Planning, Designing, Producing, And Costing

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Planning, Designing, Producing, And Costing was developed for Bina Nusantara students, the goal is to give them insight on how it feels to be a developer (in this case animation and game developer)

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Planning, Designing, Producing, And Costing

  1. 1. Planning, Designing, Producing, and Budgeting Multimedia Product ion Bina Nusantara University Marlin Sugama December 2008
  2. 2. Planning
  3. 3. Production Flow
  4. 4. Pre Production <ul><li>Acceptance : assign initial players to the project and deliver a high level brief to the team </li></ul><ul><li>Discovery: Client and Production Team meat to initiate the project and begin to research the overall goals and objectives </li></ul><ul><li>Definition : Client and Production Team meet with a goal to establish the project requirements and plan out the production process </li></ul>
  5. 5. MS Project
  6. 6. Visio
  7. 7. Tips <ul><li>NEVER WALK IN BLANK </li></ul><ul><li>Know your client (pre-planning research) </li></ul><ul><li>Explore similar projects </li></ul>
  8. 8. Pre Production Step
  9. 9. Creative Brief <ul><li>The first step of Acceptance process </li></ul><ul><li>Getting creative with the client will energize the project </li></ul><ul><li>Develop worksheet with client and production team will help establish Technical Brief Requirement </li></ul>
  10. 10. Creative Brief Template <ul><li>Project Title </li></ul><ul><li>Project Summary </li></ul><ul><li>Target Audience </li></ul><ul><li>Perception/ Tones/ Guidelines </li></ul><ul><li>Communication Strategy </li></ul><ul><li>Competitive Positioning </li></ul>Sample Creative Brief
  11. 11. Structure Resources <ul><li>Selecting the right person for the right position (competency guide) </li></ul><ul><li>Communication Plan between resources with different discipline </li></ul>
  12. 12. Communication Media: Story Board
  13. 13. Story Board “BOLT”
  14. 14. Tips <ul><li>Energize the client and production team with creative brief </li></ul><ul><li>Getting the right person into the right position (competency based positioning) </li></ul>
  15. 17. From License to Game Secretlevel “IRONMAN”
  16. 18. Technical Brief <ul><li>It's content will be part of the Deliverables and Requirements </li></ul>Browser Connection Screen Size Technologies I.E. 3.x Netscape 3.x AOL 3.x Mosaic (and under) 28.8 modem or less 640 x 480 (true screen size 590 x 420) None
  17. 19. Deliverables and Requirement <ul><li>Technical Brief </li></ul><ul><li>User profile </li></ul><ul><li>Sponsorship </li></ul>Browser Connection Screen Size Technologies I.E. 3.x Netscape 3.x AOL 3.x Mosaic (and under) 28.8 modem or less 640 x 480 (true screen size 590 x 420) None
  18. 20. Definition <ul><li>Project Plan </li></ul><ul><li>Deliverables </li></ul><ul><li>Requirements </li></ul><ul><li>Timeline </li></ul><ul><li>QA Plan </li></ul>
  19. 22. Designing
  20. 23. Exercise <ul><li>Game Design </li></ul><ul><li>What game do you want to develop? </li></ul>
  21. 24. Exercise <ul><li>Game Design </li></ul><ul><li>Why do people play games? </li></ul><ul><li>VS </li></ul><ul><li>What game do you want to develop? </li></ul>
  22. 26. Culture of Gaming?
  23. 27. Culture of Gaming
  24. 28. Culture of Gaming
  25. 30. Tips <ul><li>Understanding your audience </li></ul><ul><li>Understanding FUN </li></ul><ul><li>Start with your eyes close </li></ul>
  26. 31. Game Design Sequence
  27. 32. Budgeting and Scheduling
  28. 33. Budgeting and Scheduling <ul><li>Performance = the quality of the job to be done. </li></ul><ul><li>Time = the amount of time needed to do the job. </li></ul><ul><li>Scope = the extent of the work being done, or the size of the project. </li></ul><ul><li>Cost = the overall resource that is needed to do the job. Please note that cost is not simply a final dollar figure. </li></ul>Performance + Time + Scope = Cost
  29. 35. Sample Budget Spreadsheet ITEM   COST TOTAL PROGRAMMING     0 Lead Programmer   7000 x 24 168000 Assistant Programmer   3000 x 24 96000 Program Testing   12000 12000 ART AND GAME DESIGN     Producer   10000 x 24 240000 Deisgner   3000 x 24 96000 3D Artist   3500 x 24 84000 Level Designer   3500 x 24 84000 Animator   1500 x 24 36000 2D Artist   1500 x 24 36000 MANAGEMENT     Business Manager   5000 x 24 12000 Accounting     6000 Legal     5000 3D ENGINE LICENSE     50000 SOUND     Sound FX   10000 10000 Music   5000 5000 PCs     6 PC Workstations   4000 x 6 24000 SOFTWARE     3D Studio Max 3000 x 3 9000 9000 Photoshop 500 x 3 1500 1500 OFFICE EXPENSES     Office Equipment     24000 Rent   1300 x 24 31200     TOTAL     $1,137,700.00
  30. 36. Production
  31. 37. <ul><li>Making a Game Process </li></ul><ul><li>“ Prince of Persia” </li></ul>
  32. 38. Concept <ul><li>Character Concept </li></ul>Model Sheet
  33. 39. Layout Design
  34. 40. Design to Production <ul><li>Character Design </li></ul>
  35. 41. <ul><li>Si Hebring </li></ul>
  36. 43. Advance Production “TRANSFORMER”
  37. 44. Advance Sound Production “Wall-E” Casual Game Sound Production “Game House Casual Game ”
  38. 45. Thank You

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