Final SL For Ed VFR 03June2009

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  • Final SL For Ed VFR 03June2009

    1. 1. Exploring Virtual Worlds as a Platform for Education: The Virtual First Responder Marc R. Stephens, MAED Multimedia Developer University of Michigan Medical School
    2. 2. Why Virtual Reality for Education? <ul><li>Experiential Learning - Learn by doing </li></ul><ul><ul><li>Confucius said, “ Tell me and I will forget. Show me and I may remember. Involve me and I will understand.” </li></ul></ul><ul><li>Sense of shared presence </li></ul><ul><ul><li>Lends realism to a learning scenario, a sense of ‘being there’. </li></ul></ul><ul><li>Safe environment </li></ul><ul><ul><li>In VR simulation, potentially dangerous activities can be engaged in without fear of real harm. </li></ul></ul>& let’s face it… VR is fun! :)
    3. 3. The Elective Course <ul><li>18 second-year medical students </li></ul><ul><li>Focus </li></ul><ul><ul><li>Exploring the technology </li></ul></ul><ul><ul><li>Application to education </li></ul></ul><ul><li>Topic for medical relevance </li></ul><ul><ul><li>Mass-casualty triage </li></ul></ul><ul><li>Data gathering </li></ul><ul><ul><li>Videotaped while interacting with systems </li></ul></ul><ul><ul><li>Interviewed on camera </li></ul></ul><ul><ul><li>Completed an impression survey </li></ul></ul>
    4. 4. The Classroom <ul><li>Medical School Histology Lab </li></ul><ul><li>Students used their own laptops </li></ul><ul><li>Built-in ethernet connections </li></ul><ul><li>Ceiling-mounted projector </li></ul><ul><li>Seats about 30 people </li></ul>
    5. 5. Course layout <ul><li>3 two-hour sessions </li></ul><ul><ul><li>Classroom </li></ul></ul><ul><ul><ul><li>Second Life Safari @ Wolverine Island </li></ul></ul></ul><ul><ul><ul><li>Virtual First Responder @ Play2Train </li></ul></ul></ul><ul><ul><li>Field Trip </li></ul></ul><ul><ul><ul><li>Virtual First Responder @ The CAVE </li></ul></ul></ul>
    6. 6. Second Life Safari <ul><li>First session </li></ul><ul><li>Intensive SL ‘bootcamp’ session </li></ul><ul><ul><li>Held on Wolverine Island </li></ul></ul><ul><ul><li>Equipment shakedown </li></ul></ul><ul><ul><li>SL basic skills </li></ul></ul><ul><ul><ul><li>Movement/navigation </li></ul></ul></ul><ul><ul><ul><li>Communication </li></ul></ul></ul><ul><ul><ul><li>Avatar customization </li></ul></ul></ul><ul><ul><ul><li>Inventory management </li></ul></ul></ul>
    7. 7. Virtual First Responder @ Play2Train <ul><li>Second session </li></ul><ul><ul><li>Exploring use of SL in the context of conducting mass casualty triage training </li></ul></ul><ul><li>Play2Train disaster simulator </li></ul><ul><li>Triage activity </li></ul><ul><ul><li>collaborative groups </li></ul></ul><ul><ul><li>evaluate casualty mannequins </li></ul></ul><ul><ul><li>Assign preliminary triage level </li></ul></ul><ul><ul><li>Whole-class summary </li></ul></ul>
    8. 8. Triage Mannequins <ul><li>‘ Sculpty’ object statues </li></ul><ul><ul><li>bought commercially </li></ul></ul><ul><li>Edited for project </li></ul><ul><ul><li>variety of postures </li></ul></ul><ul><ul><li>textured and colored </li></ul></ul><ul><ul><li>Click for diagnostic findings </li></ul></ul>
    9. 9. Video Interlude <ul><li>Virtual First Responder @ Play2Train </li></ul>
    10. 10. Virtual First Responder @ The CAVE <ul><li>Third session </li></ul><ul><li>Field trip to U of M’s CAVE </li></ul><ul><ul><li>Introduction to the CAVE by facility director </li></ul></ul><ul><ul><li>Triage presentation by Dr. Wilkerson </li></ul></ul><ul><ul><li>CAVE triage experience </li></ul></ul>
    11. 11. Video Interlude <ul><li>Virtual First Responder @ CAVE </li></ul>
    12. 12. Factors considered <ul><li>How should we introduce VR to this audience in a way that is relevant to them? </li></ul><ul><li>Student knowledge level </li></ul><ul><ul><li>Computer savvy </li></ul></ul><ul><ul><li>Medical training </li></ul></ul><ul><li>Medical relevance of content </li></ul><ul><li>Hardware capabilities of student laptops </li></ul><ul><ul><li>Laptop and network concerns </li></ul></ul><ul><li>Technical savvy of our own staff </li></ul><ul><ul><li>SL Scripting and Building skills </li></ul></ul>
    13. 13. Course Support Staff <ul><li>Marc Stephens co-course designer, instructional design, course facilitator </li></ul><ul><li>Chris Chapman co-course designer, instructional design, and camerawork support </li></ul><ul><li>Roger Burns laptop/hardware/network support </li></ul><ul><li>Jason Engling in-world camerawork for Play2Train </li></ul><ul><li>Patricia Anderson Second Life liaison, in-world instructional assistant </li></ul><ul><li>Bill Wilkerson, MD triage presentation, consulting with course designers </li></ul><ul><li>Staff of the CAVE facility at Duderstadt Center </li></ul><ul><li>Staff of Play2Train in Second Life </li></ul>
    14. 14. Wish list for next time… <ul><li>Distance learners </li></ul><ul><ul><li>Explore depth of presence </li></ul></ul><ul><ul><li>Use of SL’s voice capabilities </li></ul></ul><ul><li>Closer collaboration with relevant faculty </li></ul><ul><ul><li>More in depth medical relevance </li></ul></ul><ul><ul><li>Possible course integration </li></ul></ul><ul><li>More advanced training equipment </li></ul><ul><ul><li>CPR dummies in the CAVE </li></ul></ul><ul><ul><li>Advanced triage mannequins in SL </li></ul></ul><ul><li>Integrate more game-like elements </li></ul><ul><ul><li>Encourage student exploration of the environment </li></ul></ul>
    15. 15. Questions & Answers <ul><li>Thanks for attending! </li></ul>Marc R. Stephens, MAED Memetic Projects @ SL [email_address] 734-763-0297

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