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Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering

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Are you tired of attending or leading the same old boring requirements-gathering sessions? Would you like to find a way to get stakeholders excited about requirements gathering? Then this class is for you!
Find out how to use collaborative play to build better solution requirements for SharePoint projects (or any other project for that matter). In this class, you will learn seriously fun ways to do work-seriously! Learn how to tap into true innovation and uncover hidden business requirements. What are you waiting for? Come to this class and learn how to put these tools into action!
By attending this class, you will be able to:
€ Introduce new and field-tested concepts for creating a clear and compelling vision for SharePoint
€ Facilitate more effective requirements-gathering sessions
€ Identify and avoid five problem patterns that plague many project teams
€ Hit the ground running with new templates that you can use to facilitate your own Innovation Games
€

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Get Your Gamestorming On! Shift the Paradigm of Requirements Gathering

  1. 1. @Speaker #LavaCon Get Your Gamestorming On! Shifting the Paradigm of Requirements Gathering Michelle Caldwell
  2. 2. 10 years in SharePoint, 15+ in IT MVP PMP CSM 2 children (Heaven and Brenden) and 2 cats (Clark & Snickers) and 1 puppy (Ruger)
  3. 3. Agenda • • • • • 3
  4. 4. Bad Meetings
  5. 5. The Facts
  6. 6. 11 million daily
  7. 7. 61.8 meetings/month
  8. 8. 50% unproductive
  9. 9. 31 hours wasted
  10. 10. The Effects
  11. 11. 91% daydreaming
  12. 12. 96% miss meetings
  13. 13. 95% miss parts of meetings
  14. 14. 73% bring other work to meetings
  15. 15. 39% fall asleep
  16. 16. 5Problem Patterns
  17. 17. VagueRequirements Tied to tech features – or not
  18. 18. Let’s Improve Employee Engagement Better Collaboration WE want to promote Social
  19. 19. AbsentStakeholders Someone else is Representing their needs– or Are They?
  20. 20. Silver Bullet Do you have a solution looking for problems to solve?
  21. 21. Demos to define requirements
  22. 22. Questionnaires define requirements
  23. 23. Insanity : Doing the same thing over and over again and expecting different results -Albert Einstein
  24. 24. The New Paradigm: - Collaborative Play - Innovation Games - Serious Games
  25. 25. Envision with Cover Story
  26. 26. The object of Cover Story is to suspend all disbelief and envision a future state that is so stellar that it landed your organization on the cover of a well-known magazine.
  27. 27. Cover: Tells the story of your big success
  28. 28. Headline: The Substance of the cover story
  29. 29. Sidebars: Interesting facts about the story
  30. 30. Quotes: Quotes from potential end users of the solution
  31. 31. Brainstorm: Documenting initial ideas – this is important!
  32. 32. Images: Supporting the content with illustrations
  33. 33. Wrap Up for Large Groups At the end of the time period, usually an hour, get the groups to present their cover story, essentially their vision of SharePoint, to the rest of the groups and then discuss.
  34. 34. Game Setup •Cover Story Template •Post-its •Pens •tape •Facilitator (# depends on size of group •At least 3 participants •A Scribe •Camera (optional)
  35. 35. Understand what success looks like with Remember the Future
  36. 36. The object of the game This game is based on numerous studies in cognitive psychology that have examined how we think about the future. When we ask the question “What should our product do?” we are not given a frame of reference for comparison. When we ask the question “What will our product have done?”, we generate richly detailed, sensible, and longer descriptions
  37. 37. How to Play the game •Hand each participant a few post-its •Ask them to imagine they have been using your new solution for a period of time •Then ask the participants to write down exactly what the solutions will have done to make them happy in this future state
  38. 38. Concluding the Game •Discuss the results as a group •Confirm findings as a team
  39. 39. Game Setup •A Timeline •Post-its •Pens •tape •Facilitator (# depends on size of group •At least 3 participants •A Scribe •Camera (optional)
  40. 40. Analyze with Sailboat
  41. 41. The object of the game Gain insight and understanding into the current state of the situation
  42. 42. How to Play the game •Draw and/or put up a boat •Name the boat to represent the focus area
  43. 43. What is slowing you down?
  44. 44. Power Dot – Extra Bonus •Give each participant a fixed # of dots (time box the activity) •Ask each participant to “vote” for their highest priority pains and solutions
  45. 45. Concluding the Game •Analyze voting •Discuss the results as a group
  46. 46. Game Setup •A BOAT ! •Post-its (various colors) •Pens •tape •Facilitator (# depends on size of group •At least 3 participants •A Scribe •Camera (optional)
  47. 47. Visualize with Product box
  48. 48. The object of the game Product Box lets you leverage your customer’s collective experiences by asking them to design a product box of your solution/service that they want to buy
  49. 49. How to Play the game •Break out into groups and provide each participant with a blank “product box” •Provide them with craft materials so they can design their product box •Allow a set time for product box creation
  50. 50. How to Play the game •When that time expires ask each participant to give an elevator pitch to the group describing why their product is best (no more than 2 minutes) •Allow team members to “vote” on their three favorite ideas using “power dot”
  51. 51. Power Dot – Extra Bonus •Give each participant a fixed # of dots (time box the activity) •Ask each participant to “vote” for their favorite product box(es) •Quickly analyze the results •Discuss the results as a group
  52. 52. Shopping List •A Box! •Markers •Scissors •Glue •Magazines •Pompoms •Foam shapes •Stickers •Pipe cleaners •Tape •Glitter
  53. 53. © 2012, Information Control Corporation 79
  54. 54. Sample List of Games •Speed Boat Product Box •Cover Story •Remember the Future •Power Dot •Spider Web •Start Your Day •The Apprentice •Low Tech Social Network •Show and Tell •20/20 Vision •Buy a Feature •Give Them a Hot Tub •Me and My Shadow •Prune the Product Tree
  55. 55. Conclusion •There is a different way •Try something New •Field Tested – Proven Results
  56. 56. Wrap Up
  57. 57. Where can I learn more?
  58. 58. References •http://innovationgames.com/ - Innovation Games Website •http://www.instituteofplay.org/about/context/why-games- learning/ •http://en.wikipedia.org/wiki/Innovation_game •http://www.gogamestorm.com/

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