Wearable Computers

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A presentation about Wearable Computers given by Mark Billinghurst on October 19th at the Dunedin Public Art Gallery in Dunedin, New Zealand

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Wearable Computers

  1. 1. Wearable Computing Mark Billinghurst HIT Lab NZ University of Canterbury October 2013
  2. 2. A Brief History of Time 13th Century 17th Century 20th Century   Trend   smaller, cheaper, more functions, more intimate   From public space onto the body
  3. 3. A Brief History of Computing 1980’s 1950’s   Trend   smaller, cheaper, faster, more intimate   Moving from fixed to handheld 1990’s
  4. 4. Wearable Computing   Computer on the body that is:   Always on   Always accessible   Always connected   Other attributes   Augmenting user actions   Aware of user and surroundings
  5. 5. Thorp and Shannon (1961) Ed Thorp   Wearable timing device for roulette prediction   Audio feedback, four button input
  6. 6. Keith Taft (1972) Glasses Display Belt computer Shoe Input   Wearable computer for blackjack card counting   Toe input, LED in Glasses for feedback
  7. 7. Steve Mann (1980s - )
  8. 8. MIT Wearable Computing (1996)
  9. 9. Mobile AR: Touring Machine (1997)   University of Columbia   Feiner, MacIntyre, Höllerer, Webster   Combines           See through head mounted display GPS tracking Orientation sensor Backpack PC (custom) Tablet input
  10. 10. MARS View   Virtual tags overlaid on the real world   “Information in place”
  11. 11. HIT Lab NZ Wearable AR (2004)   Highly accurate outdoor AR tracking system   GPS, Inertial, RTK system   HMD   First prototype   Laptop based   Video see-through HMD   2-3 cm tracking accuracy
  12. 12. Image Registration AR Stakeout Application
  13. 13. Wearable AR Video
  14. 14. Mobile AR - Hardware RTK correction Antenna GPS Antenna HMD Controller Example self-built working solution with PCI-based 3D graphics PCI 3D Graphics Board Tracker Controller PC104 Sound Card DC to DC Converter Wearable Computer CPU PC104 PCMCIA Battery GPS RTK correction Radio Hard Drive Serial Ports Columbia Touring Machine
  15. 15. Google Glass
  16. 16. The 3 Year Road to Glass
  17. 17. What's Inside Google Glass?
  18. 18.   Hardware   CPU TI OMAP 4430 – 1 Ghz   16 GB SanDisk Flash,1 GB Ram   570mAh Battery   Input   5 mp camera, 720p recording, microphone   GPS, InvenSense MPU-9150 inertial sensor   Output   Bone conducting speaker   640x360 micro-projector display
  19. 19. View Through Google Glass Always available peripheral information display Combining computing, communications and content capture
  20. 20. User Interface   dfasdf
  21. 21. Timeline Metaphor
  22. 22. Live Glass Demo
  23. 23. User Experience   Truly Wearable Computing   Less than 46 ounces   Hands-free Information Access   Voice interaction, Ego-vision camera   Intuitive User Interface   Touch, Gesture, Speech, Head Motion   Access to all Google Services   Map, Search, Location, Messaging, Email, etc
  24. 24. Virtual Exercise Companion   GlassFitGames   http://www.glassfitgames.com
  25. 25. GlassFitGames Video
  26. 26. CityViewAR   Using AR to visualize Christchurch city buildings   3D models of buildings, 2D images, text, panoramas   AR View, Map view, List view   Available on Android market
  27. 27. CityViewAR on Glass   AR overlay of virtual buildings in Christchurch
  28. 28. CItyViewAR on Glass Demo
  29. 29.   asdfa
  30. 30. Living Heads Up vs. Heads Down
  31. 31. Competitors   Vuzix M100   $999, profession   Recon Jet   $600, more sensors, sports   Opinvent   500 Euro, multi-view mode   Motorola Golden-i   Rugged, remote assistance
  32. 32. Recon Instruments Snow   Ski display/computer   Location, speed, altitude, phone headset
  33. 33. Projected Market   > 10 million displays by 2016
  34. 34. Samsung Galaxy Gear   Watch based wearable
  35. 35. Samsung Galaxy Gear
  36. 36. Nike Fuelband   Activity/sleep tracking
  37. 37. Device Ecosystem
  38. 38. Wearable Attributes   fafds
  39. 39. Looking to the Future What’s Next?
  40. 40. IronMan2
  41. 41. Meta Gesture Interaction   Depth sensor + Stereo see-through
  42. 42. Meta Video
  43. 43. Contact Lens Display   Babak Parviz   University Washington   MEMS components   Transparent elements   Micro-sensors   Challenges   Miniaturization   Assembly   Eye-safe
  44. 44. Contact Lens Prototype
  45. 45. The Future of Wearables
  46. 46. Sight Video Demo
  47. 47. More Information   Mark Billinghurst   Email: mark.billinghurst@hitlabnz.org   Twitter: @marknb00   HIT Lab NZ   http://www.hitlabnz.org/

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