Reality and Mobile Devices
Dr. Joseph Martinelli
Dr. Lauren McFadden
College of Education & Human Services
Seton Hall University
October 26, 2013
O How it is being used at Seton Hall
O Define Augmented Reality
O What Tools are Involved
O Getting Started
O Educational Applications
O Experiences and Outcomes
O Production II Course
Produce Three AUGMENTED REALITY PRODUCTS “Auras”
Each Aura must have a brief “concept statement”
In addition, to a detailed flow-chart for each Aura.
One Aura Must be used as a component in one of you Multimedia Rich Lessons
One Aura must be created as a Virtual Tour of a location on the Seton Hall
University Campus. You will need to work in small Groups with the available iPad
devices and take pictures of locations around campus that will serve as trigger
images and overlays.
Information or data about locations may be created in PowerPoint and saved as a
PNG/JPG Image. These images can be used as Overlays in your Aura.
You may also create a movie using Animoto or Windows Movie Maker and upload
the finished video to Aurasma as an Overlay.
One Aura must be created profiling a historical figure or event. This Aura should
include an image of the figure that you are focusing on…
A web link to additional information (website, video, or Prezi)
At least one original graphic detailing additional information…this should be
created in PowerPoint and saved as a PNG Image.
O Life in the Diverse Classroom
O Elementary Education Students
O Create Auras that enable students
to enrich presentations or course products
through the use of mobile devices. Includes
video, narration, instructions and virtual
To make (something already
developed or well under way)
greater, as in size, extent, or
What is Augmented Reality
the information we can perceive with our senses.
Augmented reality aims to do just that as a means to
can be used for visual and highly interactive forms
learning, allowing the overlay of data onto the real world.
Augmented reality is an active, not a passive technology; students
can use it to construct new understanding based on
interactions with virtual objects that
underlying data to life as it responds to user
Students find connections between their lives and their
education through the addition of a contextual layer. “Auras”
What is Augmented Reality
O knowledge transfer…inversion of the
original educational hierarchy.
O augmented reality
O includes elements of the real world
O the virtual world at the same time,
O and be interactive in real time.
virtual objects… either manipulated or
Augmented reality uses technology to blend
the real world with interactive and enhanced
content. When a student uses an augmented
reality application while looking through a
mobile device such as a tablet, the student will
experience an overlay of interactive
elements that enhance the “normal” scene. For
instance, using an augmented reality app
while hovering a tablet in front of a historical
landmark could call up videos of important
historical reenactments, important facts, or
Augmented reality snags a coveted spot in classrooms
O Aurasma is the world’s leading
augmented reality platform.
O Auras can be as simple as a video and a
link to a web page or as complex as a
lifelike 3D animation.
O Offers both a free and upgraded versions.
O Can also be used to enhance
O Enrich the real world experience
O Used to blend the real world with
interactive and enhanced content.
O Enables the teacher to use mobile devices
as interactive learning tools
Experiences & Outcomes
O Use in parent teacher conferences
O Guided research and language arts
O Teacher Guided
O Technology background & training
O Technology enriched collaborative
O Taps into the students creative process
O Bridges theory and practical learning
O Drawbacks & Positives
O Aurasma - http://www.aurasma.com/
O Animoto – http://www. http://animoto.com/
O Google Images
O Presentation is available for download at