
@shellecaldwell
linkedin.com/in
/michellecaldwell
mcaldwell@iccohio.com
Michelle Caldwell, PSM, SSGB
SharePoint P...
Where can I learn
more?
© 2012, Information Control Corporation 82
References
• http://innovationgames.com/
• http://www.instituteofplay.org/about/context/why-games-learning/
• http://en.wi...
© 2012, Information Control Corporation 84
Thanks toOur Sponsors!
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
SPSNYC Shifting the Paradigm of Requirements Gathering 2013
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SPSNYC Shifting the Paradigm of Requirements Gathering 2013

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Are you tired of attending or leading the same old boring requirements gathering sessions? Would you like to find a way to get stakeholders excited about requirements gathering? Then this session is for you!

Find out how to use collaborative play to build better solution requirements for SharePoint projects (or any other project for that matter). In this session I will introduce you to seriously fun ways to do work – Seriously! Learn how to tap into true innovation and uncover hidden business requirements. What are you waiting for come to my session and learn how to put these tools into action!

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SPSNYC Shifting the Paradigm of Requirements Gathering 2013

  1. 1. SharePoint Delivery Director ICC Shifting the Paradigm of Requirements Gathering
  2. 2. 2 | SharePoint Saturday New York City 2013  Please remember to turn in your filled out bingo cards and event evaluations for prizes.  SharePint is sponsored by Slalom at Whiskey Trader (Between 55th and 56th on 6th Avenue).  Follow SharePoint Saturday New York City on Twitter @spsnyc and hashtag #spsnyc
  3. 3. Agenda •Introduction •Problem Patterns •Changing the Paradigm •Conclusion
  4. 4. 11Million
  5. 5. 61.8 Meetings
  6. 6. 50% Unproductive
  7. 7. 31 Hours
  8. 8. Bad Patterns lead to poor results
  9. 9. 5Problem Patterns
  10. 10. We want Search We want better Collaboratio n We want Social
  11. 11. Chang e The Paradigm
  12. 12. The New Paradigm: - Collaborative Play - Innovation Games - Serious Games
  13. 13. Envision
  14. 14. Create a clear, compelling vision
  15. 15. Game Setup •Cover Story Template •Post-its •Pens •tape •Facilitator (# depends on size of group •At least 3 participants •A Scribe •Camera (optional)
  16. 16. Cover: Tells the story of your big success
  17. 17. Headline: The Substance of the cover story
  18. 18. Sidebars: Interesting facts about the story
  19. 19. Quotes: Quotes from potential end users of the solution
  20. 20. Brainstorm: Documenting initial ideas – this is important!
  21. 21. Images: Supporting the content with illustrations
  22. 22. Current State
  23. 23. What is dragging you down?
  24. 24. What can speed you up?
  25. 25. Game Setup •A BOAT ! •Post-its (various colors) •Pens •tape •Facilitator (# depends on size of group •At least 3 participants •A Scribe •Camera (optional)
  26. 26. Uncover Needs
  27. 27. Leverage Collective Experiences
  28. 28. Not Just any Box
  29. 29. It represents the product they Want to Use
  30. 30. Shopping List •A Box! •Markers •Scissors •Glue •Magazines •Pompoms •Foam shapes •Stickers •Pipe cleaners •Tape •Glitter
  31. 31. Shape
  32. 32. Learn which features will be Most Valuable
  33. 33. How will your purposed features Stack Up
  34. 34. What features will cause Confusion
  35. 35. Find out what features have Highest Priority
  36. 36. Game Setup •A Tree ! •Post-its from Sailboat & Product Box •Post-its (empty) •Pens •tape •Facilitator (# depends on size of group •At least 3 participants •A Scribe •Camera (optional)
  37. 37. Example 1
  38. 38. Example 2
  39. 39. Sample Observations •Is your tree growing in a balanced manner? •Does one branch get the bulk of the growth? •Do the roots of the tree extend as far
  40. 40. Refine
  41. 41. What is the true Scope?
  42. 42. How do we Measure Success?
  43. 43. What is the Value?
  44. 44. Whyare we doing this?
  45. 45. Game Setup •A Rainbow ! •Post-its from Product Tree •Post-its (empty) •Pens •tape •Facilitator (# depends on size of group •At least 3 participants •A Scribe •Camera (optional)
  46. 46. Sample List of Games •Speed Boat – Sail Boat •Product Box •Prune the Product Tree •Requirements Rainbow •Cover Story •Spider Web •Start Your Day •The Apprentice •Low Tech Social Network •Remember the Future •Show and Tell •20/20 Vision •Buy a Feature •Give Them a Hot Tub
  47. 47. © 2012, Information Control Corporation 79
  48. 48. Conclusion •There is a different way •Try something New •Field Tested – Proven Results © 2013, Information Control Corporation 80
  49. 49. About Me @shellecaldwell linkedin.com/in /michellecaldwell mcaldwell@iccohio.com Michelle Caldwell, PSM, SSGB SharePoint Portfolio & Delivery Executive @ ICC shellecaldwell.com
  50. 50. Where can I learn more? © 2012, Information Control Corporation 82
  51. 51. References • http://innovationgames.com/ • http://www.instituteofplay.org/about/context/why-games-learning/ • http://en.wikipedia.org/wiki/Innovation_game
  52. 52. © 2012, Information Control Corporation 84
  53. 53. Thanks toOur Sponsors!

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