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Pervasive Social Networking

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Presentation given by Mark Billinghurst on Pervasive Social Networking and how wearable devices such as Google Glass can be used for this. Given at the Auckland Social Media Club (SMACKL) on September 18th 2013

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Pervasive Social Networking

  1. 1. Pervasive Social Media Mark Billinghurst HIT Lab NZ University of Canterbury September 2013
  2. 2. Web Based Social Networks (1995 - )
  3. 3. Mobile Social Networking (2000 - )
  4. 4. Contextual Social Networking (2008 - )
  5. 5. Generations of Social Networks   Web based (1995 - )   Content + Communication   Mobile (2000 - )   Content + Communication + Mobility   Contextual (2008 - )   Content + Communication + Mobility + Context
  6. 6. Pervasive Social Networking   Always on   always available   Always aware   context awareness   Always accessible   intimate user interface   Always connected Mobility Context Content ConnectAccessible
  7. 7. Wearable Devices   Always on   Always aware   Always accessible   Always connected Capture user actions and infer context
  8. 8. Wearable Computing MIT Wearable Computing Group - 1996
  9. 9. Evolution of Wearables
  10. 10. Google Glass
  11. 11. What's Inside Google Glass?
  12. 12.   Hardware   CPU TI OMAP 4430 – 1 Ghz   16 GB SanDisk Flash,1 GB Ram   570mAh Battery   Input   5 mp camera, 720p recording, microphone   GPS, InvenSense MPU-9150 inertial sensor   Output   Bone conducting speaker   640x360 micro-projector display
  13. 13. View Through Google Glass Always available peripheral information display Combining computing, communications and content capture
  14. 14. User Interface   dfasdf
  15. 15. User Experience   Truly Wearable Computing   Less than 46 ounces   Hands-free Information Access   Voice interaction, Ego-vision camera   Intuitive User Interface   Touch, Gesture, Speech, Head Motion   Access to all Google Services   Map, Search, Location, Messaging, Email, etc
  16. 16.   asdfa
  17. 17. Glass Support for Social Networking   Hangouts, Google+, Path   Twitter, Facebook, Tumbler   More to come..
  18. 18. New Types of Social Networking   Shared Experiences   "See what I see", first person perspective   Experience capture   Image + audio + context   Life Logging   Continual sensor recording   Face to face augmentation   Translation, information retrieval
  19. 19. Wearables + Human Computation   Human Computation   Real people solving problems difficult for computers   AR attributes   Shared point of view   Real world overlay   Location sensing What does this say?
  20. 20. Living Heads Up vs. Heads Down
  21. 21. Competitors   Vuzix M100   $999, profession   Recon Jet   $600, more sensors, sports   Opinvent   500 Euro, multi-view mode   Motorola Golden-i   Rugged, remote assistance
  22. 22. Projected Market   > 10 million displays by 2016
  23. 23. Looking to the Future What’s Next?
  24. 24. Annotated Life
  25. 25. AR 2.0 Infrastructure
  26. 26. Scaling Up   Seeing actions of millions of users in the world   Augmentation on city/country level
  27. 27. AR + Smart Sensors + Social Networks   Track population at city scale (mobile networks)   Match population data to external sensor data   medical, environmental, etc   Mine data to improve social services
  28. 28. Conclusion   Pervasive Social Networking   Always on, accessible, connected, context aware   Wearable computers provide ideal platform   Google Glass, Recon Jet, Vuzix M100   New opportunities for Social Networking   Scaling up, large scale augmentation
  29. 29. More Information   Mark Billinghurst   mark.billinghurst@hitlabnz.org   HIT Lab NZ   http://www.hitlabnz.org/

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