Open source hardware
Get started for $30 USD
Plug and play prototyping
Lots of components
Get started for $77
Microsoft .Net Gadgeteer
Open source tool for building small devices
Uses .Net Micro Framework
Visual Studio/Visual C# Express
Support for many different sensors/components
Number of socket connectors
Plug in Gadgeteer modules
What Makes Up Snowboarding?
Bindings and boots
Current state of mind, etc..
Experience is a dynamic, complex, and subjective
phenomenon. It depends upon the perception of
multiple sensory qualities of a design, interpreted
through filters relating to contextual factors.
Buchenau & Fulton Suri (2000)
Buchenau, M., & Suri, J. F. (2000, August). Experience prototyping. In Proceedings of the
3rd conference on Designing interactive systems: processes, practices, methods, and
techniques (pp. 424-433). ACM.
The experience of even simple artifacts does not
exist in a vacuum but, rather, in dynamic relationship
with other people, places and objects.
Additionally, the quality of people’s experience
changes over time as it is influenced by variations
in these multiple contextual factors.
“Experience Prototype is any kind of representation,
in any medium, that is designed to understand,
explore or communicate what it might be like to
engage with the product, space or system we are
Buchenau and Suri
User-Centered Design (1980’s)
Focus on thing being designed
Ensure it meets user needs
Participatory Design (1990’s)
User part of the design process
Roles of designer, researcher, user blur together
Experience Design (2000’s)
Design user’s experience of things, events, places
What I hear I forget. What
I see, I remember. What I
do, I understand!
Why Experience Prototyping?
More and more we find ourselves designing
complex and dynamic interactions with converging
hardware and software, spaces, and services.
The designer needs to focus on ”exploring by
doing" and actively experiencing the subtle
differences between various design solutions.
Why is it Important?
Need to think about context of artifact use
Where, why, what of object use
Focus on “exploring by doing”
Enables creation of common vision
Important for multidisciplinary team
Users can have informative personal experience
Allows engagement with problems in new ways
Where it is Valuable
Understanding existing user experiences and
Simulating an existing experience
Exploring and evaluating design ideas
Testing prototyping in use context
Communicating ideas to an audience
Demonstrating to client in use context
Understanding User Experience
Goal: To demonstrate context and identify issues
and design opportunities
Through direct experience of systems
What are the contextual, physical, temporal, sensory,
social and cognitive factors we must consider?
What is the essence of the existing user experience?
What are the essential factors our design should
Example: Heart Attack Monitoring
What is it like to be a defibrillating
Not knowing when and where
attack might come
Page people simulating heart attack
Have users write down current
Create experience of what
it’s like to be elderly person
A day in the Life of.. Cultural Probes.. Role Playing..
Exploring and Evaluating Ideas
Facilitating the exploration of possible solutions
Directing the design team towards a more
informed development of the user experience
Experience already focused around particular
artifacts, elements or functions
Testing existing prototype
Evaluate with users, designers, clients
• The user thinks they are interacting with a computer, but a developer is responding
to output rather than the system.
• Usually done early in design to understand users’ expectations
Allow client/users/designers to understand
design by directly experiencing it
Goal of persuading audience
Compelling, functional, visionary
Especially important for new technology types
Digital camera, wearable computer, etc
Apple Digital Camera Kiss Communicator
Experience prototyping contributes to
product design in three ways:
Understanding existing experience
Simulating important aspects of experience
Exploration and evaluation of ideas
Providing confirmation or rejection of ideas
Communication of issues and ideas
Allowing others to engage with new experience