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DxN presents Playing at UX by Elsa Bartley

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A look at games and user experience design. There lots of overlap so what can we learn from each other and can games make us better designers?

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DxN presents Playing at UX by Elsa Bartley

  1. 1. presents
  2. 2. WHAT CAN WE LEARN ABOUT UX FROM GAMES?
  3. 3. Tverrfjellhytta — Norwegian Wild Reindeer Pavilion by SNØHETTA
  4. 4. Ark Nova is a large-scale, mobile inflatable concert hall, by Arata Isozaki and Anish Kapoor.
  5. 5. Assassin’s Creed Syndicate, 2015
  6. 6. Prince of Persia, 2008
  7. 7. M.C. Escher Relativity, 1953 M.C. Escher Belvedere, 1958 Labyrinth, 1986
  8. 8. Journey fan art by Matsumoto Temari
  9. 9. Microsoft Hololens
  10. 10. GAMES IN NEED OF A UX DESIGNER
  11. 11. GTA 4, 2008
  12. 12. EA’s Play testing suite in Montreal
  13. 13. GAMES & UX
  14. 14. RESILIENCE
  15. 15. SAFE
  16. 16. PLAY
  17. 17. CONTROL
  18. 18. 16TH FEBRUARY CANALHOUSE 6:30PM THANKS
  19. 19. http://www.interactivearchitecture.org/artificial-intelligence-in-the-architecture-of- games.html https://www.ted.com/talks/ margaret_gould_stewart_how_giant_websites_design_for_you_and_a_billion_othe rs_too Design with Intent - O’Reiley - Dan Lockton http://gdcvault.com/play/1017940/The-Science-Behind-Shaping-Player LINKS

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